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206 commits

Author SHA1 Message Date
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Andrei Kortunov
be394870e4 Fix regressions in spell resistance 2018-06-01 20:08:53 +04:00
scrawl
cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
2018-05-26 11:39:30 +00:00
Marc Zinnschlag
832b4bb778 Merged pull request #1659 2018-05-25 11:32:08 +02:00
Andrei Kortunov
22fb1f3403 Play spellcasting effects from objects 2018-04-30 17:12:06 +04:00
Capostrophic
d9acd19dc0
Merge branch 'master' into illusion 2018-04-09 23:33:11 +03:00
scrawl
92d0fb2981
Merge pull request #1667 2018-04-09 20:23:38 +00:00
Capostrophic
77467f17c9
Fix a typo 2018-04-06 00:10:48 +03:00
scrawl
c610b8acc8
Merge pull request #1649 2018-04-02 17:37:31 +00:00
scrawl
cd9f767e29
Merge pull request #1650 2018-04-02 17:32:40 +00:00
Capostrophic
2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 2018-03-30 21:18:29 +03:00
Capostrophic
2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 2018-03-27 14:27:23 +03:00
Capostrophic
b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 2018-03-27 14:02:14 +03:00
Andrei Kortunov
53ef345680 Update magic effect particles after building new animation (bug #2254) 2018-03-19 10:43:22 +04:00
Andrei Kortunov
0e04a26ef6 Set duration of magic effects from ingredients (bug #4261) 2017-12-10 16:10:44 +04:00
Grigorii Latyshev
2abb1a2ec2 Added checkMagicka parameter 2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236 Revert condition changes 2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db Move mana reducing code back 2017-11-28 23:34:05 +01:00
Grigorii Latyshev
ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 2017-11-26 13:58:04 +01:00
Andrei Kortunov
30b05b557b ExtraSpell magic effect: a basic implementation 2017-10-14 16:55:00 +04:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
Andrei Kortunov
1e983604db Dispel only effects from spells (bug #3995) 2017-08-15 09:35:29 +04:00
Andrei Kortunov
ab391f17db Fixes regression in spell school detection (bug #4007) 2017-08-07 12:12:57 +04:00
Andrei Kortunov
b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 2017-07-31 23:05:19 +04:00
Andrei Kortunov
3ba0a336b7 Move spell magicka cost calculation to standalone function 2017-07-24 21:11:59 +04:00
Andrei Kortunov
14b59e0e4b Vanilla-like tgm (fixes #3798) 2017-03-25 22:40:11 +04:00
Andrei Kortunov
e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 2017-03-25 14:10:19 +04:00
scrawl
eefe1ed1a8 Fix being affected by Silence in god mode 2017-02-21 15:48:45 +01:00
scrawl
7e02bb7348 Preload summoned creature models before the spell is cast 2017-02-20 19:58:00 +01:00
Allofich
72c3ee0a3d Make AI not go hostile when absorbing/reflecting 2017-02-12 23:14:09 +09:00
NeveHanter
e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
Allofich
f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
2017-01-15 01:56:22 +09:00
Allofich
e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
2017-01-15 01:53:22 +09:00
Assumeru
1a073ca642 Fix teleportation being unreachable 2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 2017-01-02 17:35:50 +09:00
Leon Krieg
c7b4b2cdd7 Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
Allofich
6816e935f1 Fix fortify maximum magicka expiration (Fixes #3648) 2016-12-06 21:00:03 +09:00
Kurnevsky Evgeny
28639c3b2f Crash fix when item is disabled before it casts spell. 2016-12-03 17:13:31 +03:00
Allofich
0e429ae41d Make water walking mechanics closer to original MW 2016-11-20 22:21:33 +09:00
Allofich
610f36f47b Set magic effects that don't support variable durations to use duration of 1 2016-10-14 00:13:08 +09:00
Allofich
675bd09462 Change several instant effects to be non-instant (Fixes #2054) 2016-10-13 23:38:21 +09:00
Allofich
53e94b7c3f Fix shadowing warnings 2016-10-06 23:33:52 +09:00
Allofich
e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 2016-10-02 16:08:24 +09:00
Allofich
a81a04e6d0 Remove unused line 2016-10-02 01:11:01 +09:00
Allofich
fa17784722 Change breaks to continues 2016-10-02 00:54:01 +09:00
Allofich
266ec1aadc Make AI response to spell hits more like original MW 2016-10-01 21:38:17 +09:00
Allofich
7e3cca6d37 Vfx after Divine/Almsivi intervention should be attached to player 2016-09-19 22:20:16 +09:00
Allofich
d1157b3e10 Use correct vfx for teleport spells 2016-09-19 18:12:30 +09:00