Commit Graph

12491 Commits (ac7c2a1473d931adf9bc5d66c7a6cf424b1bfd3f)
 

Author SHA1 Message Date
Marc Zinnschlag ac7c2a1473 some cleanup 10 years ago
Marc Zinnschlag bbbf431ae3 double bug in script name handling workaround (Fixes #1730) 10 years ago
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
Marc Zinnschlag bdc28c0523 Merge remote-tracking branch 'maqifrnswa/feature1325' 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
Scott Howard f24c1845b6 remove pop-up message on load failure 10 years ago
Thoronador 773669952b remove initializing constructors from "dumb structs"
As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701
10 years ago
mrcheko a8621e6230 defaults are set to 1.0; remove contrast setting
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Arthur Moore ad609bff78 components/nif/base.hpp now uses the templated get() function 10 years ago
Arthur Moore 9909c4abad Made incorrect nif get error message more informative. 10 years ago
Scott Howard dece4e2640 remove unneeded includes 10 years ago
Scott Howard 03b39435f8 place user settings window at same location as mouse pointer 10 years ago
Arthur Moore c1315ed90c Build the nif file tester by default
It's extremely useful in determining if a nif file is bad without having to load up openmw or opencs.
Also updated the nif testing script to run at a low priority.
10 years ago
Arthur Moore 2619d57bb6 Converted most nifstream "get multiple" functions to the templated version 10 years ago
Arthur Moore f318ee0b8c Add a templated option for getting vectors to NIFStream 10 years ago
Scott Howard ce7cef924e when loading a file fails, pop-up critical window and highlight error text 10 years ago
Arthur Moore 4edc4142f3 Made NIFStream getters templated 10 years ago
Thoronador 44e01d0eaa remove redundant initialization statement
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
10 years ago
Thoronador 3b00a24f3f fix some uninitialized stuff in ShaderBasedRenderManager 10 years ago
Thoronador 9cc219ff76 fix uninitialized members in Pathgrid::Point 10 years ago
Thoronador 87fac78823 fix uninitialized members in Cell and structures 10 years ago
Thoronador 526fb1b37b fix uninitialized value in BillboardObject 10 years ago
Thoronador 91ff536460 fix uninit, #2 10 years ago
Thoronador 17fb7aa598 uninitialized stuff 10 years ago
scrawl 97fc51ceb7 Merge commit 'pull/origin/422' 10 years ago
scrawl 326d0d3ebf Add default values for fNPCHealthBarTime and fNPCHealthBarFade (Fixes #2243)
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl 92e4a0669c Fix for AiWander state loading 10 years ago
scrawl 559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 10 years ago
Marco Schulze 6cd5b78ca7 Fix missing include in apps/launcher/main.cpp 10 years ago
scrawl dc1c52bda7 Add some todo comments 10 years ago
scrawl e0d083f702 Add hand-to-hand combat mechanics for bipedal creatures
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl 70d3bfc6ed Fix idle animation not restarting immediately for creatures 10 years ago
scrawl 01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 10 years ago
scrawl 5d7eb11596 Fix lights being rendered on the map (broken by d55fe43fc9) 10 years ago
scrawl 99ae0f901b Implement AiTravel fast-forward (Fixes #1125) 10 years ago
scrawl a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 10 years ago
scrawl d26d5f6c26 Fix outdated bone locations when camera view is changed while paralyzed 10 years ago
scrawl d1a29300f0 Handle bipedal creatures not using weapons (Fixes #2238) 10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl 5b2633588c Add error handling for SDL_CreateWindow 10 years ago
mrcheko 50c64af63a undo contrast/gamma compositor 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl 9c693d078b Fix equipment update removing ammunition (Fixes #2144) 10 years ago
scrawl 18fb3f831a Make the maximum horizontal stepping distance independent of movement speed (Fixes #1638) 10 years ago
scrawl e2346d7c37 Store permanent magic effects in savegame (Fixes #1648) 10 years ago
mrcheko c47b337fb0 fix tabulation 10 years ago
mrcheko cee72d021d contrast and gamma post-processing effect added
initial values are set to approximate vanilla
10 years ago
scrawl 6c9875969a Stop idle animations for non-biped creatures when attacking/moving
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl a58bc9f2f7 Remove sneaking effect on combat AI (Fixes #2237) 10 years ago