AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
4 years ago
AnyOldName3
b8ee32e317
Support A2C for groundcover
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
Petr Mikheev
4d3df56bf3
Merge branch 'wizard_morrowind_bsa' into 'master'
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Wizard: Display an error if Morrowind.bsa is missing
See merge request OpenMW/openmw!571
4 years ago
psi29a
6c487c539e
Merge branch 'static-ci-filename' into 'master'
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Give binaries static filename
See merge request OpenMW/openmw!607
4 years ago
uramer
e7afbc74d8
Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing
4 years ago
AnyOldName3
5e5c0a1d89
Add branch name back to filename
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The URL needs to contain the branch name anyway, so there's no point
removing it.
4 years ago
AnyOldName3
d47bd54bb5
Merge branch 'move_warning' into 'master'
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Remove a new warning
See merge request OpenMW/openmw!606
4 years ago
AnyOldName3
0736fec148
Give binaries static filename
4 years ago
fredzio
c4e909c29e
Silence a clang warning:
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warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
psi29a
5566f2b06b
Merge branch 'optimise-groundcover-lighting' into 'master'
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Optimise groundcover lighting
See merge request OpenMW/openmw!600
4 years ago
psi29a
57fba8c070
Merge branch 'door_to_nothingness' into 'master'
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Fallback to default cell name for door destination
Closes #5838
See merge request OpenMW/openmw!591
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
AnyOldName3
f8f6d63d4c
Optimise groundcover lighting
4 years ago
Alexei Dobrohotov
a884146878
Merge branch 'master' into 'master'
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Add unit test for swapEndiannessInplace(). Part of Bug #5837
See merge request OpenMW/openmw!598
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
psi29a
e2ec3b0db7
Merge branch 'missing-inventory-icon' into 'master'
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Use default icon.tga when inventory icon is missing
Closes #4977
See merge request OpenMW/openmw!596
4 years ago
AnyOldName3
034a7a9dbc
Add changelog entry
4 years ago
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
4 years ago
psi29a
4b7d00530d
Merge branch 'freeunrealestate' into 'master'
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Don't check magicka when casting free spells
Closes #5841
See merge request OpenMW/openmw!589
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
4 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
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Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
4 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
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projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye
997ff37301
Merge branch 'very_minor_docs_change' into 'master'
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Update 'toggle sneak' documentation
Closes #5844
See merge request OpenMW/openmw!593
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
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The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
psi29a
9bd77e7d2c
Merge branch 'fix_swap_endianness' into 'master'
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Fix implementation of Misc::swapEndiannessInplace
See merge request OpenMW/openmw!592
4 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
4 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
4 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
4 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
4 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
4 years ago
unelsson
303f1912a6
less debug spam
4 years ago
unelsson
d5844b0982
Use accompanying txt file for textkeys in osgAnimation formats
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
psi29a
f8c068ee34
Merge branch 'fix_navmesh_cache_key' into 'master'
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Increase navmesh cache hit rate by fixing key implementation
See merge request OpenMW/openmw!584
4 years ago
elsid
68fe6b9114
Use only item size to check whether item fits cache
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Item size has to be counted anyway and there is no reason to check only navmesh
data first.
4 years ago
elsid
3a2cea5271
Use raw recast mesh data and off mesh connections for navmesh key
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Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison.
4 years ago
elsid
ad1f8c1e84
Sort water and off mesh connections for recast mesh
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Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality.
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
elsid
88ca4a1db6
Count navmesh cache hit rate
4 years ago