Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
Miloslav Číž
d85f8deaa3
CS: Add fixed roll setting, plus ortho fix
2017-12-08 20:51:40 +01:00
Miloslav Číž
1b77e3ed62
CS: Add ortho camera setting
2017-12-08 18:18:27 +01:00
Bret Curtis
39185e6f8c
purge the rest of boost::shared and any other boost related things that no longer are required
...
put boost system back in, clean others up
revert Qt
add back boost fstream
2017-06-09 19:08:53 +02:00
LohikaarmeHAV
19c74a4d6e
Part two
2016-08-03 20:39:46 +03:00
LohikaarmeHAV
7309be8592
First part
2016-08-03 20:20:55 +03:00
LohikaarmeHav
7cd991107c
Nah
...
Preview seem to not like removing mCamPositionSet and I have do other things.
2016-08-02 15:26:12 +03:00
LohikaarmeHav
c6bc30d6a8
Forgot to remove line and add comment.
2016-08-02 14:27:19 +03:00
LohikaarmeHav
c6ec473280
Camera reset now every time cell object->view is pressed.
2016-08-02 13:46:43 +03:00
Aesylwinn
f251c3867d
Redesigned shortcut handler to be capable of dealing with child and
...
parent widgets. This should be the final design change. Also, some
various bug fixes.
2016-07-23 21:23:02 -04:00
Aesylwinn
1b5273f2b7
Finally re-added rendering stats, refactored some functions
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to better fit new input structure, removed unneeded shortcut
declarations in headers, and changed the cell marker
interaction to use primary/secondary select instead of
shift + primary/secondary edit.
2016-07-20 15:00:00 -04:00
Aesylwinn
faa84e0a35
- Further extended usage of new shortcut class
...
- Refactored camera classes to take advantage of Qt's reference counting
- Removed some of the old implementation
2016-07-20 08:25:11 -04:00
Aesylwinn
e8626e588a
Changes in shortcut design.
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- Handle input in centralized class for potential conflict resolution.
- Remove wrapper class for QShortcut; it should be unnecessary.
- Added customizable shortcut usage to orbit camera mode.
2016-07-20 08:25:11 -04:00
Aesylwinn
40297701d0
Base key config/shortcut implementation
2016-07-20 08:25:11 -04:00
Aesylwinn
2f39a6e20d
Fix camera input not being reset when focus for widget is lost.
2016-06-08 13:25:47 -04:00
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
2016-03-18 14:02:24 -04:00
Aesylwinn
59f59a3385
Fix indentation
2016-03-14 00:45:36 -04:00
Aesylwinn
08fe914ba1
Preliminary editor camera
2016-03-14 00:45:18 -04:00
Aesylwinn
ebdc212886
Moved selectNavigationMode to SceneWidget class, centralized camera selection.
2016-03-14 00:44:46 -04:00
Aesylwinn
9afb0e0f90
Input restructuring.
2016-03-14 00:42:15 -04:00
Aesylwinn
38059593a7
Removed workaround for OSG input handling in RenderWidget.
2016-03-14 00:41:04 -04:00
Marc Zinnschlag
dececf6c38
instance moving via drag in 3D scenes
2016-02-16 16:02:29 +01:00
scrawl
dac3b33efb
OpenCS: Pass events from the QGLWidget to the RenderWidget
2015-09-18 18:30:48 +02:00
Marc Zinnschlag
1aa926c7e0
restored T-shortcut (focus toolbar) in scene widget
2015-09-17 12:41:56 +02:00
scrawl
58720e6a28
Fix the OpenCS rendering crash on exit ( Fixes #2735 )
2015-07-18 03:52:48 +02:00
scrawl
412e001edb
Fix simulation time reset in OpenCS when opening a new view
2015-06-14 19:19:23 +02:00
scrawl
1ba3fa4169
Remove leftovers of the old OpenCS navigation
2015-06-03 18:11:34 +02:00
scrawl
00deacc27e
OpenCS: lighting modes
2015-03-28 21:26:16 +01:00
scrawl
232e34bddd
OpenCS: port lighting toolbar, fix multiple context GL objects issue
2015-03-28 20:15:17 +01:00
scrawl
1edccdbe55
OpenCS: apply visibility flags to osg node
2015-03-26 00:27:39 +01:00
scrawl
d6dea31b88
OpenCS: Use a CompositeViewer with multiple views instead of multiple viewers
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Fixes the rendering glitches, turns out that multiple osgViewers were never an intended use case.
2015-03-23 15:55:57 +01:00
scrawl
af27a10b0c
OpenCS: preliminary port of PreviewWidget to OSG
2015-03-20 16:22:33 +01:00
scrawl
34d503017a
OpenCS: Set up an osgQt GraphicsWindow in SceneWidget
2015-03-20 16:22:33 +01:00
scrawl
49c2da27b3
OpenCS compiles and runs again (no rendering)
2015-03-19 17:21:15 +01:00
cc9cii
bd6e54dde3
Add function to cancel drag by pressing ESC. Remove debug code.
2014-11-03 21:24:47 +11:00
cc9cii
fbadaf55ee
Multiple SceneManagers per physics engine now working.
2014-10-31 21:50:57 +11:00
cc9cii
a01a921644
Experimental mouse event state machine for 3d editing, starting with drag & drop objects.
2014-10-28 06:01:19 +11:00
cc9cii
cb53e714f7
Convert PhysicsSystem to a singleton.
2014-10-24 19:14:02 +10:00
cc9cii
03a30c3f1d
Experimental, compiles but does not work.
2014-10-18 06:16:48 +11:00
cc9cii
994420aa57
Singleton wrapper for Ogre OverlaySystem.
2014-10-14 13:21:43 +11:00
cc9cii
e58e5c2bf5
Update overlays independently from multiple viewports.
2014-10-13 15:57:01 +11:00
cc9cii
758ce0ed98
Various fixes as per feedback comments.
2014-10-12 21:15:50 +11:00
cc9cii
e38417e662
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
...
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
2014-10-06 13:55:36 +11:00
cc9cii
dbb2781817
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
2014-10-06 08:20:09 +11:00
cc9cii
85d93807c5
Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented.
2014-10-05 19:25:37 +11:00
Marc Zinnschlag
9fd82212b3
Merge remote-tracking branch 'cc9cii/opencs-settings'
2014-10-03 13:11:05 +02:00
cc9cii
8a0ff17c22
Update SceneWidget when relevant user settings change.
2014-09-28 14:08:14 +10:00
scrawl
7252cb63a6
Fix cppcheck issues
2014-09-26 17:48:14 +02:00
Marc Zinnschlag
439ba57d46
added visual element selector toolbar button
2014-07-31 14:06:04 +02:00
Marc Zinnschlag
92af093856
new keyboard shortcut (T): move focus from scene widget to toolbar
2014-07-14 11:19:59 +02:00