David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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MiroslavR
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76ee5845ac
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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David Cernat
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3a733eb122
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Make tes3mp includes consistent
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2016-11-17 17:16:25 +02:00 |
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Koncord
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56959ebfda
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Implement magic
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2016-11-12 19:39:16 +08:00 |
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David Cernat
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3136a12051
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Resolve conflicts in pull request #75
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2016-10-14 18:34:17 +03:00 |
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scrawl
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73b6c34a23
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Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
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2016-10-06 17:50:26 +02:00 |
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Allofich
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53e94b7c3f
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Fix shadowing warnings
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2016-10-06 23:33:52 +09:00 |
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David Cernat
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6eae017561
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Merge pull request #74 from OpenMW/master
Add OpenMW commits up to 5 Oct
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2016-10-06 06:16:09 +03:00 |
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Allofich
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df03b32205
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Coverity fixes
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2016-10-05 23:32:26 +09:00 |
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MiroslavR
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a05649e1d5
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Use loop fallback for movement animations (Fixes #3578)
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2016-10-03 22:36:56 +02:00 |
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Allofich
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6ec37b5cfb
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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David Cernat
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25026a9b95
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Allow player-controlled NPCs to have attack animations again
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2016-09-29 16:57:39 +03:00 |
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Allofich
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04c13ffab3
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Add unarmed attack selection to chooseBestAttack()
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2016-09-22 00:45:54 +09:00 |
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MiroslavR
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744667e163
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Don't use base invisibility magnitude for setting alpha (Fixes #3555)
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2016-09-19 00:05:50 +02:00 |
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scrawl
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cd4b182091
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Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
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2016-09-18 22:37:14 +02:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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2016-09-04 17:42:27 +09:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
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bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
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Allofich
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b332a13b4e
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Don't restart looped animations on repeated calls
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2016-08-18 23:23:38 +09:00 |
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Allofich
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c05782581e
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Account for all instances of play()
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2016-08-16 02:52:55 +09:00 |
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Allofich
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6163c7bb03
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Use loopfallback for idle animation groups
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2016-08-16 01:15:26 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
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MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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scrawl
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693d3cea4a
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
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scrawl
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b5cb11ff07
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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0efbdb25ee
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
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scrawl
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3749821809
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Choose a random death animation for actors that start the game as dead (Fixes #3397)
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2016-05-19 21:40:05 +02:00 |
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scrawl
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e71aa53574
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Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689)
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2016-03-24 19:26:12 +01:00 |
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scrawl
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b332704df7
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Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
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2016-03-19 18:03:59 +01:00 |
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scrawl
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90a99991d1
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
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scrawl
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8bd16e4d5a
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
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