scrawl
918a1655bb
Restored HW cursor rotation and resolution/fullscreen switching
12 years ago
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
12 years ago
scrawl
1e7cf4ae1c
GLES2 experiment
12 years ago
scrawl
0c4a963132
Container UI rewrite
12 years ago
gus
fe5aaa9dff
fix NPC collisions
12 years ago
gus
15afbe58a8
minor corretion
12 years ago
gus
603af21715
little interface improvement
12 years ago
gus
a328a03bd3
more fix. Fargoth quest almost work as in vanilla now.
12 years ago
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
12 years ago
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
12 years ago
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
12 years ago
Glorf
236ec3409f
Finished acrobatics
12 years ago
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
12 years ago
scrawl
91c89e5db4
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
12 years ago
scrawl
2e1dda9010
Fix old bullet versions
12 years ago
scrawl
208f9ca8c5
Fix problem with newer (or older?) bullet version (thanks travis)
12 years ago
scrawl
9343b4459e
Opening doors
12 years ago
scrawl
933f894148
Added Blind and Night Eye effects
12 years ago
scrawl
21bdcc9f20
Only use the shader based mygui manager if the fixed pipeline is unavailable
12 years ago
scrawl
b34caccd2e
Fix moving NPCs not getting their collision box moved
12 years ago
Chris Robinson
254c6840d8
Fix particle direction
12 years ago
Chris Robinson
dd981077b9
Handle the vertical and horizontal parameters of Nif particles
...
Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game.
12 years ago
Chris Robinson
7191f6ed2a
Start a Nif-style particle emitter
...
Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed.
12 years ago
Chris Robinson
9cc97b195c
Implement Gravity particle affector effects
12 years ago
Chris Robinson
5b30677e41
Add the start of a custom gravity affector
12 years ago
scrawl
b98063bba0
Fix deleted pointer access (getPosition, getRotation)
12 years ago
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
scrawl
4daaa4030d
Added shader based MyGUI render manager to allow using Ogre's next generation render systems.
12 years ago
Chris Robinson
81615c1ae5
Add a custom GrowFade particle affector
12 years ago
Chris Robinson
4d14fe0d95
Merge remote-tracking branch 'zini/master' into nifogre
12 years ago
Chris Robinson
77ba0fbe73
Prepare for creating particles
...
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
12 years ago
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
12 years ago
scrawl
af6409b9f5
Fix NPC physics scale problem
12 years ago
Marc Zinnschlag
b2f6f67d53
Merge remote-tracking branch 'scrawl/master' into next
12 years ago
scrawl
3277ef26da
Fix a crash when dropping objects without a collision shape
12 years ago
scrawl
6c1ff8caca
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwworld/weather.cpp
components/fileorderlist/model/datafilesmodel.cpp
12 years ago
scrawl
f84db69ade
Remove the background window trick, which currently doesn't serve any purpose
12 years ago
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
12 years ago
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
12 years ago
scrawl
d696da7677
Fix selection buffer
12 years ago
Marc Zinnschlag
7e100c36b5
Merge remote-tracking branch 'gus/AI'
12 years ago
gus
5938e19362
Clean up
12 years ago
gus
48b3f1e0cf
Clean up. But still a little hacky
12 years ago
scrawl
5341bf9504
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
Marc Zinnschlag
3e97943e06
Merge remote-tracking branch 'scrawl/includes'
12 years ago
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
12 years ago
gus
7fb2ff18a3
Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)
12 years ago
scrawl
9a84f6744f
Fix headers including whole MyGUI.h, forward declare where appropriate, and fix some deprecated types (WidgetPtr)
12 years ago
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
12 years ago
Nathan Jeffords
109dff2d29
renamed high level NIF files...
12 years ago