scrawl
4d5adfb5dd
Fix being able to use enchantments of items that failed to equip ( Fixes #2215 )
2014-12-15 13:47:34 +01:00
scrawl
2b78e9795d
Implement Calm effect removing combat packages ( Fixes #1985 )
2014-12-14 19:35:34 +01:00
scrawl
4f3995a4d8
Fix werewolf AI being able to use items
2014-12-14 19:15:43 +01:00
scrawl
88a2e4c043
Graceful error handling for missing spells/factions ( Fixes #1825 , Bug #2176 , Bug #2203 )
2014-12-14 02:38:27 +01:00
scrawl
60aa209144
Implement drowning when knocked out underwater ( Fixes #1228 )
2014-12-12 17:42:56 +01:00
scrawl
d034a079e6
Allow equipping twohanded weapon and shield at the same time ( Fixes #1785 )
...
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
bc85bb32c2
Fix vampirism magic effect not applying immediately ( Fixes #1984 )
2014-12-12 02:39:59 +01:00
scrawl
2601b26217
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-12-11 22:44:58 +01:00
scrawl
886903d70e
Implement HitAttemptOnMe function (Bug #2078 )
2014-12-11 22:25:41 +01:00
scrawl
5f00a3d5c3
Reset lastHitObject when it is retrieved rather than every frame
...
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
Marc Zinnschlag
19bd07648b
Merge remote-tracking branch 'scrawl/pathgrid'
2014-12-11 20:32:32 +01:00
scrawl
3270f0e932
Change pathgrid workaround to check for interior cell name
2014-12-11 15:19:48 +01:00
scrawl
623783cd6a
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
2014-12-10 18:05:11 +01:00
scrawl
ead6bf1601
Enchanting: cast the enchant points for the item to int ( Fixes #2202 )
2014-12-10 17:34:05 +01:00
scrawl
3c747195ae
Add fall damage for creatures ( Fixes #2201 )
2014-12-10 17:21:34 +01:00
scrawl
e0c6f84546
AiFollow: target has to be seen in order to start following ( Fixes #1637 )
2014-12-09 22:25:28 +01:00
scrawl
109a3f78a1
Adjust AiFollow distance for groups of multiple followers ( Fixes #1637 )
2014-12-09 16:06:04 +01:00
scrawl
0fe7500f74
Work around pathgrid record limitation ( Fixes #2195 )
2014-12-09 00:13:56 +01:00
scrawl
416d549568
Fix animation glitch caused by knockdown
...
If the player was knocked down while having no weapon, spell nor fists ready, the animation state would incorrectly shift to "weapon equipped" even though no weapon is equipped.
2014-12-05 22:02:18 +01:00
scrawl
83dcf9ce4b
Overwrite existing records in IndexedStore ( Fixes #2182 )
2014-12-05 15:58:05 +01:00
Marc Zinnschlag
eb6e1576be
Merge remote-tracking branch 'scrawl/master'
2014-12-03 20:17:34 +01:00
scrawl
14ae6d28b0
Fix being able to jump when overencumbered
2014-12-03 18:28:35 +01:00
scrawl
7faa849cef
Fix fatigue recalculation using older value (oops)
2014-12-03 18:28:34 +01:00
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
scrawl
46d93f1b08
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
2014-12-01 23:09:46 +01:00
scrawl
507cbcfae3
Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW ( Fixes #2064 )
...
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
2014-12-01 23:09:46 +01:00
scrawl
a1226501fa
AiWander: move idle animation handling to non-delayed section ( Fixes #2073 )
2014-12-01 23:09:46 +01:00
scrawl
c684c99a95
Combat AI: Don't attempt to cast spells when impossible to succeed ( Fixes #2059 )
2014-12-01 23:09:46 +01:00
scrawl
61d1aa78ce
Move AiWander path finder to temporary storage ( Fixes #2082 )
2014-12-01 23:09:46 +01:00
Marc Zinnschlag
003675318d
Merge remote-tracking branch 'scrawl/master'
2014-11-29 20:54:04 +01:00
scrawl
5f5fcc2fef
Make PlayGroup use an indefinite number of loops ( Fixes #2156 )
2014-11-28 17:15:31 +01:00
scrawl
0a466ad643
Make recalculation of magicka less aggressive ( Fixes #2155 )
2014-11-28 14:45:35 +01:00
MiroslavR
cb74c1c36e
Set health to 0 if it drops below 1 ( Fixes #2163 )
2014-11-27 20:44:41 +01:00
MiroslavR
238325455d
Erase effects that have expired ( Fixes #2134 )
2014-11-25 10:33:03 +01:00
MiroslavR
b8d5a9486a
Make Restore/Damage Attribute/Skill effects continuous
2014-11-08 00:57:03 +01:00
MiroslavR
140013820b
Fix invalidated iterator
2014-11-02 15:40:08 +01:00
scrawl
45f14f0704
Fix stolen faction-owned items not being confiscated
2014-10-31 00:25:37 +01:00
scrawl
8b3755a770
Compile fix
2014-10-20 17:45:24 +02:00
scrawl
192069a181
Add automatic potion naming
2014-10-20 17:45:11 +02:00
scrawl
fd7c181e06
Fix alchemy producing potion IDs from content files
2014-10-20 17:45:06 +02:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
...
For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
2014-10-13 19:14:15 +02:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
2014-10-12 17:18:27 +02:00
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
2014-10-12 01:15:40 +02:00
MiroslavR
0ae604990e
Implement continuous damage indication ( Fixes #1970 )
2014-10-11 22:21:48 +02:00
terrorfisch
c4badcea6e
removed warning
2014-10-10 23:51:29 +02:00