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11592 commits

Author SHA1 Message Date
Alexei Dobrohotov
a737935748
Merge pull request #2363 from akortunov/herbalism
Additional herbalism-related tweaks
2019-05-04 13:57:17 +03:00
Andrei Kortunov
c91d1e7394 Ignore containers without resolved content for Detect spells 2019-05-04 14:40:32 +04:00
Andrei Kortunov
29cfd2c583 Do not respawn container if player did not touch it 2019-05-04 14:09:09 +04:00
Andrei Kortunov
c01153569d Add missing Organic flag check for herbalism 2019-05-04 12:36:58 +04:00
Alexei Dobrohotov
4f74d09179
Handle GetAngle axis more gracefully too 2019-05-04 00:24:23 +03:00
Alexei Dobrohotov
6aef52931f
Merge pull request #2166 from akortunov/distant_slider
Rework the viewing distance slider
2019-05-03 21:19:47 +03:00
Alexei Dobrohotov
74112976b2
Merge pull request #2085 from akortunov/herbalism
Native graphics herbalism support
2019-05-03 20:58:22 +03:00
Andrei Kortunov
4513c5516c Increase the viewing distance cap in the slider when the Distant Terrain is enabled 2019-05-03 10:23:10 +04:00
Andrei Kortunov
ed859c41be
Merge pull request #2353 from Capostrophic/drop
Make Drop behavior closer to vanilla (bug #4999)
2019-05-03 08:12:46 +04:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Capostrophic
3c18079c14 Handle invalid instruction axis more gracefully 2019-05-02 20:50:05 +03:00
Ilya Zhuravlev
1d02c1ef37 engine: fix window creation when SDL returns different-sized window 2019-04-30 14:25:24 -04:00
Capostrophic
b42f981200 Make Drop and soulgem instruction behavior closer to vanilla (bug #4999) 2019-04-30 19:06:02 +03:00
Andrei Kortunov
c3fdccac1f Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004) 2019-04-30 17:51:38 +04:00
Ilya Zhuravlev
16d2db8492 android: remove unused file 2019-04-28 18:21:48 -04:00
Ilya Zhuravlev
7865ffa1a7 android: Switch to C++ 2019-04-28 18:21:31 -04:00
Andrei Kortunov
c610a58cf0 Improve reset of idle animations (bug #4847) 2019-04-28 22:28:24 +04:00
Andrei Kortunov
1832f1759d AI: use a consistent check if a target is hidden (bug #4920) 2019-04-28 16:41:10 +04:00
Andrei Kortunov
c36a22653f
Merge pull request #2348 from Capostrophic/music
Increase music crossfade time to 1 second
2019-04-25 21:36:42 +04:00
Capostrophic
6e98cd8eaa Increase music crossfade time to 1 second 2019-04-25 20:26:40 +03:00
Alexei Dobrohotov
5e405ca679
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
2019-04-25 20:15:05 +03:00
Andrei Kortunov
8e48493264 Make pinnable windows hiding persistent (feature #4994) 2019-04-25 21:05:43 +04:00
Andrei Kortunov
28252bb359 Merge branch 'hashRefID' into 'master'
Remove string copy in CellStore::search

See merge request OpenMW/openmw!77
2019-04-24 16:46:13 +00:00
Capostrophic
8abe92fe41 Don't recover normalise speed setting every frame 2019-04-24 16:22:56 +03:00
Capostrophic
34ea9ea813 Add an option to restore MCP-like movement behavior 2019-04-24 16:21:12 +03:00
Capostrophic
c7ac06b960 Always account for every follower travelling 2019-04-24 16:21:12 +03:00
Andrei Kortunov
95d6a99c7f Do not use the CPU affinity of OSG viewer (bug #4785) 2019-04-24 14:51:00 +04:00
Bret Curtis
b43eb56b7c
Merge pull request #2336 from akortunov/logging
Use the logging system for compiler errors
2019-04-24 12:00:44 +02:00
Andrei Kortunov
df94bfbf29
Merge pull request #2343 from Capostrophic/vfx
Tweak object VFX scaling (bug #4989)
2019-04-24 10:47:35 +04:00
Andrei Kortunov
bd2188a0f8 Use the logging system for compiler errors 2019-04-23 22:20:18 +04:00
Bret Curtis
2cc359a205
Merge pull request #2339 from akortunov/mygui
Increase required MyGUI version to 3.2.2
2019-04-23 16:43:14 +02:00
Capostrophic
f2638b58c1 Tweak object VFX scaling (bug #4989) 2019-04-22 21:27:33 +03:00
Andrei Kortunov
9059971a69 Increase required MyGUI version to 3.2.2 2019-04-22 20:52:18 +04:00
Andrei Kortunov
6a01e4cd8a Fix arguments order for raytracing in the getHitContact() (bug #4990) 2019-04-22 20:46:38 +04:00
Andrei Kortunov
626a05f825
Merge pull request #2128 from Capostrophic/blood
Support all eight possible blood types (feature #4958)
2019-04-21 21:14:30 +04:00
Alexei Dobrohotov
3e61ef32e7
Merge pull request #2332 from akortunov/particles
Apply looping particles when adding spell to existing actor
2019-04-21 10:39:17 +03:00
Andrei Kortunov
09686d684e Update background texture if a new one is empty (regression #4986) 2019-04-20 11:40:42 +04:00
Andrei Kortunov
5508e67aad Apply looping particles when adding spell to existing actor (bug #4918) 2019-04-20 09:52:15 +04:00
Capostrophic
f0433704b4 Only collect every unique magic bolt sound once (bug #4964) 2019-04-17 19:23:50 +03:00
Alexei Dobrohotov
89a0b2d2d4 Merge branch 'issue-4805' into 'master'
Bug #4805: NPC movement speed calculations do not take race Weight into account

See merge request OpenMW/openmw!89

(cherry picked from commit 98f52fa8ad8d8746786c529373db81f8602135df)

61682570 Bug #4805: NPC movement speed calculations do not take race Weight into account
0c8308bc Revert "Bug #4805: NPC movement speed calculations do not take race Weight into account"
4b43e91f Change to only affect movement speed and not animation speed
a66ae118 Use adjustScale() to adjust movement calculation instead of using race weight
6295eadc Make sure height is also factored into movement speed
fde0ca8b Remove height from movement calculation and factor in cell reference scale
2019-04-17 14:28:49 +00:00
Andrei Kortunov
e534153d00 Use friendly hits only for player's followers (bug #4984) 2019-04-16 17:12:37 +04:00
Capostrophic
7814bd1b76 Support eight possible blood types (feature #4958) 2019-04-14 18:48:31 +03:00
Andrei Kortunov
6b49ce965b Do not update drowning state for actors outside of AI distance (bug #4980) 2019-04-14 18:09:11 +04:00
Andrei Kortunov
4da21942af Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979) 2019-04-14 17:51:12 +04:00
Capostrophic
2c473d84ee Fix zero division in enchantment magnitude calculation 2019-04-14 12:47:11 +03:00
Alexei Dobrohotov
5b8fc5a151
Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
2019-04-12 17:34:18 +03:00
Capostrophic
0333cd2dd4 Fix frozen rain when water refractions are disabled 2019-04-12 16:43:18 +03:00
terabyte25
27292ef4a3 Disable quick keys when fighting and spellcasting are disabled (bug #4962) 2019-04-12 13:08:55 +00:00
Bret Curtis
f4e113e7c1
Merge pull request #2277 from akortunov/terrain
Camera-related fixes
2019-04-12 11:17:20 +02:00
Bret Curtis
4fa529e093
Merge pull request #2320 from akortunov/cursorfix
[Regression] Fix disappearing cursor in the self-enchanting menu
2019-04-12 11:10:29 +02:00