Thomas
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ee581f593b
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Fixed issue which may occur if there's no evidence chest nearby
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2014-04-23 13:20:43 -04:00 |
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Thomas
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f6deca7c80
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Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors
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2014-04-23 13:02:51 -04:00 |
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Thomas
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61341d4206
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Removed mLocked, kept it as "Negative lock level means unlocked"
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2014-04-23 10:00:18 -04:00 |
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Thomas
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6022ffbd1f
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Evidence chest now locks when new evidence is added to it
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2014-04-23 05:54:18 -04:00 |
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Thomas
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cac8e52154
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Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
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2014-04-23 05:12:07 -04:00 |
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cc9cii
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3dfd08cf2d
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Cleanup and little tweaking.
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2014-04-20 08:31:02 +10:00 |
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Marc Zinnschlag
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86e65944b8
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
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2014-04-15 11:31:48 +02:00 |
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Jeffrey Haines
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e2fab228f9
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
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cc9cii
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966ed46870
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Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
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2014-04-13 18:34:08 +10:00 |
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cc9cii
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3e6e325e5b
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Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
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2014-04-13 14:53:36 +10:00 |
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cc9cii
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d2a41167d0
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Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
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2014-04-11 21:24:00 +10:00 |
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Emanuel Guevel
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09bd0324c9
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Fail properly when a content file is not found
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2014-04-08 20:19:09 +02:00 |
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Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
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2014-04-05 22:45:40 -04:00 |
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Jeffrey Haines
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940c88d2ec
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Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
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2014-04-05 10:26:14 -04:00 |
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cc9cii
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f59226265a
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Remove redundant parameter from aStarSearch. Also update some comments.
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2014-04-04 18:10:06 +11:00 |
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Jeffrey Haines
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70919ba60a
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Removed witnesses and minor changes
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2014-04-03 16:13:14 -04:00 |
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cc9cii
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040d4f8fc4
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
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Jeffrey Haines
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0c957a3cde
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Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
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cc9cii
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98f77714ce
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Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
This version still has debugging statements and needs cleaning up.
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2014-04-03 21:43:44 +11:00 |
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Jeffrey Haines
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b1abef7a38
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Cleaned up code
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2014-04-03 01:07:56 -04:00 |
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Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
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Jeffrey Haines
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510f2d10ac
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Replaces broken code with todo
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2014-04-02 14:20:33 -04:00 |
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Jeffrey Haines
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6f1211dd8d
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Moved mWitnesses into Player. resetCrime for paying fine.
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2014-04-02 12:23:38 -04:00 |
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Jeffrey Haines
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7c0b51fb7e
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Ai pursue now controls guards pursuit of crimes
Should extend AiActivate in the future
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2014-04-02 00:18:22 -04:00 |
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Jeffrey Haines
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50dac98a2b
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Feature 1154 & 73: Crime and NPC reactions
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2014-04-01 20:24:25 -04:00 |
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Jeffrey Haines
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4037f3705e
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Feature 1154 & 73: NPCs react to crime
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2014-04-01 14:15:55 -04:00 |
|
Marc Zinnschlag
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86e5179fd8
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-03-28 22:40:12 +01:00 |
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Jeffrey Haines
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9efef31bb8
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Feature #953 Trader Gold - Unused code/warning resolved
Removed unused code
getBaseGold throws proper error
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2014-03-28 17:27:23 -04:00 |
|
Marc Zinnschlag
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c38812d026
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-03-28 19:34:40 +01:00 |
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Jeffrey Haines
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401d21b4ee
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getBaseGold implemented in MWWorld::Class for NPC and Creature
Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
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2014-03-28 14:21:38 -04:00 |
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Marc Zinnschlag
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2c2106205d
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Merge remote-tracking branch 'scrawl/master'
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2014-03-28 09:56:35 +01:00 |
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scrawl
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d7df9cae21
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
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scrawl
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5906d795c0
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Refactored video player (now a MyGUI widget)
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2014-03-27 19:10:15 +01:00 |
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Marc Zinnschlag
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1b6b4e3442
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Merge remote-tracking branch 'slothlife/weather_save'
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2014-03-23 08:36:45 +01:00 |
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cc9cii
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772a49b2a6
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Just some notes for future maintenance.
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2014-03-23 13:38:11 +11:00 |
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Marc Zinnschlag
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87ae03b5d4
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fix for previous commit
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2014-03-22 16:39:24 +01:00 |
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Marc Zinnschlag
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6bd3b3ee78
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include local variable state in saved games
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2014-03-22 15:00:49 +01:00 |
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slothlife
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6dce3e5186
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Fixed include to use C99 header, not C++11 header
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2014-03-21 01:33:11 -05:00 |
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slothlife
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6eab9c5179
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Move weather state save/load to a new class
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2014-03-21 01:19:40 -05:00 |
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slothlife
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1acd1bd913
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Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
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2014-03-20 01:25:52 -05:00 |
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cc9cii
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f71fb83bfc
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Cleaned up more inaccurate comments.
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2014-03-16 20:56:11 +11:00 |
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cc9cii
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f57c11254f
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Revert to original variable names.
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2014-03-16 20:09:18 +11:00 |
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cc9cii
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22c544d9d7
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Remove unnecessary comment.
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2014-03-16 12:51:12 +11:00 |
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cc9cii
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fdbd564700
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Apparently fall trace needs to be done with the middle of the object.
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2014-03-16 08:57:55 +11:00 |
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cc9cii
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43757efdc4
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Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however.
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2014-03-16 08:09:14 +11:00 |
|
Marc Zinnschlag
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7bc97fb8b8
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reworked code for player positioning on startup and new game
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2014-03-13 13:19:32 +01:00 |
|
scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
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cc9cii
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f36bea03ab
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Bug #1189 fix by scrawl
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2014-03-07 19:36:44 +11:00 |
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scrawl
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83b6fcf22e
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Bug #416: Workaround for page flipping problem
|
2014-03-05 22:24:05 +01:00 |
|