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202 commits

Author SHA1 Message Date
Jan Borsodi
1c1d33e723 Initial work on the stat review dialog. 2010-10-20 21:40:32 +02:00
Jan Borsodi
0cc8f84393 Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager. 2010-10-10 02:43:44 +02:00
Jan Borsodi
232164bfb0 Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat. 2010-10-10 01:52:08 +02:00
Jan Borsodi
b364d47b0b Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
2010-10-10 01:50:19 +02:00
Jan Borsodi
404aacae1b Call setPlayerClass when the class has been chosen. 2010-09-21 15:44:48 +02:00
Jan Borsodi
cd3e976b7c Added birthsign dialog and spell effect widget. 2010-09-21 12:34:47 +02:00
Jan Borsodi
eec34e9f0e Added dialog for picking class from a list. 2010-09-19 04:29:22 +02:00
Jan Borsodi
573917f3e1 Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group. 2010-09-18 19:26:45 +02:00
Jan Borsodi
9a0aea1718 Changed name of function use to set birth sign in stats window. 2010-09-18 18:44:20 +02:00
Jan Borsodi
ccdff570ad Factions now has a rank value in the stats window. 2010-09-18 18:31:13 +02:00
Jan Borsodi
6f1a41c1bd The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue(). 2010-09-18 18:31:13 +02:00
Jan Borsodi
41ef0bc08f Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty. 2010-09-18 02:24:42 +02:00
Jan Borsodi
0868e76ffb Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills(). 2010-09-18 01:30:23 +02:00
Marc Zinnschlag
bd983717de fixed compile problem (gcc related?) 2010-09-15 22:22:27 +02:00
Marc Zinnschlag
8de9619579 Merge commit 'amos/gui-windows' into newchar 2010-09-15 22:20:00 +02:00
Jan Borsodi
3cf8472ddc Centre race dialog on screen. 2010-09-15 21:48:10 +02:00
Jan Borsodi
31a728bf07 Made sure name and race dialog is properly reset when opening again. 2010-09-15 21:36:32 +02:00
Jan Borsodi
8770e4bc92 Made sure text edit widget gets focus when dialog is reopened. 2010-09-15 19:48:37 +02:00
Jan Borsodi
84acab03ec Avoid delegates being called repeatedly when pressing enter in name dialog. 2010-09-15 19:44:53 +02:00
Jan Borsodi
07dd5e5631 Race and name dialog are now kept in memory after ok/next is clicked, this avoids a crash where MyGUI would call into the dialog widgets after being destroyed. 2010-09-15 19:37:06 +02:00
Marc Zinnschlag
2527fe92a7 implemented creature/NPC level 2010-09-15 15:32:35 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Jan Borsodi
869bc4d084 Silence the compiler. 2010-09-15 13:16:54 +02:00
Jan Borsodi
b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. 2010-09-15 13:15:58 +02:00
Jan Borsodi
3f1b90e732 When a dialog is done and no new is to be shown we return to Game mode. 2010-09-15 13:10:47 +02:00
Jan Borsodi
850b8eb6a7 Race dialog uses the ID of the race object instead of the name when referencing it. 2010-09-15 13:04:57 +02:00
Jan Borsodi
a676763aa6 Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. 2010-09-15 12:44:43 +02:00
Jan Borsodi
3cc57a058a The label for the name dialog is now fetched from the GMST store. 2010-09-15 12:41:53 +02:00
Marc Zinnschlag
9dffa75a15 handle name change during character creation 2010-09-15 12:22:06 +02:00
Jan Borsodi
481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 2010-09-14 23:26:34 +02:00
Jan Borsodi
18cdb3cccc Removed prefix from mw_layout.hpp. 2010-09-14 23:26:33 +02:00
Jan Borsodi
4675402e0b Updated code to use the new name for the race dialog. 2010-09-14 23:26:33 +02:00
Jan Borsodi
415426c30b Convert tabs to spaces. 2010-09-14 23:26:32 +02:00
Jan Borsodi
7c17e27be4 Set mode back to GM_Game when mode was not handled. 2010-09-14 23:26:32 +02:00
Jan Borsodi
fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. 2010-09-14 23:26:32 +02:00
Jan Borsodi
de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 2010-09-14 23:26:31 +02:00
Jan Borsodi
a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 2010-09-14 23:26:31 +02:00
Jan Borsodi
8f6d24bea4 Race dialog now gets the list of races and skills from the ESM store. 2010-09-14 23:26:29 +02:00
Jan Borsodi
beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. 2010-09-13 21:52:07 +02:00
Jan Borsodi
0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. 2010-09-13 21:52:07 +02:00
Nicolay Korslund
d911653846 Merge with athile's WIP windows build 2010-09-02 12:55:27 +02:00
athile
336fb1636c Windows fixes 2010-08-30 11:19:45 +01:00
Marc Zinnschlag
08d2b80434 message box fix 2010-08-22 12:56:35 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
b584215680 moved stats label <-> GMST text mapping from mwmechanics to mwgui; added missing stats window labels 2010-08-01 10:25:50 +02:00
Marc Zinnschlag
3b6b343c9b added GUI update for health, magicka and fatigue 2010-07-28 18:48:01 +02:00
Marc Zinnschlag
63f686ffab update attribute values in stats window 2010-07-27 15:59:41 +02:00
Marc Zinnschlag
61d09c4768 read attribute names from GMST instead of using hard-coded names (doesn't fully work yet, because of encoding issues) 2010-07-26 11:15:38 +02:00
Marc Zinnschlag
a87175446c disable windows on startup when --new-game is used 2010-07-21 10:28:58 +02:00
Marc Zinnschlag
d72ed19460 implemented script compiler for console 2010-07-20 23:21:48 +02:00
Nicolay Korslund
5ff9344a87 Finished console GUI window 2010-07-20 21:10:51 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Renamed from components/mwgui/window_manager.cpp (Browse further)