David Cernat
abc4090a0f
[Client] Fix loop in ActiveSpells::getEffectDuration()
6 years ago
David Cernat
e84f85863e
Merge pull request #527 from quexten/0.7.0
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Update LuaBridge to e3f7a022
6 years ago
Bernd Schoolmann
1f2349ef6e
Update LuaBridge to e3f7a022
6 years ago
David Cernat
023ead937f
[Server] Fix stack overflows by preventing infinite growth in Lua stack
6 years ago
David Cernat
6322ae081d
[Server] Add extern to folders used to search for include files
6 years ago
David Cernat
3805edaf78
[Server] Don't crash when adding a requiredDataFile w/ no checksum twice
6 years ago
David Cernat
02e646e838
[Client] Use check for credits file that makes more sense
6 years ago
David Cernat
437854180c
[Client] Clean up variable & function names in mwmp/Main.cpp
6 years ago
David Cernat
f6db7d4fc5
[Client] Avoid sending repeated ObjectDelete packets about an object
6 years ago
David Cernat
7523a73346
[Server] Fix return values for server functions providing system info
6 years ago
David Cernat
d8919dcec6
[Server] Refer to data files instead of plugins in var & function names
6 years ago
David Cernat
a2f110ae6d
Merge pull request #524 from uramer/0.7.0summon_duration
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Make the server receive the correct summon durations regardless of spell casting order
6 years ago
uramer
2531378d0b
make getEffectDuration to look for a specific effect
6 years ago
David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
6 years ago
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
6 years ago
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
6 years ago
David Cernat
03d377ec54
Merge pull request #518 from TES3MP/0.7.0-alpha
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[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
6 years ago
David Cernat
cb82318c36
[General] Fix problems with Utils::getArchitectureType()
6 years ago
uramer
3b2098382b
update player map markers when client changes cell
6 years ago
David Cernat
cb5e24e6c5
Merge pull request #516 from TES3MP/0.7.0-alpha
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[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat
91f82d845c
[Server] Add GetMillisecondsSinceServerStart() server function
6 years ago
David Cernat
d35026bbf5
Merge pull request #515 from TES3MP/0.7.0-alpha
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0.7.0 alpha
6 years ago
David Cernat
bd677726bf
[Server] Add StatsFunctions that get/set damage to attributes/skills
6 years ago
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
6 years ago
David Cernat
ece39748de
[Server] Fix typo causing recursion in deprecated actor list function
6 years ago
David Cernat
5c4d3df551
[Server] Deprecate DoesFileExist(), add DoesFilePathExist()
6 years ago
David Cernat
2cdabddc0e
[Server] Move most MiscellaneousFunctions to ServerFunctions
6 years ago
David Cernat
b46767de6e
[Server] Clean up recent additions to ServerFunctions
6 years ago
David Cernat
911079e0bc
Merge pull request #512 from TES3MP/0.7.0-alpha
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0.7.0 alpha
6 years ago
David Cernat
331fa86844
[Server] Call OnServerPostInit after OnRequestDataFileList
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This allows different actions to be taken in OnServerPostInit based on what the data files being used are.
6 years ago
David Cernat
a0ec9dfd2e
[Server] Rename OnRequestPluginList into OnRequestDataFileList
6 years ago
David Cernat
986528c67d
[Server] Add error message as argument to OnServerScriptCrash
6 years ago
David Cernat
552a94a0ca
[Server] Add OnServerScriptCrash script event
6 years ago
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
6 years ago
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
6 years ago
David Cernat
828c52138f
[Documentation] Update readme and credits
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According to some legal advice I've received, the "TES3MP Team" is too ambiguous of a legal entity, so – with Koncord's agreement – the copyright is now assigned specifically to us, the project's developers.
6 years ago
David Cernat
69e7d3f2a7
[Documentation] Update credits
6 years ago
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
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This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
6 years ago
David Cernat
a0ad0b29bc
Merge branch '0.7.0' of https://github.com/TES3MP/openmw-tes3mp into 0.7.0
6 years ago
David Cernat
222837976c
[Server] Fix type name warning for Player
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The warning in Visual Studio was: "'Player': type name first seen using 'class' now seen using 'struct'"
6 years ago
Koncord
77386525f2
[General] Update Travis CI
6 years ago
David Cernat
c058dce346
[General] Clarify meaning of commit hash displayed on start
6 years ago
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
6 years ago
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
6 years ago
David Cernat
db7e09f441
[Client] Use more consistent logging when reading dynamic record packets
6 years ago
David Cernat
0fa116b47d
[Client] Remove useless lines in RecordHelper
6 years ago
Koncord
0df32accca
[Server] Fix ARM build
6 years ago
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
6 years ago
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
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Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
6 years ago