graffy76
8c6c70ee9c
Merge branch 'master' of https://github.com/graffy76/openmw
2014-04-23 07:05:34 -05:00
Thomas
6022ffbd1f
Evidence chest now locks when new evidence is added to it
2014-04-23 05:54:18 -04:00
Thomas
420163d35f
Small changes to lock command (If no valid lockLevel exists, defaults to 100)
2014-04-23 05:19:34 -04:00
Thomas
cac8e52154
Seperated locked and lock level, to allow for relocking doors to previous lock level.
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The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
2014-04-23 05:12:07 -04:00
Thomas
e71a119c23
Made aifollowers run when long distances (800 or 10000, depending) from what they're following.
2014-04-23 02:57:48 -04:00
graffy76
4b607d658f
Re-link user settings to editor main application
2014-04-22 22:19:53 -05:00
graffy76
e3384e3999
relocate support.hpp / remove support.cpp
2014-04-22 22:19:03 -05:00
graffy76
331df17b48
Added new framework files
2014-04-22 22:17:19 -05:00
graffy76
d3148555fa
Delete old framework files
2014-04-22 22:16:14 -05:00
scrawl
9998c2783e
Fix travis
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Why again do we need a unit test for something that was never used?
2014-04-21 17:37:06 +02:00
Marc Zinnschlag
86bd2f48dc
removed an unused function
2014-04-20 17:28:10 +02:00
Marc Zinnschlag
0eed697f9a
Merge remote-tracking branch 'digmaster/master'
2014-04-20 13:36:39 +02:00
Marc Zinnschlag
a91b386381
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-20 13:34:58 +02:00
cc9cii
6a1435c49e
Remove rotation check that was freezing NPC's.
2014-04-20 17:59:08 +10:00
cc9cii
e17fab891d
Suppress travis warning and one more tweak.
2014-04-20 16:49:57 +10:00
Thomas Luppi
d6f1f129eb
Forgot to capitalize something. whooooops
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dat y do
2014-04-20 00:39:50 -04:00
Thomas Luppi
95ef874205
Gets default keybindings from scancode, not keyvalue.
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Gives keyboard set-up independant default keybindings; useful for
international keyboards or dvorak users
2014-04-20 00:34:58 -04:00
cc9cii
2b544d550b
Fixed the rotation animation glitch.
2014-04-20 14:27:18 +10:00
cc9cii
000afa48b7
An attempt at making turning animation smoother. Copied some code from AiCombat for rotation.
2014-04-20 11:59:47 +10:00
cc9cii
3d26702f5e
Make idle actors face the player. Turning animation is not smooth.
2014-04-20 10:36:01 +10:00
cc9cii
9bd31b6236
Added reaction time and moved game setting variables init to the constructor.
2014-04-20 10:06:03 +10:00
Jeffrey Haines
3484df0743
Fixed garage value found in beta's static analysis
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Source: https://forum.openmw.org/viewtopic.php?f=6&t=2059#p23844
2014-04-19 19:42:49 -04:00
Jeffrey Haines
6733a1541e
Fixes to Crime System
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Victimless crimes were removed because victims may not exist in the
case of stealing items.
Is class now uses case insensitive comparison.
Fixed issue with confiscation of stolen items.
2014-04-19 19:03:31 -04:00
cc9cii
3dfd08cf2d
Cleanup and little tweaking.
2014-04-20 08:31:02 +10:00
cc9cii
479a94b35d
Backing off closed doors working, needs cleanup and tweaking.
2014-04-20 08:14:54 +10:00
Marc Zinnschlag
7eb6a2e52d
Merge remote-tracking branch 'scrawl/alarm'
2014-04-18 16:19:28 +02:00
Marc Zinnschlag
34092f9f5d
Merge remote-tracking branch 'scrawl/master'
2014-04-18 15:08:30 +02:00
scrawl
b3916e7744
Crime: mark witnesses as alarmed.
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Fixes guard dialogue to properly detect if the player turned himself in.
2014-04-18 13:44:09 +02:00
scrawl
4625adfb7f
Fix typo in a condition.
2014-04-18 11:43:37 +02:00
cc9cii
7437647f70
Forgot to add a guard :-(
2014-04-18 16:45:31 +10:00
cc9cii
a0fc514df7
Suppress compiler warning.
2014-04-18 15:45:39 +10:00
cc9cii
c652cb1568
More cleaning up.
2014-04-18 15:19:22 +10:00
cc9cii
2447f0f4aa
Cleaned up logging statements.
2014-04-18 14:41:44 +10:00
cc9cii
aad13d315c
Fixed issue where allowed nodes were being erased. PathFinder was returning an empty path if the closest pathgrid point to the start was also the closest pathgrid point to the goal. Still need to clean up and remove logging statements.
2014-04-18 14:41:44 +10:00
cc9cii
d3be725ee7
Actors are moved on if idling near a closed interior door. Unreachable pathgrid points due to a closed door are removed from the allowed set of points.
2014-04-18 14:41:43 +10:00
cc9cii
1ceeeb4a22
Fix movement glitches for actors with low speeds (e.g. a rat). Was caused by false detection of being stuck.
2014-04-18 14:41:43 +10:00
Marc Zinnschlag
65161c3e24
Merge remote-tracking branch 'sirherrbatka/less-signals'
2014-04-16 10:22:20 +02:00
Marc Zinnschlag
ce33912980
Merge remote-tracking branch 'sirherrbatka/AngryFix'
2014-04-16 10:21:59 +02:00
Marc Zinnschlag
a7cece3d30
do not generate modfiy commands on edits to change a cell to a value equal its original value before the edit
2014-04-15 22:34:15 +02:00
Marek Kochanowicz
8fba71101c
removed signals
2014-04-15 20:39:19 +02:00
Marek Kochanowicz
fc1837e2ed
fixed bug: regions can be dragged
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ps
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
2014-04-15 19:26:43 +02:00
Marc Zinnschlag
30d5040f2f
Merge remote-tracking branch 'cc9cii/Bug-No-1260'
2014-04-15 15:26:58 +02:00
cc9cii
1fc030653f
Avoid hard coding "thief.dds" string.
2014-04-15 22:30:41 +10:00
Marc Zinnschlag
86e65944b8
Merge remote-tracking branch 'jeffreyhaines/master'
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Conflicts:
apps/openmw/CMakeLists.txt
2014-04-15 11:31:48 +02:00
Jeffrey Haines
e2fab228f9
Save state is handled correctly now.
2014-04-14 18:11:04 -04:00
cc9cii
89be1069a7
Bug #1260 : show thief.dds image for a custom class level up menu
2014-04-14 18:31:46 +10:00
Marc Zinnschlag
71068ae3ad
Merge branch 'regionmap'
2014-04-13 17:24:08 +02:00
Marc Zinnschlag
d188e68227
added f-type hint to TableSubView
2014-04-13 16:40:41 +02:00
Marc Zinnschlag
097c063b8a
added 'view in table' action to region map
2014-04-13 16:40:16 +02:00
Marc Zinnschlag
2eca9e72fd
added view action to region map
2014-04-13 15:46:31 +02:00
Marc Zinnschlag
1892550833
added set/unset region actions to region map
2014-04-13 15:32:49 +02:00
Marc Zinnschlag
fc4195a88f
added create cell menu item to regionmap
2014-04-13 14:17:18 +02:00
Marc Zinnschlag
19b31c4146
always use the cell ID instead of the exterior coordinate fields from the original cell struct
2014-04-13 14:16:59 +02:00
Marc Zinnschlag
decd4270d9
added CellId role to RegionMap model
2014-04-13 13:59:27 +02:00
cc9cii
966ed46870
Better performance but less tolerant of collision induced glitches. Also had to use const_cast to cache on ground status.
2014-04-13 18:34:08 +10:00
cc9cii
3e6e325e5b
Instead of hacking character.cpp, provide a more reliable check for world->isOnGround(mPtr).
2014-04-13 14:53:36 +10:00
cc9cii
e9be6d3f42
Fix falling animation where vec.z is set to zero.
2014-04-13 11:34:59 +10:00
cc9cii
0bef754873
Fix jumping animation glitches caused by minor vertical movements. Should resolve Bug #1271 .
2014-04-13 08:46:02 +10:00
Marc Zinnschlag
2f63eb7ca4
added missing edit lock for record reordering
2014-04-12 20:07:09 +02:00
cc9cii
d2a41167d0
Allow flying and swimming creatures to step inclines. Should have listen to Chris in the first place, see https://forum.openmw.org/viewtopic.php?f=6&t=2075
2014-04-11 21:24:00 +10:00
Marc Zinnschlag
d0ea23431c
replaced CellIndex typedef with new CellCoordinates class
2014-04-11 10:06:16 +02:00
Marc Zinnschlag
0516d95253
added context menu with selection functions to region map
2014-04-10 22:12:09 +02:00
Marc Zinnschlag
7f12733463
Merge remote-tracking branch 'potatoesmaster/1071'
2014-04-08 21:08:59 +02:00
Emanuel Guevel
09bd0324c9
Fail properly when a content file is not found
2014-04-08 20:19:09 +02:00
Marc Zinnschlag
d205d5f0af
Merge branch 'cellselect'
2014-04-08 09:58:00 +02:00
Marc Zinnschlag
e0550ba336
allow multiple cell coordinates in c-type hint for scene subviews
2014-04-07 15:23:14 +02:00
Marc Zinnschlag
0d352cb883
replaced rectangular cell selection with a CellSelection object
2014-04-07 14:16:02 +02:00
Marc Zinnschlag
67965ec10c
added CellCoordinates and CellSelection classes
2014-04-07 13:44:43 +02:00
Marc Zinnschlag
324b2743d4
removed grid button (discarding the first attempt at a cell selector)
2014-04-07 10:21:26 +02:00
Marc Zinnschlag
03b3487f1b
minor cleanup
2014-04-07 09:56:36 +02:00
Marc Zinnschlag
fafb7501e3
Merge remote-tracking branch 'cc9cii/PathFinder-split'
2014-04-07 09:48:15 +02:00
Emanuel Guevel
ce7aa96371
Fix visual glitch happening when closing inventory while sneaking
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(bug #1255 )
2014-04-06 22:21:28 +02:00
Marc Zinnschlag
c7f2cfeca0
Merge remote-tracking branch 'gus/AIFix2'
2014-04-06 15:13:30 +02:00
Jeffrey Haines
a274b48f2f
States are saved. Crime is reacted to.
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Issues where some crime is ignored. Needs a lot more work
2014-04-05 22:45:40 -04:00
Jeffrey Haines
940c88d2ec
Cleaned up code, implemented crime ids
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There is a problem with my game freezing. ToggleAi stops my character
2014-04-05 10:26:14 -04:00
Marc Zinnschlag
0fe67b586a
increased scene toolbar button size
2014-04-05 13:16:13 +02:00
Jeffrey Haines
df5cbe5dec
Minor changes
2014-04-04 08:10:35 -04:00
cc9cii
28f7c42fb7
One more comment fix.
2014-04-04 18:17:42 +11:00
cc9cii
f59226265a
Remove redundant parameter from aStarSearch. Also update some comments.
2014-04-04 18:10:06 +11:00
Jeffrey Haines
70919ba60a
Removed witnesses and minor changes
2014-04-03 16:13:14 -04:00
cc9cii
5cf8e7e933
Remove logging.
2014-04-04 06:16:26 +11:00
cc9cii
040d4f8fc4
Move PathgridGraph into separate files.
2014-04-04 06:13:47 +11:00
Jeffrey Haines
0c957a3cde
Added witnesses to the mix
2014-04-03 14:53:31 -04:00
Marc Zinnschlag
baf30ba292
added grid tool (does not work yet)
2014-04-03 14:44:48 +02:00
cc9cii
a8b2eb1fe9
Make Travis happy.
2014-04-03 22:49:22 +11:00
Marc Zinnschlag
3a58da9ad7
size adjustment
2014-04-03 13:30:22 +02:00
cc9cii
325d0616bb
Cleanup debug statements.
2014-04-03 22:17:45 +11:00
Marc Zinnschlag
5d422fec8a
fixed scene toolbar layout problems
2014-04-03 13:00:19 +02:00
cc9cii
98f77714ce
Per-cell pathgrid data and calculation moved off PathFinder. Now the edge cost calculations and strongly connected component searches are done only once per cell. Per-actor data and methods still remain with PathFinder.
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This version still has debugging statements and needs cleaning up.
2014-04-03 21:43:44 +11:00
Jeffrey Haines
b1abef7a38
Cleaned up code
2014-04-03 01:07:56 -04:00
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
cc9cii
f597d3e88b
Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
2014-04-03 07:46:26 +11:00
Jeffrey Haines
510f2d10ac
Replaces broken code with todo
2014-04-02 14:20:33 -04:00
Jeffrey Haines
6f1211dd8d
Moved mWitnesses into Player. resetCrime for paying fine.
2014-04-02 12:23:38 -04:00
Jeffrey Haines
7c0b51fb7e
Ai pursue now controls guards pursuit of crimes
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Should extend AiActivate in the future
2014-04-02 00:18:22 -04:00
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
2014-04-01 20:24:25 -04:00
Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
Marc Zinnschlag
5b5069535e
keep track of active cells in PagedWorldspaceWidget and update SubView title accordingly
2014-04-01 10:04:14 +02:00
Marc Zinnschlag
12e46c5dc7
Merge remote-tracking branch 'megaton/master'
2014-03-31 10:24:12 +02:00
Marc Zinnschlag
4ee1069baa
Merge remote-tracking branch 'scrawl/master'
2014-03-31 10:11:54 +02:00