David Cernat
6041425122
[Server] Move Chat functions to new ChatFunctions class
2018-07-07 19:20:25 +03:00
David Cernat
6a3fbf4e98
[Server] Use consistent arguments for script functions that send packets
...
Previously, there was a confusing separation between script functions that had a "broadcast" argument and script functions that had a "toOthers" argument.
Those with broadcast sent the packet to all players on the server when broadcast was true. Those with toOthers sent the packet to all players other than the packet's attached player.
The former was based on the pattern of the original SendMessage() script function. The latter more closely resembled RakNet's own broadcast argument as seen here:
https://github.com/TES3MP/CrabNet/blob/master/include/raknet/RakPeer.h#L219
This commit makes it so all sending functions have a sendToOtherPlayers argument that is false by default and a sendToAttachedPlayer that is true by default. This should simultaneously allow sending to be more intuitive, while not breaking previous existing scripts to a significant degree.
Additionally, this commit also reduces some code repetition for all instances of packet-fetching in script functions.
2018-07-07 18:29:31 +03:00
David Cernat
7f0549fc4f
[Server] Remove hardcoded sync for VideoPlay and add OnVideoPlay event
2018-07-06 23:37:57 +03:00
Koncord
685a80887b
Remove Pawn support
2018-07-02 23:00:35 +08:00
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
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ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
2018-06-07 12:51:45 +03:00
David Cernat
bef36f77ca
[Server] Create WorldstateFunctions and move GameTime functions there
2018-05-15 20:58:09 +03:00
David Cernat
d4f7936a76
[Server] Rename WorldFunctions into ObjectFunctions
2018-05-13 04:11:05 +03:00
David Cernat
306252ecdc
[Server] Fix confusing script function names
2018-04-18 19:10:58 +03:00
David Cernat
311f770de7
[Server] Document script functions, part 4
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Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
76e7392a84
[Server] Create ShapeshiftFunctions and move relevant functions there
2018-04-18 10:45:39 +03:00
David Cernat
88ae0772cf
[Server] Initialize new processors and fix issues with RecordDynamic
2018-01-30 22:51:35 +02:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
David Cernat
50d5fffb7f
[General] Add and implement PlayerQuickKeys packet
2017-10-25 07:21:00 +03:00
David Cernat
9d05063af4
[General] Add server script functions for banning & unbanning IPs
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Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
David Cernat
43a3daf0aa
[General] Add & implement PlayerShapeshift packet for werewolf states
2017-07-15 09:02:19 +03:00
David Cernat
3280f0c5ee
[General] Implement PlayerJail packet
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Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
Koncord
9cc07f100c
[Server] Add OnObjectState callback
2017-07-11 02:21:19 +08:00
Koncord
940ae5c2fb
[Server] Implement GetIP API function
2017-07-04 15:57:16 +08:00
Koncord
5292914325
[Server] Simplify native CallPublic & CreateTimerEx
2017-06-30 17:59:50 +08:00
David Cernat
813a3c89c4
[General] Implement PlayerBook packet to track skill books read
2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2
[General] Implement resurrection at nearest shrine or temple
2017-06-27 01:01:45 +03:00
David Cernat
48c63dbce9
[General] Fix ObjectLock packets by making hasCellData true for them
2017-06-22 05:49:44 +03:00
David Cernat
4ad87faac1
[Server] Create new Settings category for script functions
2017-06-20 07:24:15 +03:00
Koncord
3803535bd5
[General] Implement CleanChat()
2017-06-12 08:01:47 +08:00
David Cernat
5b23da8e1c
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
2017-06-10 12:01:37 +03:00
Koncord
cef58fa164
[Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER
2017-06-06 16:35:05 +08:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
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Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
David Cernat
f47a10dd4a
[Server] Add script callback and getter functions for ActorEquipment
2017-05-26 22:54:51 +03:00
David Cernat
dbdb11b5f0
[Server] Add script functions for dialogue
2017-05-24 23:22:43 +03:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
David Cernat
a2e2ca7cab
[Server] Add script functions for factions
2017-05-18 20:56:50 +03:00
David Cernat
90c594b726
[Server] Make names for Player script callbacks shorter
2017-05-16 20:52:09 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
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Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
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Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
Koncord
a4a77ddeff
[Server] Add SetRuleString and SetRuleValue to script API
2017-05-07 02:17:15 +08:00
Koncord
32284787de
[Server] Add OnServerPostInit callback
2017-05-07 01:42:01 +08:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
Koncord
b223d0fa1e
[Server] Register new callback
2017-05-02 20:21:08 +08:00
David Cernat
62d93a09c1
[Server] Add new script callbacks for cells, remove a couple of others
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OnPlayerCellState and OnActorStatsDynamic are now removed as callbacks.
The old OnCellUnload is now renamed into OnCellDeletion.
OnCellLoad and a new OnCellUnload relating to a specific player's load/unload are added.
2017-05-01 02:36:13 +03:00
David Cernat
b62969d3cf
[Server] Add OnCellUnload script callback
2017-04-30 03:32:04 +03:00
David Cernat
3d6b21942c
[Server] Add OnActorStatsDynamic script callback
2017-04-29 00:32:23 +03:00
David Cernat
9a89284bca
[Server] Add OnActorCellChange script callback
2017-04-25 23:31:37 +03:00
David Cernat
7b07d6651f
[General] Add and use PlayerBounty packet and matching script functions
2017-04-25 21:24:39 +03:00
David Cernat
174f316787
[General] Rename PacketActorFrame into PacketActorTest
2017-04-10 08:37:18 +03:00
David Cernat
1b714fbfa7
[Server] Make script functions more consistent
2017-04-09 12:28:38 +03:00
David Cernat
a24ef3a25e
[Server] Create ActorFunctions placeholder
2017-04-09 12:24:33 +03:00
David Cernat
8c2469bf6d
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
2017-04-05 04:06:45 +03:00