scrawl
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b3916e7744
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Crime: mark witnesses as alarmed.
Fixes guard dialogue to properly detect if the player turned himself in.
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2014-04-18 13:44:09 +02:00 |
|
Marc Zinnschlag
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86e65944b8
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Merge remote-tracking branch 'jeffreyhaines/master'
Conflicts:
apps/openmw/CMakeLists.txt
|
2014-04-15 11:31:48 +02:00 |
|
Marc Zinnschlag
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c7f2cfeca0
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Merge remote-tracking branch 'gus/AIFix2'
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2014-04-06 15:13:30 +02:00 |
|
Jeffrey Haines
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a274b48f2f
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States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
|
2014-04-05 22:45:40 -04:00 |
|
Jeffrey Haines
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940c88d2ec
|
Cleaned up code, implemented crime ids
There is a problem with my game freezing. ToggleAi stops my character
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2014-04-05 10:26:14 -04:00 |
|
Jeffrey Haines
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df5cbe5dec
|
Minor changes
|
2014-04-04 08:10:35 -04:00 |
|
Jeffrey Haines
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70919ba60a
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Removed witnesses and minor changes
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2014-04-03 16:13:14 -04:00 |
|
Jeffrey Haines
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0c957a3cde
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Added witnesses to the mix
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2014-04-03 14:53:31 -04:00 |
|
Jeffrey Haines
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58b135a2be
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
|
megaton
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50af9bc0d3
|
General perfomance optimizations.
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2014-03-30 19:45:27 +04:00 |
|
gus
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bee057346b
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Merge branch 'master' of https://github.com/OpenMW/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
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2014-03-29 18:05:56 +01:00 |
|
scrawl
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12de0afb03
|
Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
|
gus
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f4879dacd5
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add AIfollow to summoned creatures
|
2014-03-05 11:24:39 +01:00 |
|
scrawl
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677fc84223
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Refactor actors update
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2014-02-05 09:50:21 +01:00 |
|
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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scrawl
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da34f8bda1
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Fix LastHitObject
|
2014-01-31 04:43:35 +01:00 |
|
mrcheko
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3a5da7e6e8
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merged with master
|
2014-01-29 00:03:00 +02:00 |
|
Marc Zinnschlag
|
fd5486864a
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Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
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2014-01-28 12:33:31 +01:00 |
|
mrcheko
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fe0268062d
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merge with master
|
2014-01-27 22:38:01 +02:00 |
|
gus
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846276f747
|
clean up
|
2014-01-27 15:14:24 +01:00 |
|
scrawl
|
b1066de81d
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Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-01-26 00:31:44 +01:00 |
|
scrawl
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28185e2017
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Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
|
2014-01-25 15:54:24 +01:00 |
|
gus
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707e579dfe
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
scrawl
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03cf383be7
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Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2014-01-19 14:01:39 +01:00 |
|
scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
|
2014-01-17 18:43:45 +01:00 |
|
mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
mrcheko
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d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
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52b9ebff9d
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Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
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95651857f3
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Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
|
scrawl
|
0d0005c433
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
|
scrawl
|
413bf127de
|
Allow drain fatigue effect to reduce below zero
|
2014-01-13 10:18:02 +01:00 |
|
gus
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dd870e35db
|
get all actors following a given actor
|
2014-01-12 14:02:15 +01:00 |
|
scrawl
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f78b846f9e
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Handle CasterLinked magic effect flag
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2014-01-12 10:21:49 +01:00 |
|
scrawl
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3896c88403
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Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any
|
2014-01-11 05:58:05 +01:00 |
|
scrawl
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aba72ffefe
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Fix up the merge a bit
|
2014-01-11 02:12:41 +01:00 |
|
scrawl
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2744cde40f
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Use a few additional GMSTs
|
2014-01-10 22:27:31 +01:00 |
|
scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
|
2014-01-08 18:39:44 +01:00 |
|
scrawl
|
d2d76f4f47
|
Fix disintegration bug
|
2014-01-07 19:21:19 +01:00 |
|
scrawl
|
29c823b9d4
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Implement awareness check function. Use this for combat AI and GetDetected instruction.
|
2014-01-07 00:51:09 +01:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
44e96fcaaa
|
Implement Charm magic effect
|
2014-01-05 01:56:36 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|
scrawl
|
e9bd43e2da
|
Use GMSTs for bound items/creatures
|
2014-01-03 20:54:14 +01:00 |
|
scrawl
|
b22dd40b41
|
Implement Paralyze magic effect
|
2014-01-03 17:06:05 +01:00 |
|
scrawl
|
b42240be6d
|
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
|
2014-01-03 03:48:43 +01:00 |
|
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
2014-01-03 01:59:15 +01:00 |
|
scrawl
|
623cdef69f
|
Code cleanup
|
2014-01-02 21:49:12 +01:00 |
|