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726 commits

Author SHA1 Message Date
Miloslav Číž
319ed2f9b8 disable 360 screenshots in vanity/preview mode 2017-11-10 15:23:44 +01:00
Miloslav Číž
d4fd08a63f save 360 screenshots in the configured directory 2017-11-09 16:49:46 +01:00
Miloslav Číž
7feba7e498 basic setup for 360 screenshots 2017-11-07 13:07:11 +01:00
scrawl
e564dd842e Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response (Fixes #4166)
Don't delete Link objects prematurely (Fixes #4171)
2017-10-23 23:33:06 +00:00
Andrei Kortunov
34895157f9 Consider taking items from unconscious NPC as a theft 2017-09-30 20:22:26 +04:00
scrawl
64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
2017-09-28 22:34:05 +00:00
scrawl
fce9a14986 Hide the mouse cursor until it's used 2017-09-27 12:55:48 +00:00
scrawl
2ce79e07a4 Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
36c192a1dd Undo the console portion of 84657271c7 because it results in the console forgetting its object on opening 2017-09-25 21:15:38 +02:00
scrawl
d78e822833 Add 'delay' argument for screen fading operations 2017-09-25 00:47:10 +02:00
scrawl
f67dbc8aa0 Remove redundant update function 2017-09-24 19:08:15 +02:00
scrawl
ad4b91131f toggleGui renamed to toggleHud, remove unused variable 2017-09-24 19:08:14 +02:00
scrawl
20766fb508 Associate open/close sounds with the GUI mode 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
c11fe6788f Add basic keyboard navigation for the GUI
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.

Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.

The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
MiroslavR
f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 2017-09-20 18:58:56 +02:00
scrawl
5688257837 Merge pull request #1462 from kcat/master
Minor animation fixes
2017-09-19 20:15:47 +00:00
Andrei Kortunov
65d8e2ff5d Allow to use GetDetected without a reference (bug #3110) 2017-09-18 21:46:57 +04:00
Chris Robinson
074be7d7c6 Remove a function from the sound manager interface 2017-09-18 01:28:39 -07:00
Chris Robinson
780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00
Chris Robinson
9e45f6d05f Make a note that stopTrack needs to be called for a stopping track 2017-09-14 16:00:40 -07:00
Chris Robinson
1fe60dd8e2 Replace some shared_ptrs with pointers to deque entries 2017-09-14 16:00:30 -07:00
MiroslavR
1e585ac71a Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826) 2017-09-08 22:50:07 +02:00
Andrei Kortunov
a5b01fefec Allow to interrupt an attack, if attack button is held 2017-09-01 14:28:21 +04:00
scrawl
8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
2017-08-30 21:26:30 +00:00
scrawl
dc53573de4 Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
2017-08-29 23:11:23 +00:00
Andrei Kortunov
fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 2017-08-29 15:53:23 +04:00
Andrei Kortunov
7c80ddc9de Owned crosshair improvements (bug #2789) 2017-08-18 17:08:15 +04:00
Andrei Kortunov
bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 2017-08-16 20:30:47 +04:00
Andrei Kortunov
f84eb68b3d Confiscate an item when you try to sell it to its owner (bug #3944) 2017-08-14 11:31:17 +04:00
Julian
d7aa2a882d improve dialogue window performance 2017-07-26 18:58:27 +02:00
scrawl
a629d48df6 Update the facedObject after the camera is updated 2017-07-19 13:05:51 +02:00
Andrei Kortunov
54b4d93f79 Added a special function for GUI sounds playing 2017-07-10 15:48:00 +04:00
scrawl
80eb2ea35d Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
2017-06-12 23:32:35 +02:00
Bret Curtis
d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 2017-06-09 19:08:53 +02:00
Bret Curtis
07f75e1104 replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
Andrei Kortunov
3190f28710 Spell priority: make AI do not cast target spells under water 2017-06-09 10:23:46 +04:00
Allofich
60c67bc327 Run scripts for voiced dialogue
(Fixes #3787)
2017-04-21 10:39:11 +09:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
Allofich
6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
2017-02-12 19:51:19 +09:00
scrawl
066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
NeveHanter
e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
NeveHanter
8902bb5b13 Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 2016-12-20 12:38:51 +01:00
Leon Krieg
c7b4b2cdd7 Fixed multiple spelling mistakes 2016-12-14 16:39:33 +01:00
scrawl
16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
MiroslavR
5e46121046 Implement fleeing AI (Closes #1118) 2016-11-16 20:15:25 +01:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
Allofich
df03b32205 Coverity fixes 2016-10-05 23:32:26 +09:00
Allofich
f8270f6bd5 Consolidations and cleanup for multi-effect spells 2016-09-05 05:30:51 +09:00
Allofich
37f07f7435 Combine into one multi-effect magic projectile 2016-09-04 22:35:29 +09:00
Allofich
10842462c7 Send lists of models and sounds to launchMagicBolt 2016-09-04 17:42:27 +09:00
Allofich
a6216d883f Don't allow casting Water Walking in deep water 2016-08-31 04:37:50 +09:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
Allofich
4e54338ce0 Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
Austin Salgat
84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
2016-04-16 16:39:13 -05:00
scrawl
5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 2016-03-24 16:52:16 +01:00
scrawl
79eb2d20e0 Cleanup 2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7 Change default argument, fix GetDisposition 2016-03-18 00:38:02 +01:00
scrawl
bc5adfa4fe Merge pull request #913 2016-03-18 00:31:55 +01:00
scrawl
a0cc9de088 Make the creation of save file directories even more explicit 2016-03-14 00:00:11 +01:00
ae-g-i-s
c9791c5c1a Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves (fixes #3233) 2016-03-08 21:30:28 +01:00
ae-g-i-s
2f1c6c740c Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233)"
This reverts commit 000597236e.
2016-03-08 20:41:39 +01:00
ae-g-i-s
000597236e Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() (Fixes #3233) 2016-03-06 18:29:32 +01:00
scrawl
6df71f6250 Factor out safePlaceObject function 2016-02-29 17:19:22 +01:00
scrawl
11f00e3aa9 Rename safePlaceObject to placeObject 2016-02-29 17:05:18 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
scrawl
383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
2016-02-13 03:03:34 +01:00
scrawl
1cda2bf796 Preload sky & water from the main menu 2016-02-09 01:28:13 +01:00
scrawl
bd655c20fd Refactor local map updates
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.

Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
300379617e Accept a const CellStore in findInteriorPositionInWorldSpace 2016-02-05 01:19:45 +01:00
scrawl
41ebf62fb1 Accept a const CellStore in getNorthVector 2016-02-05 01:19:45 +01:00
scrawl
41c571d4f4 Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
	apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 2016-01-12 00:40:09 +01:00
scrawl
6546c05428 Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
scrawl
f315a4386f Accept an implicit reference in Journal (Fixes #3135) 2016-01-11 23:07:01 +01:00
scrawl
4f8f166f69 Fix GetPcInJail to work as in the original engine 2016-01-11 22:57:25 +01:00
scrawl
f052c05018 Move werewolf functions from World to MechanicsManager 2015-12-26 18:23:13 +01:00
scrawl
29d0f448b4 Add const version of World::getAnimation 2015-12-19 16:15:45 +01:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
604b5d24e9 Use a ConstPtr in SoundManager 2015-12-18 18:11:30 +01:00
scrawl
a0fb31e3b1 Accept a ConstPtr in getLOS 2015-12-18 18:03:47 +01:00
scrawl
029d467ea5 Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy 2015-12-18 18:00:18 +01:00
scrawl
388aed1748 Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 2015-12-18 17:56:48 +01:00
scrawl
c9ca5bc946 Accept a ConstPtr in placeObject 2015-12-18 17:42:59 +01:00
scrawl
6c505ca06f Accept a ConstPtr in getHitContact 2015-12-18 17:38:21 +01:00
scrawl
0796f49c17 Accept a ConstPtr in various physics getters 2015-12-18 17:36:14 +01:00
scrawl
553132cb51 Accept a ConstPtr in launchProjectile 2015-12-18 17:13:54 +01:00
scrawl
271fcb80c6 Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
Chris Robinson
808f701013 Use the actor's Head position for Say streams 2015-12-10 17:48:45 -08:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
Marc Zinnschlag
e0c9265148 Merge remote-tracking branch 'origin/master' 2015-12-03 15:56:24 +01:00
scrawl
86881bcf39 In first person mode, attach sound listener to the camera 2015-12-03 15:16:20 +01:00
Chris Robinson
1ce3e7f5b9 Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
2015-12-02 16:09:24 -08:00
Chris Robinson
816015d6e6 Avoid inheriting from Sound for sound types 2015-12-02 16:09:24 -08:00
Chris Robinson
5f8a09df97 Play player sounds (except footsteps) local to the listener 2015-11-27 02:01:18 -08:00
Chris Robinson
82f3651f81 Treat the sound offset as the offset in seconds 2015-11-27 02:01:17 -08:00
Chris Robinson
aac903484c Remove a really unnecessary method 2015-11-25 04:24:26 -08:00
Chris Robinson
73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
scrawl
3453353091 AiCombat distance check takes into account collision box (Fixes #1699) 2015-11-18 19:00:43 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
13c7235b6b Remove old FPS setting code 2015-11-07 00:13:13 +01:00
scrawl
c4b5a41ac3 Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 2015-09-17 03:41:15 +02:00
scrawl
fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 2015-09-07 22:09:08 +02:00
scrawl
d11952c48a Stop rendering when the window is minimized 2015-09-04 03:44:14 +02:00
slothlife
4fd00a75d5 Merge advanceTime and advanceTimeByFrame 2015-08-27 14:53:52 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
b583a2ec33 Make SetDelete a no-op for items in containers (Fixes #2864) 2015-08-17 00:06:26 +02:00
Arthur Moore
5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
scrawl
278a078e9d Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
Jiří Kuneš
4a6d806127 fixed comment, save settings to member variable, removed usless include, changed variable to const 2015-07-17 20:30:00 +02:00
Jiří Kuneš
e68b388d16 removed setCrosshairOwned from windowmanager 2015-07-17 19:13:45 +02:00
Jiří Kuneš
c019f8e23d use correct mechanics manager 2015-07-17 18:49:47 +02:00
Jiří Kuneš
66edae9b93 change collor of crosshair 2015-07-17 17:29:00 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
2a85a22dba Write savegame screenshot 2015-06-03 16:40:16 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
scrawl
c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
2015-05-28 03:50:49 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
scrawl
85345e663a Restore getHitContact 2015-05-22 04:36:33 +02:00
scrawl
8bcfac1ea3 Fix adjustPosition not always working correctly (Fixes #2563)
moveObject was returning an incorrect Ptr for cell movements.
2015-05-17 18:16:42 +02:00
scrawl
7a3bc69df7 Readded sound listener 2015-05-12 19:02:56 +02:00
scrawl
19988d5e45 Remove RefData::getHandle 2015-05-12 04:04:54 +02:00
scrawl
47758c11cd Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 2015-05-02 17:48:24 +02:00
scrawl
82c4d01b37 Add back resource handling workarounds to the gui code 2015-05-01 18:37:24 +02:00
scrawl
223e3a53f5 Move OEngine::Gui::Layout to MWGui 2015-05-01 02:22:51 +02:00
scrawl
7809caf9dc Dead code removal 2015-04-25 15:53:11 +02:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
d00c75d428 Remove more outdated TODO comments. 2015-03-12 00:37:28 +01:00
scrawl
48ea6286fd Book/scroll window refactoring 2015-03-11 20:33:55 +01:00
scrawl
37a6d7da76 WindowManager refactoring 2015-03-11 20:04:25 +01:00
dteviot
407cd50890 fixed warning C4099:
type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
2015-02-27 22:37:22 +01:00
scrawl
97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
1e4a845b6f Minor code cleanup 2015-02-27 22:19:08 +01:00
Marc Zinnschlag
4c5bba2947 Merge remote-tracking branch 'dteviot/SpellCastingFixes' 2015-02-17 16:44:14 +01:00
dteviot
8d7de7d1ec Telekinesis allows safe opening of traps (Fixes #1916)
When trap activated at beyond normal activation distance, assume telekinesis used and detonate trap at trapped object's location.
Also some minor code refactoring of spellcasting.
1. Corrected parameter passed to explodeSpell().
2. For loop now correctly does an early exit.
3. Removed duplicated tests.
2015-02-17 22:14:25 +13:00
scrawl
3ccf4642b4 Implement ToggleScripts 2015-02-10 20:25:57 +01:00
Marc Zinnschlag
e9d6e4f6df Merge remote-tracking branch 'ace/include-cleanup' 2015-02-09 18:03:28 +01:00