Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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Chris Djali
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1860d720bc
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Merge pull request #2263 from akortunov/actor_culling
Do not recreate shaders to update transparency
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2019-03-26 14:13:50 +00:00 |
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Bret Curtis
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d727a2f25c
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Merge pull request #2285 from Capostrophic/mainmenu
Avoid menu button textures vertical cutoff
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2019-03-25 13:33:03 +01:00 |
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Bret Curtis
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1e9eac568f
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Merge pull request #2249 from akortunov/cache
Implement generic caching system
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2019-03-25 13:32:23 +01:00 |
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Capostrophic
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93f78aad60
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Avoid menu button texture vertical cutoff
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2019-03-24 22:55:27 +03:00 |
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Bret Curtis
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354f904a24
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Merge pull request #2279 from akortunov/map
Optimize map window update
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2019-03-24 16:45:16 +01:00 |
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Capostrophic
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6dbd875f75
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Disallow binding some reserved keys (bug #3282)
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2019-03-23 22:56:30 +03:00 |
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bzzt
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1143985bc7
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Do not update map texture if it did not change
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2019-03-23 16:22:57 +04:00 |
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bzzt
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231e629e66
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Store map widgets and textures in one vector instead of 4 different ones
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2019-03-23 07:46:41 +04:00 |
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bzzt
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c2176945bd
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
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Bret Curtis
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bbbdefce5f
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Merge pull request #2275 from elsid/fix_map_iteration
Use auto for map value_type in range-based for loops
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2019-03-22 11:13:58 +01:00 |
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elsid
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5434e92437
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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elsid
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fa7b304e78
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Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
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2019-03-21 23:09:42 +03:00 |
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Capostrophic
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695cd5bb49
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Minor NpcAnimation cleanup
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2019-03-20 16:11:21 +03:00 |
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Bret Curtis
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7ccfec4d21
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Merge pull request #2270 from akortunov/animfix
Fixes for werewolf animations
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2019-03-20 12:32:11 +01:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Andrei Kortunov
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e171d34192
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
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elsid
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ccb325c663
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
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Andrei Kortunov
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7501f18d21
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Avoid the 'structurally dead code' warning
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2019-03-19 09:16:03 +04:00 |
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Andrei Kortunov
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7995a92672
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Initialize missing variables
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2019-03-19 09:12:31 +04:00 |
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Bret Curtis
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b819690e82
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Merge pull request #2264 from akortunov/optimize_terrain
Delete composite map layers in the background thread
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2019-03-18 13:52:17 +01:00 |
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bzzt
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aa5a071aef
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Delete composite map layers in the background thread
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2019-03-18 14:00:50 +04:00 |
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Bret Curtis
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e2ed90e67b
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Merge pull request #2262 from akortunov/guifixes
[Regression] Fix missing \n characters on the active effects tooltips
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2019-03-18 08:59:31 +01:00 |
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Bret Curtis
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d56733149c
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Merge pull request #2201 from akortunov/optimize_terrain
Optimize terrain
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2019-03-18 08:59:10 +01:00 |
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Bret Curtis
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4e3de9b00c
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Merge pull request #2206 from Capostrophic/title
Loop title screen music (bug #4896)
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2019-03-18 08:58:14 +01:00 |
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bzzt
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5ec28e09c9
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Do not recreate shaders to update transparency
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2019-03-18 10:37:53 +04:00 |
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Andrei Kortunov
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c6cb91ce61
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Limit maximum FOV value
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2019-03-18 10:27:30 +04:00 |
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bzzt
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6029ed4ecc
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
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Andrei Kortunov
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80e0fbdd88
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Fix missing \n characters on the active effects tooltips
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2019-03-18 08:47:46 +04:00 |
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elsid
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4624f31788
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Report navigator stats
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2019-03-17 22:15:18 +03:00 |
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Capostrophic
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abae35e88b
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Loop title screen music (bug #4896)
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2019-03-17 21:05:52 +03:00 |
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Capostrophic
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168e758921
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Correct look and behavior of some setting sliders
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2019-03-17 06:44:42 +03:00 |
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Capostrophic
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dd03d3b231
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Print SDL version at startup
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2019-03-15 19:07:31 +03:00 |
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Andrei Kortunov
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2ed05a5195
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
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Bret Curtis
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f62c1c59b4
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Merge pull request #2241 from Capostrophic/console
Use selected object local variables in the console (feature #3893)
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2019-03-13 15:42:43 +01:00 |
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Bret Curtis
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7b1a62fc1d
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Merge pull request #2247 from akortunov/loadtex
Allow to override texture records in the game
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2019-03-11 21:05:30 +01:00 |
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Andrei Kortunov
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943279abbb
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Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736)
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2019-03-11 20:19:19 +04:00 |
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Bret Curtis
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cb1a5f3679
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Merge pull request #2245 from elsid/navigator_refactor
Refactor navigator related code
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2019-03-11 07:51:43 +01:00 |
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elsid
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518e34b403
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Remove useless variables
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2019-03-10 23:58:48 +03:00 |
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elsid
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614d5243c3
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Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
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2019-03-10 23:07:36 +03:00 |
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Capostrophic
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dd952c3ddb
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Fix extra space in "no script" showvars output
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2019-03-10 17:12:43 +03:00 |
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Capostrophic
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578beb6305
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Use selected object local variables in console (feature #3893)
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2019-03-10 17:09:54 +03:00 |
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