scrawl
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8e4e4e5e38
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Fix infinite loop in addToLevList
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2015-11-05 01:18:01 +01:00 |
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scrawl
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489addf772
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Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built
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2015-11-04 22:24:25 +01:00 |
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scrawl
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c996702b56
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Fix some uninitialised variables found by static analysis
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2015-11-04 20:34:50 +01:00 |
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scrawl
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6bf3932279
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Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build
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2015-11-04 20:25:03 +01:00 |
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scrawl
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c23609e22b
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Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
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2015-11-04 00:19:15 +01:00 |
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scrawl
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1cf1c944b7
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Don't attempt to render weather particles on the refraction and reflection textures
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2015-11-03 23:20:17 +01:00 |
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scrawl
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209fa52883
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Hide weather particles underwater (Fixes #2701)
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2015-11-03 23:15:43 +01:00 |
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scrawl
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e3b30baff9
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clipFudge fix
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2015-11-03 23:10:52 +01:00 |
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scrawl
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682f30ef9c
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Fix incorrect uses of PhysicsSystem::getHalfExtents
Did not account for translation of collision box (mMeshTranslation in actor.cpp)
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2015-11-03 19:05:36 +01:00 |
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scrawl
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46e07e4b19
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Head tracking: fall back to target collision box center if the target has no head node
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2015-11-03 18:27:15 +01:00 |
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scrawl
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a5f8ffb83d
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aimToTarget: Fix the collision box translation not being taken into account
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2015-11-03 18:15:47 +01:00 |
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scrawl
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de97a8a3da
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Do not allow disabling the player object
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2015-11-03 17:53:57 +01:00 |
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scrawl
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b72d5c5190
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Don't play idlestorm animation when swimming
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2015-11-03 17:48:35 +01:00 |
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scrawl
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c0a81030bb
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Make use of INI settings for the simple water
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2015-11-03 02:24:50 +01:00 |
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scrawl
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30c828dff0
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Include cleanup
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2015-11-03 02:17:42 +01:00 |
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scrawl
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8e8f72408d
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Use diffuse/ambient lighting for the simple water
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2015-11-03 02:12:00 +01:00 |
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scrawl
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380256977b
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Fix another renderBin issue with the weather particles
Depth sorting w.r.t. the rest of the scene was broken
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2015-11-03 01:53:38 +01:00 |
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scrawl
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9902dfc9ef
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Comment
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2015-11-03 01:53:22 +01:00 |
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scrawl
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ad016da31d
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Enable fog on weather particles
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2015-11-03 01:42:37 +01:00 |
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scrawl
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fd1ccd21ff
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Disable freezeOnCull for weather particles
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2015-11-02 23:49:22 +01:00 |
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scrawl
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5ca0ae5232
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Don't add the same AlphaFader to multiple nodes
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2015-11-02 23:38:34 +01:00 |
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scrawl
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d6f45c3390
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Fix the renderbin for weather particles
Regression from commit 2ee6b41887
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2015-11-02 21:51:01 +01:00 |
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scrawl
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bd1f3493d7
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Fix weather particles not being cleared when changing from one particle effect to another
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2015-11-02 21:35:03 +01:00 |
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Marc Zinnschlag
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ab2df963e9
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Merge remote-tracking branch 'origin/master'
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2015-11-02 08:40:40 +01:00 |
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scrawl
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0348b8df1c
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Fix applying of plane height in ClipCullNode (Fixes #2985)
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2015-11-02 01:23:21 +01:00 |
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scrawl
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3f988327c7
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Destructor fix
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2015-11-02 00:57:59 +01:00 |
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scrawl
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913bbe347b
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Don't check the extension string every frame
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2015-11-02 00:52:20 +01:00 |
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scrawl
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c60388afb6
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Add fudge factor to move the water mesh away from camera when the camera gets too close
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2015-11-02 00:34:09 +01:00 |
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scrawl
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4690ec12cc
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Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996)
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2015-11-02 00:29:09 +01:00 |
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scrawl
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802620a86b
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Use TimeOfDayInterpolator for Land Fog Depth
Fixes the sudden fog jump at nightfall.
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2015-11-01 23:03:16 +01:00 |
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scrawl
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45bf3e6788
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Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
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2015-11-01 22:59:26 +01:00 |
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scrawl
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8da4530957
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Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511)
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2015-11-01 22:09:27 +01:00 |
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scrawl
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bd9dc58560
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
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cc9cii
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7f477e2fae
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Fix include file issue.
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2015-11-02 06:57:24 +11:00 |
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cc9cii
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4af469511d
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Fix some sub-tables becoming uneditable since commit 80869d
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2015-11-02 06:43:20 +11:00 |
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cc9cii
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819fecd08e
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Add a check for scale value of 0. Should resolve bug #2880.
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2015-11-01 11:23:28 +11:00 |
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cc9cii
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7c007d9c6d
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Rename a variable to make it less confusing.
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2015-10-31 20:45:16 +11:00 |
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cc9cii
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78c735adc6
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Fix saving when only topic info was modified (topic itself unchanged)
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2015-10-31 20:42:42 +11:00 |
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scrawl
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7b817ba010
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Fix the node masks of water cameras being reset (Bug #2984)
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
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2015-10-31 03:14:05 +01:00 |
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scrawl
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93f4d31cf9
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Raytest mask fix (Fixes #2984)
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2015-10-31 01:30:02 +01:00 |
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scrawl
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b9b154a015
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Minor cleanup
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2015-10-31 00:01:12 +01:00 |
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scrawl
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d90fa977e8
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GL_DEPTH_COMPONEN24 fix
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2015-10-29 13:52:48 +01:00 |
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Marc Zinnschlag
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655b40267b
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changed instance selection model (primary selects, secondary toggles selection)
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2015-10-29 11:27:01 +01:00 |
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Marc Zinnschlag
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ad4e0e3b97
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split virtual select button into two buttons (primary select and seconadry select)
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2015-10-29 11:20:06 +01:00 |
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Marc Zinnschlag
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133e04a38e
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Merge remote-tracking branch 'cc9cii/edit-ingredient'
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2015-10-29 10:26:53 +01:00 |
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scrawl
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7692ae175a
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Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
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2015-10-29 01:17:23 +01:00 |
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scrawl
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f336c6db87
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Fix LightSource crash
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2015-10-29 00:51:35 +01:00 |
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scrawl
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9b8e45fc01
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Fix ripple particles z-fighting with the water surface
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2015-10-29 00:28:09 +01:00 |
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scrawl
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d394b0793f
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waterLevel fix
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2015-10-29 00:27:42 +01:00 |
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scrawl
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c9d7078b4b
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Water: add texture quality setting to the settings window
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2015-10-29 00:27:42 +01:00 |
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