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97 commits

Author SHA1 Message Date
elsid
944033db4e
Separate sound buffer pool from sound manager 2021-01-09 02:45:21 +01:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
unknown
eebb320916 Wait for the previous sound to stop 2020-10-25 12:20:14 +01:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
elsid
02f9b44f01
Use RAII for object ptr from pool 2020-07-04 01:15:27 +02:00
elsid
6ca29c6107
Use common type for pool of sounds and streams 2020-07-04 01:09:04 +02:00
elsid
b424aac25e
Choose next action for water sound in a separate function 2020-07-03 21:04:25 +02:00
elsid
080b0d6319
Remove unused duration from updateWaterSound 2020-07-03 21:01:48 +02:00
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize 2020-07-02 19:28:58 +02:00
elsid
3fa1e7ebaf
Make time passed SoundManager field 2020-07-02 19:28:58 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
elsid
439891ef53
Put logic to update water sound id and volume into a separate class 2020-07-01 17:49:39 +02:00
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
Lookup sound when need to stop
2020-07-01 17:30:23 +02:00
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class 2020-06-30 23:23:37 +02:00
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload 2020-06-28 22:55:21 +02:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Andrei Kortunov
d58f93f388 Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
Capostrophic
4c2b694b29 Make SayDone return 1 on the frame speech is started (bug #4879) 2019-05-26 18:00:50 +03:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Capostrophic
abae35e88b Loop title screen music (bug #4896) 2019-03-17 21:05:52 +03:00
Andrei Kortunov
8fa0ffcfe4 Catch exceptions inside the loadVoice() (bug #4685) 2018-10-18 15:02:23 +04:00
Andrei Kortunov
b15bed8e22 Avoid excessive loadSound calls 2018-05-07 20:40:53 +04:00
Chris Robinson
074be7d7c6 Remove a function from the sound manager interface 2017-09-18 01:28:39 -07:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
27eeaf90d0 Use unordered_map for the music playlist and sound buffer caches 2017-09-14 16:00:42 -07:00
Chris Robinson
1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
Harry
86ae2ae395 Improved shuffle (#1412) 2017-08-25 20:08:49 +00:00
scrawl
f0dea8b8e6 Revert "Implement a Fisher-Yates shuffle on background music" 2017-08-20 20:20:27 +00:00
Harry
2a85c5f011 Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
2017-08-19 14:48:00 -04:00
Lennart Bernhardt
7b8278ae45 remove redundant mMusicFader variable 2017-08-08 03:17:40 +02:00
Lennart Bernhardt
60a7d3d6e0 Fade out music before change occurs 2017-08-06 20:10:56 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
MiroslavR
c34d85ffc2 Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
scrawl
965aaebbdb Analyze the loudness data as the stream is decoded for playback
Instead of getting the loudness data for the whole file in advance, we now get it piece by piece as the sound is streamed.

The benefit is that we need to decode the audio just once instead of twice.

We no longer need to rewind() the stream when the first decoding is done, this should hopefully fix bug #3453 .
2016-06-27 21:32:54 +02:00
scrawl
604b5d24e9 Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
scrawl
53158d29b1 stopSound crash fix 2015-12-05 01:54:16 +01:00
Marc Zinnschlag
e0c9265148 Merge remote-tracking branch 'origin/master' 2015-12-03 15:56:24 +01:00
scrawl
86881bcf39 In first person mode, attach sound listener to the camera 2015-12-03 15:16:20 +01:00
Chris Robinson
3a39a92b93 Keep track of audio tracks 2015-12-02 16:09:24 -08:00
Chris Robinson
1ce3e7f5b9 Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
2015-12-02 16:09:24 -08:00
Chris Robinson
816015d6e6 Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
Alexander "Ace" Olofsson
24340bff95 Add a space 2015-11-30 17:47:36 +01:00
Alexander "Ace" Olofsson
6823298516 Different way to solve the type deduction issue 2015-11-30 17:42:25 +01:00
Alexander "Ace" Olofsson
a69e751089 Revert "Fix windows builds"
This reverts commit b085c09f86.
2015-11-30 17:38:46 +01:00
Alexander "Ace" Olofsson
b085c09f86 Fix windows builds
Can't instantiate a container (at least with MSVC) without knowing the exact size of the object being stored, forward-declares only work with pointers.
I couldn't see a simple way to remove the forward declare, so pointers and memory management it is.
2015-11-30 13:36:15 +01:00
Chris Robinson
4ee409af84 Load loudness data asynchronously
Currently abuses the output audio streams' background processing thread to do
the work, since there's no generalized threaded processing mechanism.
2015-11-27 09:47:14 -08:00
Chris Robinson
21bb2e9314 Use a deque for loudness buffers with a map lookup
Similar to Sound_Buffer, this allows individual Sound_Loudness objects to
retain a constant pointer when new ones are inserted on to the end.
2015-11-27 02:01:18 -08:00