scrawl
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dd5ebe225b
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Merge pull request #1580
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2018-01-11 01:54:28 +00:00 |
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scrawl
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bba9a8dd91
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Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
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2018-01-11 01:49:35 +00:00 |
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Miloslav Číž
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3b741dc4b7
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Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285 .
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2018-01-01 13:28:14 +01:00 |
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AnyOldName3
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8d4b32166c
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Remove outdated comments
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2017-12-27 02:35:25 +00:00 |
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AnyOldName3
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c3e0398d1c
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Add settings
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2017-12-27 02:32:17 +00:00 |
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AnyOldName3
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f56a117bde
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-12-26 23:52:25 +00:00 |
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AnyOldName3
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4de3a361fb
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Make shadow maps only cover regions where shadow receivers might be.
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2017-12-26 23:18:50 +00:00 |
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scrawl
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b8c25e6bff
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Use the correct priority of animation sources in getStartTime (Fixes #4263)
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2017-12-21 14:49:09 +00:00 |
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AnyOldName3
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b08938485f
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Make suspending viewer threads the responsibility of the caller, not the shader manager.
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2017-12-17 23:55:19 +00:00 |
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AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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617473c7da
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Force near plane out further for LiSpSM projection
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2017-12-12 18:06:20 +00:00 |
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Miloslav Číž
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ee40b41285
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Add slider for refraction size in settings window
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2017-12-09 14:03:56 +01:00 |
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Miloslav Číž
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b69c16e682
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Add setting option to scale water refractions
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2017-12-06 20:39:09 +01:00 |
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Miloslav Číž
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37aa761283
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Change spherical screenshot filtering to nearest
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2017-12-01 21:47:26 +01:00 |
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AnyOldName3
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4612597877
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Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.
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2017-11-22 20:54:39 +00:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
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0f6f097cf2
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-17 18:24:08 +00:00 |
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Miloslav Číž
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df61a30259
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preincrement
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2017-11-16 23:20:24 +01:00 |
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Miloslav Číž
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ddbf6c162f
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use linear filtering for the cubemap
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2017-11-16 22:43:41 +01:00 |
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Miloslav Číž
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fc507c66f7
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remove no longer needed stuff
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2017-11-16 22:17:00 +01:00 |
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Miloslav Číž
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3ae5310567
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use loading screen to freeze the screen
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2017-11-16 22:08:33 +01:00 |
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Miloslav Číž
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2b5f147545
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allow non-power-of-2 sized cubemaps
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2017-11-16 20:06:34 +01:00 |
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Miloslav Číž
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bccff768ff
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select closest power of 2 resolution for the cubemap
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2017-11-16 13:41:09 +01:00 |
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Miloslav Číž
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56c74fb96f
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add scene switch node
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2017-11-16 12:46:46 +01:00 |
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Miloslav Číž
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1a4f351e3d
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move camera freeze code
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2017-11-16 12:17:52 +01:00 |
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Miloslav Číž
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af38d3a47d
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get rid of sphericalscreenshot class
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2017-11-15 17:01:16 +01:00 |
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Miloslav Číž
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226fb9c26b
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render cubemaps in OGL coordinates
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2017-11-15 16:07:01 +01:00 |
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Miloslav Číž
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1c3d45f641
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dirty 360 screenshot GPU setup
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2017-11-15 15:20:59 +01:00 |
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Miloslav Číž
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823218bb61
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freeze screen during screenshot taking
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2017-11-14 18:23:12 +01:00 |
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Miloslav Číž
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511a5686da
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planet mapping adjustment
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2017-11-11 15:10:54 +01:00 |
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Miloslav Číž
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4fc532d873
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reference screenshot settings only from one place
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2017-11-11 14:32:28 +01:00 |
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Miloslav Číž
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d71d984cfa
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more unused stuff cleanup
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2017-11-11 14:14:24 +01:00 |
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Miloslav Číž
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525f8b4d8e
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get rid of special key for 360 screenshot
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2017-11-11 13:51:42 +01:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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Miloslav Číž
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1f49612ca3
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enable water effects for 360 screenshots
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2017-11-10 19:18:16 +01:00 |
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Miloslav Číž
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319ed2f9b8
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disable 360 screenshots in vanity/preview mode
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2017-11-10 15:23:44 +01:00 |
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Miloslav Číž
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497b33e403
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small corrections
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2017-11-10 14:28:09 +01:00 |
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Miloslav Číž
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9ab3a0c44b
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set cubemap width differently
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2017-11-10 11:16:25 +01:00 |
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Miloslav Číž
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5baff05bac
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add cubemap mapping
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2017-11-10 10:50:28 +01:00 |
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Miloslav Číž
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5a07d135ae
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add settings for cubemap size
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2017-11-10 10:34:46 +01:00 |
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Miloslav Číž
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1b184d8716
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correct player mask
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2017-11-09 23:09:13 +01:00 |
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Miloslav Číž
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e54c0a90fa
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fix mirrored spherical screenshots
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2017-11-09 21:14:02 +01:00 |
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Miloslav Číž
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d763e9fe46
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add settings for spherical screenshots
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2017-11-09 20:25:29 +01:00 |
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Miloslav Číž
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8f32114025
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segfault fix
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2017-11-09 18:26:27 +01:00 |
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Miloslav Číž
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d4fd08a63f
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save 360 screenshots in the configured directory
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2017-11-09 16:49:46 +01:00 |
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Miloslav Číž
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f60840754f
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disable water effects for spherical screenshots
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2017-11-09 14:44:42 +01:00 |
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AnyOldName3
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548c42b5fd
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Disable over-zealous shadows in the character preview.
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2017-11-08 13:38:30 +00:00 |
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AnyOldName3
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64d5d0fd66
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Prevent the local map from being considered to be shadowed.
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2017-11-08 13:30:13 +00:00 |
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Miloslav Číž
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5698d70806
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small planet mapping
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2017-11-08 12:58:27 +01:00 |
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Miloslav Číž
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5f36518181
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spherical mapping
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2017-11-08 09:15:45 +01:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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2e7951c83f
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Remove unused mask
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2017-11-08 01:28:10 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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AnyOldName3
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c3616ca78b
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Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
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2017-11-08 00:35:54 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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Miloslav Číž
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4761a3d98b
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dirty cylindrical projection
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2017-11-07 22:13:05 +01:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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Miloslav Číž
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3be9e2ee95
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make spherical screenshot class
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2017-11-07 19:47:36 +01:00 |
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AnyOldName3
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3106159721
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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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2017-11-07 16:40:32 +00:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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Miloslav Číž
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5afe02505b
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hide player in first person 360 screenshot
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2017-11-07 16:12:31 +01:00 |
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Miloslav Číž
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ce55d7c2f5
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basic cubemap rendering
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2017-11-07 15:02:01 +01:00 |
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Miloslav Číž
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7feba7e498
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basic setup for 360 screenshots
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2017-11-07 13:07:11 +01:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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7a03ad6558
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Switch to a tidier way of disabling the correct texture unit
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2017-11-05 14:46:03 +00:00 |
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AnyOldName3
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26fe47b9a2
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-05 14:39:41 +00:00 |
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AnyOldName3
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3f63ebce77
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Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
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2017-11-05 14:37:36 +00:00 |
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AnyOldName3
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d0587a3ad5
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Clean up the debug hud now it's working.
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2017-11-03 14:33:06 +00:00 |
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AnyOldName3
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b0c0c88201
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Merge branch 'osgshadow-test-vdsm' into osgshadow-test-vdsm-sky-method-two
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2017-11-03 00:44:47 +00:00 |
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AnyOldName3
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ce0e937e8d
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Attempt to force the sky to not accept the default shadow shader or shadow texture.
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2017-11-01 18:22:59 +00:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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scrawl
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8141ee47d5
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Fix shader compile error
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2017-10-31 20:22:14 +01:00 |
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scrawl
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d0866d1b3c
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Revert change to node mask that appears to not serve any purpose
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2017-10-31 20:21:54 +01:00 |
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AnyOldName3
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ab669a434e
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Update the shadow frustrum bounds properly
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2017-10-30 19:54:54 +00:00 |
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AnyOldName3
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ef8a7d1cb9
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-26 23:40:05 +01:00 |
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AnyOldName3
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cf54b4a130
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Prevent debug HUD geometry from being culled erroneously.
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2017-10-26 20:38:36 +01:00 |
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Miloslav Číž
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3731e20228
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fix rain ripple regression
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2017-10-24 14:12:41 +02:00 |
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AnyOldName3
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2a90dff388
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-10-19 15:06:49 +01:00 |
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Miloslav Číž
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a7cad65aab
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fix water shader switching bug
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2017-10-17 10:00:01 +02:00 |
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Miloslav Číž
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8a1e0e74fd
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update uniform from one place
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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797e407269
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make snow create water ripples
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2017-10-17 09:59:53 +02:00 |
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Miloslav Číž
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da47653625
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move rain intensity uniform to water node
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2017-10-17 09:59:45 +02:00 |
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Miloslav Číž
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af6eeddbe5
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use operator instead of drawcallback
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2017-10-15 00:04:14 +02:00 |
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Miloslav Číž
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65977b910e
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wrap weather around in all directions
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2017-10-14 21:42:27 +02:00 |
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Miloslav Číž
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380a5799dd
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use bbox as wrap range & apply to all particle systems
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2017-10-14 21:42:19 +02:00 |
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Miloslav Číž
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38bfa64100
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transform weather particles to world space
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2017-10-14 21:42:11 +02:00 |
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Miloslav Číž
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8114126a62
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make use of renderinfo
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2017-10-14 21:41:59 +02:00 |
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Miloslav Číž
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33a1459b11
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search for particle system by class name
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2017-10-14 21:41:47 +02:00 |
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Miloslav Číž
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b95c9ba483
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rain independent from camera plus wrap-around
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2017-10-14 21:40:28 +02:00 |
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AnyOldName3
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737563875a
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Remove superfluous - sign and switch to other debug shader
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2017-10-14 01:13:45 +01:00 |
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AnyOldName3
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be50ed7387
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Use a test image guaranteed to exist.
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2017-10-13 18:27:32 +01:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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0568c93b39
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Add specific shadow source files to MWRender
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2017-10-03 03:40:23 +01:00 |
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AnyOldName3
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ba1e2cab2f
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Merge remote-tracking branch 'upstream/master' into osgshadow-test
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2017-10-03 03:00:15 +01:00 |
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Miloslav Číž
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4999c667b6
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fix rain ripple bug
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2017-09-29 19:56:16 +02:00 |
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Miloslav Číž
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8416feaf5b
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link rain water ripple effect to actual rain
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2017-09-28 19:04:31 +02:00 |
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Miloslav Číž
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cde2c13900
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make water depth independent of view frustum
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2017-09-26 14:14:28 +02:00 |
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Miloslav Číž
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8df79625e8
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fix water shader
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2017-09-22 10:53:02 +02:00 |
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Miloslav Číž
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16d9773c6c
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fix water shader artifacts at shores
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2017-09-21 22:25:36 +02:00 |
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