David Cernat
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e7b5097c13
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[Client] Print plugin paths correctly for Windows
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2017-04-01 05:57:27 +03:00 |
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David Cernat
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dff52d8fbe
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Merge pull request #191 from OpenMW/master
Add OpenMW commits up to 31 Mar 2017
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2017-04-01 03:27:44 +03:00 |
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scrawl
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3c9f3a0f7f
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Merge pull request #1242 from Allofich/warnings
Fix AppVeyor warnings
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2017-03-29 07:28:00 +02:00 |
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David Cernat
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7647715dac
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Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
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2017-03-28 08:05:23 +03:00 |
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scrawl
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9e7ade4ba4
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Merge pull request #1244 from akortunov/develop
MyGUI vertical alignment
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2017-03-27 20:14:09 +02:00 |
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Allofich
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db2f97f308
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Fix shadowing warning
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2017-03-27 20:22:20 +09:00 |
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Andrei Kortunov
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7d09a5d644
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Progress bars vertical alignment
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2017-03-27 13:33:28 +04:00 |
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scrawl
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a036a98fd0
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Merge pull request #1243 from akortunov/develop
Journal improvements
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2017-03-27 02:56:35 +02:00 |
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scrawl
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b064dd29cc
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Fix reset of blend function (Bug #3811)
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2017-03-27 02:51:23 +02:00 |
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Andrei Kortunov
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658ab5e941
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Minor journal improvements
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2017-03-26 22:56:36 +04:00 |
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scrawl
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2a74f79bf1
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Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
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2017-03-26 20:35:11 +02:00 |
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Allofich
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6253a5218e
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Adjust AI follow distances
(Fixes #3225)
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2017-03-27 03:31:25 +09:00 |
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scrawl
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0a061d45b7
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Merge pull request #1239 from akortunov/projectilefix
Disable explosion effect for 0-range projectiles (bug #3730)
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2017-03-26 20:30:43 +02:00 |
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Andrei Kortunov
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860b556713
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Disables explosion effect for 0-range projectiles (fixes #3730)
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2017-03-25 19:53:24 +04:00 |
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MiroslavR
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da6b28eb40
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Fix selling success chance (Fixes #3802)
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2017-03-25 15:21:16 +01:00 |
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scrawl
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97dbd07ed2
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Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
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2017-03-25 13:36:58 +01:00 |
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Andrei Kortunov
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7bd0c74aa8
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Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801)
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2017-03-25 14:15:16 +04:00 |
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Andrei Kortunov
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e383e4d023
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Disabled hit overlay for damage/absorb mana/fatigue spells
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2017-03-25 14:10:19 +04:00 |
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scrawl
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373bd78cf3
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Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
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2017-03-24 18:10:11 +01:00 |
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Andrei Kortunov
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b89fdcfd27
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Vanilla style drowning widget (partially fixes bug #3801).
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2017-03-24 09:41:18 +04:00 |
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David Cernat
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c10dd1b002
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Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
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2017-03-24 07:24:55 +02:00 |
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scrawl
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338592b99b
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Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
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2017-03-23 20:05:06 +01:00 |
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scrawl
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a5d7b36c28
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Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
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2017-03-23 20:05:05 +01:00 |
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scrawl
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c611ddba8d
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Remove stray term
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2017-03-23 20:05:05 +01:00 |
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scrawl
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f230df3d1c
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Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
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2017-03-23 17:12:36 +01:00 |
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Andrei Kortunov
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1a47b9727b
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Changed tooltip maximum width (bug #3800)
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2017-03-23 14:31:01 +04:00 |
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scrawl
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02c6c1897e
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Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
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2017-03-22 20:22:45 +01:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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Allofich
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57aeec59d5
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Change bounds behavior of stat script commands
Fixes (#3776)
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2017-03-22 15:17:44 +09:00 |
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David Cernat
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5eb183bacf
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Merge pull request #186 from OpenMW/master
Add OpenMW commits up to 15 Mar 2017
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2017-03-15 23:13:24 +02:00 |
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Andrei Kortunov
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eb81ab5b24
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Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645)
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2017-03-15 17:07:25 +04:00 |
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David Cernat
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60037e4081
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Merge pull request #185 from OpenMW/master
Add OpenMW commits up to 14 Mar 2017
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2017-03-15 11:20:06 +02:00 |
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scrawl
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e987fe85d0
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Add abort flag to TerrainPreloadItem
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2017-03-14 21:28:57 +01:00 |
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scrawl
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42e9891504
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Fix issues caused by loading multiple views into the same terrain View
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2017-03-14 20:27:55 +01:00 |
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scrawl
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97ed999097
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Fix cleanup issue
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2017-03-14 20:02:22 +01:00 |
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scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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2017-03-14 19:27:56 +01:00 |
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scrawl
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59bf100907
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Fill exteriorPositions in preloadFastTravel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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03c07d3bd5
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Remove old code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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86e75f0987
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Preload terrain even when cell preloading is disabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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2017-03-14 19:27:56 +01:00 |
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scrawl
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6ccb6009ee
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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scrawl
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3c29e2dbeb
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
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scrawl
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28fd492711
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Don't use terrain LOD for the map camera
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2017-03-14 19:27:56 +01:00 |
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scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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ec0b743123
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4549196b31
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Use the new way of terrain preloading in CellPreloader/Scene
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2017-03-14 19:27:56 +01:00 |
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scrawl
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1c15686353
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
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scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
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