scrawl
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940a434479
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Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
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2014-05-16 03:19:38 +02:00 |
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scrawl
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93b76a603b
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Fixes #1100: Looting a corpse is no longer considered stealing
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2014-04-27 06:08:08 +02:00 |
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scrawl
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c8c0e5de38
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
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scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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2014-02-01 18:42:01 +01:00 |
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scrawl
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ba27b693f8
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Increase sneak skill on successful pickpocket
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2014-01-13 10:18:03 +01:00 |
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scrawl
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d01f89b153
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Rewrite some awful code
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2014-01-11 00:24:21 +01:00 |
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scrawl
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9baa1bef78
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Expell player from faction when committing a crime against a faction member
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2014-01-08 19:26:03 +01:00 |
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scrawl
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098f9712f1
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
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scrawl
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3c0080d2c1
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
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scrawl
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c4ab2f417a
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Fix exception closing container window
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2014-01-07 18:11:19 +01:00 |
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scrawl
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780bf5a2cd
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
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scrawl
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b6bad969a0
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Fix an issue with items that have no UI icon
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2013-12-26 20:53:51 +01:00 |
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scrawl
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7eb1dcb682
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Fix trade windows crashing after a new game
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2013-11-16 22:29:40 +01:00 |
|
Emanuel Guevel
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f428921b93
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Always update the source container view on drag&drop
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
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2013-11-10 02:45:17 +01:00 |
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scrawl
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c6d2d1999a
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Fix an item duplication glitch
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2013-08-25 17:40:08 +02:00 |
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scrawl
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7a2d1cd8ce
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Security skill
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2013-05-19 18:40:37 +02:00 |
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scrawl
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3cadb5918f
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Fix containers showing random items from my commit earlier
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2013-05-17 14:11:02 +02:00 |
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scrawl
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8a3d3f954b
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NPC/creature persistence flag
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2013-05-16 18:50:26 +02:00 |
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scrawl
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0c4a963132
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
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Britt Mathis
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7eee86ab66
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No more using namespace
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2013-04-17 18:56:48 -04:00 |
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Britt Mathis
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60fadaeaf0
|
Cleaned up includes in implementation files
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2013-04-16 20:16:22 -04:00 |
|
Britt Mathis
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f7383905b7
|
Finally eliminated calls to MWBase::WindowManager in constructors
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2013-04-10 14:46:21 -04:00 |
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Britt Mathis
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ce9bc6d9ba
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MwGui windowManager calls fixed to use MWBase::Environment::get().getWindowManager, filenames in MwGui now comply with naming conventions
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2013-04-10 00:32:05 -04:00 |
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scrawl
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1a2daa3bc1
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Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
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2013-03-31 14:50:03 +02:00 |
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scrawl
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b0199c703c
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Companion UI
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2013-03-31 13:13:46 +02:00 |
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scrawl
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e27e53f607
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Fix not playable body parts appearing in the race selection menu.
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2013-03-30 20:04:05 +01:00 |
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scrawl
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0f0cc0e3e3
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Fix a few gold conditions that I missed, trade window was affected
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2013-03-30 18:29:21 +01:00 |
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scrawl
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e7af718b55
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Remove unnecessary WindowManager::messageBox arguments
|
2013-03-30 12:56:37 +01:00 |
|
Marc Zinnschlag
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573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
scrawl
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918cdcffc2
|
Split up components/esm/loadlocks
|
2013-03-22 05:50:54 +01:00 |
|
scrawl
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c66675b599
|
Fix the 'Take all' button taking equipped items when stealing
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2013-03-17 22:28:28 +01:00 |
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scrawl
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c0b0227e8a
|
enchanting
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2013-03-16 19:00:14 +01:00 |
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scrawl
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0ee0dbdb97
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
|
lazydev
|
04cca2a1ce
|
fix for http://bugs.openmw.org/issues/517
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2013-01-02 18:58:52 +04:00 |
|
greye
|
b3ad872845
|
new interface in manualref, fix various typos
|
2012-11-06 13:43:48 +04:00 |
|
greye
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42aae566a7
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applying new interface vol.5, inconsistent
|
2012-11-05 23:41:26 +04:00 |
|
greye
|
3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
|
greye
|
2fa4ac177a
|
initial resolving
|
2012-10-01 00:23:49 +04:00 |
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scrawl
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1cb1259e18
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fixing some unrelated warnings
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2012-09-23 19:36:37 +02:00 |
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scrawl
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9f2668b45b
|
Task #400 Review GMST access
|
2012-09-22 21:35:57 +02:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
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scrawl
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bc6a1979b0
|
replaced everything with the new method
|
2012-09-10 13:39:22 +02:00 |
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scrawl
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35dd49f948
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fixed some "using namespace" in headers
|
2012-09-10 09:10:50 +02:00 |
|
Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
|
2012-08-12 18:11:09 +02:00 |
|
Marc Zinnschlag
|
0231533d05
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Issue #107: InputManager is accessed only through the interface class from now on
|
2012-08-11 17:53:39 +02:00 |
|
Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
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scrawl
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78efc31641
|
different default coordinates for container window to prevent it from going invsible when changing resolution (bug #308), fixed some windows not centering when resolution change
|
2012-07-03 16:51:29 +02:00 |
|
Marc Zinnschlag
|
cc7c6aa0ad
|
Merge branch 'decouple'
|
2012-07-03 15:47:57 +02:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
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scrawl
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d27863bf8e
|
rename layout files to .layout to get them recognized by layout editor
|
2012-07-03 11:34:20 +02:00 |
|
Marc Zinnschlag
|
7fcd41c69d
|
Issue #107: Detemplateised CellStore; some include cleanup
|
2012-06-29 18:54:23 +02:00 |
|
Marc Zinnschlag
|
76174098c7
|
Issue #107: CellStore moved from ESMS to MWWorld
|
2012-06-29 16:48:50 +02:00 |
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scrawl
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15e959868c
|
make some of the gui mode changes a bit safer
|
2012-06-19 17:07:00 +02:00 |
|
scrawl
|
c85c794c86
|
fixed some cppcheck issues
|
2012-06-06 20:29:30 +02:00 |
|
scrawl
|
dfac5f26c3
|
fixed some issues:
- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
|
2012-06-04 21:48:20 +02:00 |
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scrawl
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b8464d4ce5
|
allow picking up objects from the gameworld with the mouse in inventory mode
|
2012-06-02 14:19:02 +02:00 |
|
scrawl
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298ae4f7f8
|
HUD icons for selected weapon / selected spell / selected enchanted item
|
2012-05-29 18:33:01 +02:00 |
|
scrawl
|
30461438f6
|
still left: spell success formula
|
2012-05-29 12:35:03 +02:00 |
|
scrawl
|
f1d3978897
|
Issue #290: Auto-Close MW-reference related GUI windows
|
2012-05-27 01:14:33 +02:00 |
|
scrawl
|
6eb15f7680
|
auto-select the alchemy tools with highest quality
|
2012-05-25 15:24:33 +02:00 |
|
scrawl
|
7ebbc099b3
|
allow stacking gui modes
|
2012-05-23 12:23:35 +02:00 |
|
scrawl
|
4fb30544d4
|
more gui files cleanup
|
2012-05-19 16:00:00 +02:00 |
|
scrawl
|
1006411c02
|
small fix for mygui log being spammed with errors
|
2012-05-19 00:06:11 +02:00 |
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scrawl
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41466fc5fc
|
gold label fix, and don't allow selling gold
|
2012-05-18 23:00:31 +02:00 |
|
scrawl
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f28f36f262
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added sounds to trade window
|
2012-05-18 22:27:27 +02:00 |
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scrawl
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c004f5d570
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adjust the "total cost"/"total sold" value when trading items, added some checks with respective user notifications
|
2012-05-18 22:06:25 +02:00 |
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scrawl
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db49e2c046
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bought/sold items now use a separate ContainerStore, this fixes a stacking issue among other things
|
2012-05-18 20:53:24 +02:00 |
|
scrawl
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fb47681fbd
|
fix a bug, some cleanup
|
2012-05-18 17:58:33 +02:00 |
|
scrawl
|
342a244e31
|
NPC now doesn't buy items of types that he shouldn't accept.
|
2012-05-18 17:36:20 +02:00 |
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scrawl
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50a8eb05d9
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transfering items between player and merchant works and shows a red frame for bought/sold items.
|
2012-05-18 17:27:55 +02:00 |
|
scrawl
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e2400ca7b2
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only show items in the trade window that the NPC actually trades (services enum)
|
2012-05-18 15:51:33 +02:00 |
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scrawl
|
41efea4c1d
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in the trade window, don't show items that the merchant has equipped.
|
2012-05-17 21:56:16 +02:00 |
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scrawl
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6ae642aa06
|
complete trade window layout
|
2012-05-17 21:15:48 +02:00 |
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scrawl
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4213b4370f
|
trade window shows up and shows the vendor's inventory items.
|
2012-05-17 19:53:04 +02:00 |
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scrawl
|
66abfd17ab
|
check the container's "Organic" flag before trying to place items inside.
|
2012-05-17 14:13:35 +02:00 |
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scrawl
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c5185cf2e4
|
drop item on avatar from external container bugfix
|
2012-05-17 12:09:53 +02:00 |
|
scrawl
|
9c4243782e
|
sorting items
|
2012-05-16 15:17:55 +02:00 |
|
scrawl
|
398a7dc65c
|
crash fix (hopefully)
|
2012-05-16 14:32:48 +02:00 |
|
scrawl
|
6a0cb32b7e
|
removed unnecessary code
|
2012-05-16 14:30:02 +02:00 |
|
scrawl
|
c5d685c780
|
added an assert
|
2012-05-16 14:28:57 +02:00 |
|
scrawl
|
f8c20ef77f
|
don't allow putting items into a container if the weight is exceeded.
|
2012-05-16 00:20:24 +02:00 |
|
scrawl
|
477f1b42ab
|
fixed another item dropping bug
|
2012-05-15 23:28:04 +02:00 |
|
scrawl
|
5a43fe3e5f
|
remove debug prints
|
2012-05-15 22:48:14 +02:00 |
|
scrawl
|
3f4ce32727
|
implemented player encumbrance bar
|
2012-05-15 22:45:46 +02:00 |
|
scrawl
|
175623bf22
|
change the drag&drop to not use a seperate containerstore
|
2012-05-15 21:44:57 +02:00 |
|
scrawl
|
71de10cb7e
|
equipping items works, but only if you have more than one of the item that you're equipping
|
2012-05-15 20:33:34 +02:00 |
|
scrawl
|
ab6336b745
|
using items via the inventory is now possible by dragging them on the avatar (only implemented for books right now)
|
2012-05-15 18:05:53 +02:00 |
|
scrawl
|
b18ee198b4
|
use a raycast to determine where to place object, if distance is too far
drop it on the ground
|
2012-05-15 16:47:23 +02:00 |
|
scrawl
|
7fbee0d488
|
use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
|
2012-05-15 13:00:26 +02:00 |
|
scrawl
|
24a0fecd37
|
implemented item count selection dialog
|
2012-05-15 12:51:51 +02:00 |
|
scrawl
|
320cc7d020
|
implemented ctrl and shift-keys for item drag&drop (take all, take 1)
|
2012-05-15 11:02:50 +02:00 |
|
scrawl
|
d3e162ec83
|
dropping items works
|
2012-05-14 17:41:17 +02:00 |
|
scrawl
|
a47d29c184
|
fix the inventory window overlapping with over windows in default layout
|
2012-05-13 16:41:00 +02:00 |
|
scrawl
|
3a93df8db4
|
dynamic inventory layout like morrowind
|
2012-05-13 11:25:35 +02:00 |
|
scrawl
|
d266b4fe87
|
hide the cursor during drag&drop and don't allow hotkeys that change guimode
|
2012-05-13 10:18:17 +02:00 |
|
scrawl
|
f31853d30b
|
mouse wheel works when mouse is over an item
|
2012-05-13 01:27:17 +02:00 |
|
scrawl
|
78b06d0ebf
|
inventory window pinning
|
2012-05-12 22:44:12 +02:00 |
|
scrawl
|
0114bf948c
|
revised filters
|
2012-05-12 21:28:04 +02:00 |
|
scrawl
|
8e6c943400
|
"take all"-button sound (first item)
|
2012-05-12 20:39:21 +02:00 |
|
scrawl
|
fd18c95c5f
|
implemented filters (no gui yet)
|
2012-05-12 20:35:50 +02:00 |
|