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9047 commits

Author SHA1 Message Date
scrawl
d7c7bb850b ToggleAI cleanup 2016-03-12 20:32:42 +01:00
scrawl
d840c7d5eb Slightly tweak the spawn point heuristics
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
85bd4f52f0 Improve occlusion query geometry rendering 2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d Improve setting of occlusion query state 2016-03-10 23:18:20 +01:00
scrawl
14e1911820 Fix memory leaks 2016-03-10 20:38:14 +01:00
scrawl
f898bf493f Don't use Geodes 2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8 Include cleanup 2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1 Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check 2016-03-08 20:40:47 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee Catch exceptions thrown during reference loading (Bug #3238) 2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb Remove parts before setting the new object root 2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7 Properly detach nodes in CopyRigVisitor (Fixes #3234) 2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee Use MyGUI's castType function 2016-03-05 20:00:51 +01:00
scrawl
763f647412 Add ItemModel::allowedToInsertItems 2016-03-05 19:53:24 +01:00
scrawl
373c1e7602 Assign the PageDisplay on initialization 2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb Change a dynamic_cast to static_cast 2016-03-05 19:41:45 +01:00
scrawl
c085e503c6 Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00
scrawl
004f0d37d5 Fix the projectile launch position for spells cast from objects (Fixes #3235) 2016-03-05 15:56:54 +01:00
scrawl
910e41e3c4 Allow an Object to be specified as ignore parameter for castRay 2016-03-05 15:56:19 +01:00
scrawl
76b47c6d5d PlaceAt: don't correct spawn points for non-actors 2016-03-04 12:25:22 +01:00
scrawl
16dca126dd PlaceAt: don't use actor's X/Y rotation 2016-03-04 12:22:13 +01:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
67c8faec75 Infinite loop fix 2016-03-02 13:20:23 +01:00
scrawl
08f06c6c2d Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
scrawl
87871d7d54 Don't add RotateController to an uncontrolled node 2016-02-29 20:23:19 +01:00
scrawl
36bb255bc0 Use safePlaceObject in spawnRandomCreature 2016-02-29 17:30:38 +01:00
scrawl
7485abe5c3 Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
scrawl
be62ae758a Fall back to sides first 2016-02-29 17:26:52 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
be2f20f564 PlaceAt: attempt to select a safe spawn location (Fixes #2515, Fixes #1384, Fixes #2925) 2016-02-29 16:54:00 +01:00
scrawl
04d51d5871 Always update the ingredient icons (Fixes #3220) 2016-02-29 13:25:09 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e Create a collision shape for the default terrain 2016-02-28 16:47:41 +01:00
scrawl
84e9d346ef Remove duplicate include 2016-02-28 16:47:33 +01:00
Marc Zinnschlag
ebaeabc962 Merge remote-tracking branch 'scrawl/respawn' 2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b Implement 'Show' script instruction 2016-02-27 13:40:53 +01:00
scrawl
f2f601b958 Implement corpse clearing (Fixes #2363) 2016-02-27 13:20:50 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
Marc Zinnschlag
290da132b1 Merge remote-tracking branch 'scrawl/activate' 2016-02-26 16:03:50 +01:00
scrawl
a97eae864d Fix the ObstacleCheck time step (Fixes #3211) 2016-02-26 13:15:41 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
scrawl
5cdee454ef Fix degree/radians mixup (Fixes #3213) 2016-02-22 19:13:56 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
c5d3e6c993 Disable preloading of levelled lists 2016-02-22 14:31:02 +01:00
scrawl
8f81df2bd3 Cleanup 2016-02-20 20:34:56 +01:00
scrawl
0db7163363 Add specular mapping for terrain 2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
6a0ac824bd Fix terrain error in OpenCS 2016-02-19 15:00:58 +01:00
scrawl
17c4dfdb62 Use the lowest unused texture unit for the enchanted item glow texture 2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef Add enchanted item glow to the shader 2016-02-18 23:05:44 +01:00
scrawl
268594dcf1 Recreate shader in NpcAnimation::setAlpha 2016-02-18 22:48:53 +01:00
scrawl
1232607385 Remove pointless widget names in settings layout file 2016-02-18 19:41:06 +01:00
scrawl
a73512afb7 Add shader settings to settings.cfg 2016-02-18 19:38:34 +01:00
scrawl
3969675afa Remove unused settings 2016-02-18 19:38:34 +01:00
scrawl
553408949a Fix character preview 2016-02-18 19:37:57 +01:00
scrawl
bd279c63f7 Fix fog on water 2016-02-18 19:37:57 +01:00
scrawl
9376811213 Vertex lighting shader 2016-02-18 19:37:57 +01:00
scrawl
044e0a829a Add fog 2016-02-18 19:37:57 +01:00
scrawl
41e1fd407d Disable shaders for the sky 2016-02-18 19:37:56 +01:00
scrawl
a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e05d975020 Change the way that texture filtering settings are applied at runtime 2016-02-18 19:37:55 +01:00
scrawl
7f89bb273a Add 'reflect actors' setting for the water shader, default off 2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
scrawl
83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' 2016-02-14 17:31:33 +01:00
Marc Zinnschlag
29c2a99316 Merge remote-tracking branch 'scrawl/physics' 2016-02-13 16:20:48 +01:00
Marc Zinnschlag
d1d7804620 Merge remote-tracking branch 'origin/master' 2016-02-13 10:13:25 +01:00
scrawl
eaf3f5a829 Remove unused arguments 2016-02-13 04:14:05 +01:00
scrawl
796a4a795a Avoid the 'spiral of death' 2016-02-13 03:09:28 +01:00
scrawl
383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
d1375cd3a3 Crashcatcher: limit backtrace to a sensible number of stack frames
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
2016-02-13 01:35:53 +01:00
scrawl
5824619a95 Clean up includes 2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) 2016-02-11 16:34:02 +01:00
scrawl
6bfeb118d7 Fix cleanup issue 2016-02-10 19:08:17 +01:00
scrawl
d3808580b0 Rename lightRoot to sceneRoot 2016-02-10 19:07:47 +01:00
scrawl
fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 2016-02-10 19:07:01 +01:00
Marc Zinnschlag
da6dcfc49e Merge remote-tracking branch 'scrawl/resource' 2016-02-10 16:23:38 +01:00
scrawl
5e876b1379 Add missing include 2016-02-10 15:34:06 +01:00
scrawl
9f729667fb Remove debug output 2016-02-09 21:16:11 +01:00
scrawl
0865cea211 Preload terrain 2016-02-09 21:16:11 +01:00
scrawl
596fe56bfd Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
scrawl
1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 2016-02-09 19:04:59 +01:00
scrawl
3552b3a82c Don't create a BulletShapeInstance for actors 2016-02-09 18:51:17 +01:00
scrawl
246566cef4 Preload instances in BulletShapeManager 2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f Preload instances in SceneManager 2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5 Remove unneeded dynamic_cast 2016-02-09 16:39:05 +01:00
scrawl
8ece1885cd Animation: don't create the NodeMap if we don't need it 2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4 Do not detach NPC parts in destructor 2016-02-09 16:10:42 +01:00
scrawl
d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 2016-02-09 15:45:35 +01:00
scrawl
f6f9eff9a6 Preload levelled creatures 2016-02-09 03:06:00 +01:00