bzzt lost a hitlab login
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4dccabeb83
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fix analyzation not taking instancecount in account + settings calibration
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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77b92aee9c
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fix shadowsglitch by bounds overflow
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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00e56ae862
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batch debug colours
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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8a624e5a71
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minsize based on mergedecision solves partial culling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt lost a hitlab login
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ce505a9bb3
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crashfix + optimiziation
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
bzzt
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d684f1a78f
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terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
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5 years ago |
elsid
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b150d681a9
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Update same navmesh tile with limited frequency
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5 years ago |
Bret Curtis
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3ba77b933a
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"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings
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5 years ago |
bzzt
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dc33eeadf1
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tightscenebound is uncessary after water bbfix
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5 years ago |
Andrei Kortunov
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e63325ebff
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Support for camera rotation via gyroscope on Android (feature #5311)
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5 years ago |
Alexei Dobrohotov
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e80fbf4786
|
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
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5 years ago |
Andrei Kortunov
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02444add2a
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Support for radial fog (feature #4708)
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5 years ago |
elsid
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7ae7cb181d
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Support recast mesh rendering
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5 years ago |
Capostrophic
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624a9ac353
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Force shaders for objects affected by new envmap option
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5 years ago |
Capostrophic
|
2b3ecff004
|
Remove broken fixed function pipeline support
Added by mistake
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5 years ago |
Capostrophic
|
6999f1fd28
|
Add an option to apply lighting to environment maps
|
5 years ago |
Capostrophic
|
122dffe4c1
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Make uncapped Damage Fatigue optional (bug #5264)
Cap Absorb Fatigue
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5 years ago |
Andrei Kortunov
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71e1d576cd
|
Allow to enchant multiple projectiles at once (feature #3517)
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5 years ago |
elsid
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6be103bc54
|
Increase recast scale factor and tile size
Increased recast scale fixes navmesh around (-28585, -29951, 483).
Increased tile size compensates decrease of total navmesh area.
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5 years ago |
Capostrophic
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ae1f456b0a
|
Default setting value tweaks
|
5 years ago |
bzzt
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b6ed2f1718
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Add optional shadow map max distance and fading
|
5 years ago |
Michael Stopa
|
e4bec88a68
|
Implement mouse wheel bindings (bug #2679)
|
5 years ago |
Bret Curtis
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262d87846c
|
Merge pull request #2047 from akortunov/holstered_shield
Shields holstering support
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5 years ago |
Andrei Kortunov
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d3a3b2f1f6
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Shields holstering support (feature #5193)
|
5 years ago |
elsid
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bfe6005ed4
|
Increase default recast scale factor
To make 4 voxels fit into sStepSizeUp = 34:
"recast scale factor" = 4 * "cell size" / sStepSizeUp
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5 years ago |
elsid
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cbf8deeb31
|
Remove unused default settings
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5 years ago |
AnyOldName3
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d460e407ab
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Merge branch 'framelimit' into 'master'
Default framelimit
See merge request OpenMW/openmw!54
|
6 years ago |
wang ryu
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d4ec446141
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default framelimit
|
6 years ago |
Justin Ivany
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643f259cbf
|
Adding option for cursor speed when using gamepad
|
6 years ago |
Alexei Dobrohotov
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632e7b973b
|
Merge pull request #2349 from akortunov/pinning
Allow to maximize windows via Shift + Double Click
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6 years ago |
Andrei Kortunov
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4513c5516c
|
Increase the viewing distance cap in the slider when the Distant Terrain is enabled
|
6 years ago |
Andrei Kortunov
|
c5ac580e74
|
Allow to maximize windows via Shift + Double Click (feature #3999)
|
6 years ago |
Alexei Dobrohotov
|
5e405ca679
|
Merge pull request #2347 from akortunov/pinning
Make pinnable windows hiding persistent
|
6 years ago |
Andrei Kortunov
|
8e48493264
|
Make pinnable windows hiding persistent (feature #4994)
|
6 years ago |
Capostrophic
|
34ea9ea813
|
Add an option to restore MCP-like movement behavior
|
6 years ago |
Capostrophic
|
c7ac06b960
|
Always account for every follower travelling
|
6 years ago |
Capostrophic
|
fcf679de49
|
Make the default vertical FOV in line with vanilla (bug #4933)
|
6 years ago |
Andrei Kortunov
|
35facc5cde
|
Add an option to use casting animations for magic items (feature #4962)
|
6 years ago |
Andrei Kortunov
|
bbb1fdd92f
|
Reduce default composite map distance to decrease GPU loading
|
6 years ago |
elsid
|
f2e47d640d
|
Add option to limit max number of navmesh tiles
|
6 years ago |
Andrei Kortunov
|
9398117ea7
|
Allow to do not reflect terrain
|
6 years ago |
Andrei Kortunov
|
00ab552184
|
Add more settings to water reflections in exteriors (feature #4859)
|
6 years ago |
Andrei Kortunov
|
56fea4b062
|
Add setting to control composite geometry size
|
6 years ago |
bzzt
|
9d44e18af6
|
Allow to configure terrain vertex LOD
|
6 years ago |
bzzt
|
fd94d7f7ff
|
Make Distant Terrain more configurable (feature #4890)
|
6 years ago |
Bret Curtis
|
df2de8a661
|
Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
|
6 years ago |
Capostrophic
|
4138e29ca4
|
Add option to restore the previous ammo behavior
|
6 years ago |
Bret Curtis
|
942f7f776d
|
Merge pull request #2168 from Capostrophic/gamepad
Option to disable controller (feature #3980)
|
6 years ago |
Chris Djali
|
cb5a57e41b
|
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
|
6 years ago |
elsid
|
9626b6ec42
|
Add option to disable DetourNavigator component to find paths
|
6 years ago |