Marc Zinnschlag
ac7c2a1473
some cleanup
10 years ago
Marc Zinnschlag
bbbf431ae3
double bug in script name handling workaround ( Fixes #1730 )
10 years ago
Marc Zinnschlag
9f6a2d00e8
Merge remote-tracking branch 'thoronador/fix-uninitialized-members'
10 years ago
Marc Zinnschlag
bdc28c0523
Merge remote-tracking branch 'maqifrnswa/feature1325'
10 years ago
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
10 years ago
Scott Howard
f24c1845b6
remove pop-up message on load failure
10 years ago
Thoronador
773669952b
remove initializing constructors from "dumb structs"
...
As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701
10 years ago
mrcheko
a8621e6230
defaults are set to 1.0; remove contrast setting
...
(can be changed in config though); disable gamma control for not Windows
OSs
10 years ago
Arthur Moore
ad609bff78
components/nif/base.hpp now uses the templated get() function
10 years ago
Arthur Moore
9909c4abad
Made incorrect nif get error message more informative.
10 years ago
Scott Howard
dece4e2640
remove unneeded includes
10 years ago
Scott Howard
03b39435f8
place user settings window at same location as mouse pointer
10 years ago
Arthur Moore
c1315ed90c
Build the nif file tester by default
...
It's extremely useful in determining if a nif file is bad without having to load up openmw or opencs.
Also updated the nif testing script to run at a low priority.
10 years ago
Arthur Moore
2619d57bb6
Converted most nifstream "get multiple" functions to the templated version
10 years ago
Arthur Moore
f318ee0b8c
Add a templated option for getting vectors to NIFStream
10 years ago
Scott Howard
ce7cef924e
when loading a file fails, pop-up critical window and highlight error text
10 years ago
Arthur Moore
4edc4142f3
Made NIFStream getters templated
10 years ago
Thoronador
44e01d0eaa
remove redundant initialization statement
...
See https://github.com/OpenMW/openmw/pull/423#discussion_r22403388
10 years ago
Thoronador
3b00a24f3f
fix some uninitialized stuff in ShaderBasedRenderManager
10 years ago
Thoronador
9cc219ff76
fix uninitialized members in Pathgrid::Point
10 years ago
Thoronador
87fac78823
fix uninitialized members in Cell and structures
10 years ago
Thoronador
526fb1b37b
fix uninitialized value in BillboardObject
10 years ago
Thoronador
91ff536460
fix uninit, #2
10 years ago
Thoronador
17fb7aa598
uninitialized stuff
10 years ago
scrawl
97fc51ceb7
Merge commit 'pull/origin/422'
10 years ago
scrawl
326d0d3ebf
Add default values for fNPCHealthBarTime and fNPCHealthBarFade ( Fixes #2243 )
...
These GMSTs are missing in unpatched versions of the game.
10 years ago
scrawl
92e4a0669c
Fix for AiWander state loading
10 years ago
scrawl
559ddbb480
Quick fix for Ai fast-forward crash in exteriors ( Fixes #2241 )
10 years ago
Marco Schulze
6cd5b78ca7
Fix missing include in apps/launcher/main.cpp
10 years ago
scrawl
dc1c52bda7
Add some todo comments
10 years ago
scrawl
e0d083f702
Add hand-to-hand combat mechanics for bipedal creatures
...
You can now have a fistfight with vivec, if you so desire.
10 years ago
scrawl
70d3bfc6ed
Fix idle animation not restarting immediately for creatures
10 years ago
scrawl
01652bbcc5
Store original actor position in AiWander package ( Fixes #2200 )
10 years ago
scrawl
5d7eb11596
Fix lights being rendered on the map (broken by d55fe43fc9
)
10 years ago
scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
10 years ago
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
10 years ago
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
10 years ago
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
10 years ago
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
...
use GMST strings for gamma interface
10 years ago
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
10 years ago
scrawl
5b2633588c
Add error handling for SDL_CreateWindow
10 years ago
mrcheko
50c64af63a
undo contrast/gamma compositor
10 years ago
mrcheko
04d95810d1
gamma/contrast system reworked
10 years ago
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
10 years ago
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
10 years ago
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
10 years ago
mrcheko
c47b337fb0
fix tabulation
10 years ago
mrcheko
cee72d021d
contrast and gamma post-processing effect added
...
initial values are set to approximate vanilla
10 years ago
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
10 years ago
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
10 years ago