scrawl
d7c7bb850b
ToggleAI cleanup
2016-03-12 20:32:42 +01:00
scrawl
d840c7d5eb
Slightly tweak the spawn point heuristics
...
Fixes an issue with hlaalu building exits
2016-03-11 22:48:28 +01:00
scrawl
85bd4f52f0
Improve occlusion query geometry rendering
2016-03-11 00:09:46 +01:00
scrawl
93ec289b1d
Improve setting of occlusion query state
2016-03-10 23:18:20 +01:00
scrawl
14e1911820
Fix memory leaks
2016-03-10 20:38:14 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
...
This reverts commit 000597236e
.
2016-03-08 20:41:39 +01:00
ae-g-i-s
9585a12fb1
Merge remote-tracking branch 'upstream/master' into enable-unbounded-disposition-check
2016-03-08 20:40:47 +01:00
scrawl
3e6cf17665
Warn about cellrefs with an empty refId (Bug #3238 )
2016-03-07 22:44:03 +01:00
scrawl
d0aba0d9ee
Catch exceptions thrown during reference loading (Bug #3238 )
2016-03-07 21:28:50 +01:00
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
2016-03-06 18:29:32 +01:00
scrawl
0fc65db6bb
Remove parts before setting the new object root
2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00
scrawl
60a12b3dee
Use MyGUI's castType function
2016-03-05 20:00:51 +01:00
scrawl
763f647412
Add ItemModel::allowedToInsertItems
2016-03-05 19:53:24 +01:00
scrawl
373c1e7602
Assign the PageDisplay on initialization
2016-03-05 19:48:01 +01:00
scrawl
5ea7446eeb
Change a dynamic_cast to static_cast
2016-03-05 19:41:45 +01:00
scrawl
c085e503c6
Pass the btCollisionObject as const
2016-03-05 16:09:56 +01:00
scrawl
004f0d37d5
Fix the projectile launch position for spells cast from objects ( Fixes #3235 )
2016-03-05 15:56:54 +01:00
scrawl
910e41e3c4
Allow an Object to be specified as ignore parameter for castRay
2016-03-05 15:56:19 +01:00
scrawl
76b47c6d5d
PlaceAt: don't correct spawn points for non-actors
2016-03-04 12:25:22 +01:00
scrawl
16dca126dd
PlaceAt: don't use actor's X/Y rotation
2016-03-04 12:22:13 +01:00
scrawl
3d6323f13a
Force-enable hasWater() for exterior cells ( Fixes #3222 )
2016-03-02 17:02:30 +01:00
scrawl
67c8faec75
Infinite loop fix
2016-03-02 13:20:23 +01:00
scrawl
08f06c6c2d
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' ( Fixes #3223 ).
2016-03-01 16:58:39 +01:00
scrawl
2821f46a18
Corpse clearing fix
2016-03-01 11:31:08 +01:00
scrawl
87871d7d54
Don't add RotateController to an uncontrolled node
2016-02-29 20:23:19 +01:00
scrawl
36bb255bc0
Use safePlaceObject in spawnRandomCreature
2016-02-29 17:30:38 +01:00
scrawl
7485abe5c3
Use safePlaceObject for summoned creature spawning
2016-02-29 17:27:07 +01:00
scrawl
be62ae758a
Fall back to sides first
2016-02-29 17:26:52 +01:00
scrawl
6df71f6250
Factor out safePlaceObject function
2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9
Rename safePlaceObject to placeObject
2016-02-29 17:05:18 +01:00
scrawl
be2f20f564
PlaceAt: attempt to select a safe spawn location ( Fixes #2515 , Fixes #1384 , Fixes #2925 )
2016-02-29 16:54:00 +01:00
scrawl
04d51d5871
Always update the ingredient icons ( Fixes #3220 )
2016-02-29 13:25:09 +01:00
scrawl
27577ce765
Add ESM::Land::DEFAULT_HEIGHT
2016-02-28 16:49:18 +01:00
scrawl
fc3de3302e
Create a collision shape for the default terrain
2016-02-28 16:47:41 +01:00
scrawl
84e9d346ef
Remove duplicate include
2016-02-28 16:47:33 +01:00
Marc Zinnschlag
ebaeabc962
Merge remote-tracking branch 'scrawl/respawn'
2016-02-28 10:19:14 +01:00
scrawl
3a2dccad4b
Implement 'Show' script instruction
2016-02-27 13:40:53 +01:00
scrawl
f2f601b958
Implement corpse clearing ( Fixes #2363 )
2016-02-27 13:20:50 +01:00
scrawl
c3ef387208
Vanilla-compatible creature/NPC respawning ( Fixes #2369 , Fixes #2467 )
2016-02-27 12:53:07 +01:00
Marc Zinnschlag
290da132b1
Merge remote-tracking branch 'scrawl/activate'
2016-02-26 16:03:50 +01:00
scrawl
a97eae864d
Fix the ObstacleCheck time step ( Fixes #3211 )
2016-02-26 13:15:41 +01:00
scrawl
f99cd15f00
Vanilla-compatible activate / onActivate ( Fixes #1629 )
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See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
d05603c7fe
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile ( Fixes #3212 )
2016-02-22 19:42:54 +01:00
scrawl
5cdee454ef
Fix degree/radians mixup ( Fixes #3213 )
2016-02-22 19:13:56 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
c5d3e6c993
Disable preloading of levelled lists
2016-02-22 14:31:02 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
6a0ac824bd
Fix terrain error in OpenCS
2016-02-19 15:00:58 +01:00
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
553408949a
Fix character preview
2016-02-18 19:37:57 +01:00
scrawl
bd279c63f7
Fix fog on water
2016-02-18 19:37:57 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
044e0a829a
Add fog
2016-02-18 19:37:57 +01:00
scrawl
41e1fd407d
Disable shaders for the sky
2016-02-18 19:37:56 +01:00
scrawl
a9ad1b09e2
Introduce ShaderManager & ShaderVisitor
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Actual shaders still to be written.
2016-02-18 19:37:56 +01:00
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
2016-02-18 19:37:55 +01:00
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
2016-02-18 19:36:17 +01:00
scrawl
6fb0022b35
Update preloading settings
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Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
2016-02-18 17:47:10 +01:00
scrawl
c4d38bb42d
Fix clang analyzer warnings
2016-02-16 19:17:04 +01:00
scrawl
83a9a164bc
Raise the required bullet version to 2.83
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2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
2016-02-15 00:33:17 +01:00
Marc Zinnschlag
28e3fe837f
Merge remote-tracking branch 'scrawl/osg_34'
2016-02-14 17:31:33 +01:00
Marc Zinnschlag
29c2a99316
Merge remote-tracking branch 'scrawl/physics'
2016-02-13 16:20:48 +01:00
Marc Zinnschlag
d1d7804620
Merge remote-tracking branch 'origin/master'
2016-02-13 10:13:25 +01:00
scrawl
eaf3f5a829
Remove unused arguments
2016-02-13 04:14:05 +01:00
scrawl
796a4a795a
Avoid the 'spiral of death'
2016-02-13 03:09:28 +01:00
scrawl
383524c688
Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
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Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
d1375cd3a3
Crashcatcher: limit backtrace to a sensible number of stack frames
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When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
2016-02-13 01:35:53 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
48ac0bef3e
Repair save games affected by bug #3080 ( Fixes #3160 )
2016-02-11 16:34:02 +01:00
scrawl
6bfeb118d7
Fix cleanup issue
2016-02-10 19:08:17 +01:00
scrawl
d3808580b0
Rename lightRoot to sceneRoot
2016-02-10 19:07:47 +01:00
scrawl
fb219fea17
Fix respawning of NPCs/creatures when they were moved to a different cell
2016-02-10 19:07:01 +01:00
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
2016-02-10 16:23:38 +01:00
scrawl
5e876b1379
Add missing include
2016-02-10 15:34:06 +01:00
scrawl
9f729667fb
Remove debug output
2016-02-09 21:16:11 +01:00
scrawl
0865cea211
Preload terrain
2016-02-09 21:16:11 +01:00
scrawl
596fe56bfd
Make Land::loadData thread safe
2016-02-09 20:21:56 +01:00
scrawl
1457a0de78
Use the UnrefQueue to delete BulletShapeInstances
2016-02-09 19:04:59 +01:00
scrawl
3552b3a82c
Don't create a BulletShapeInstance for actors
2016-02-09 18:51:17 +01:00
scrawl
246566cef4
Preload instances in BulletShapeManager
2016-02-09 18:48:49 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
2016-02-09 16:39:05 +01:00
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4
Do not detach NPC parts in destructor
2016-02-09 16:10:42 +01:00
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
2016-02-09 15:45:35 +01:00
scrawl
f6f9eff9a6
Preload levelled creatures
2016-02-09 03:06:00 +01:00