scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scrawl
9a26cf22e6
Implement toggleMenus
2014-06-20 18:51:00 +02:00
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
2014-06-19 04:53:25 +02:00
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
2014-06-18 16:57:53 +02:00
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
2014-06-17 04:05:27 +02:00
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
2014-06-10 15:42:50 +02:00
scrawl
996e49c534
Change CharacterManager to use list instead of vector
...
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
2014-06-02 20:24:35 +02:00
scrawl
865486604f
Make trade disposition changes temporary again, as in vanilla
2014-05-31 13:57:07 +02:00
Marc Zinnschlag
2f56b11530
Merge remote-tracking branch 'digmaster/master'
2014-05-29 18:57:16 +02:00
scrawl
e266c39c5d
Implement modFactionReaction instruction ( Closes #1347 )
2014-05-27 14:54:29 +02:00
Digmaster
ee7b5fa5c2
Fixed crash when Esc-ing out of Save "are you sure" dialog.
2014-05-27 04:38:13 -04:00
Digmaster
e0356cf89d
Added support to close modal windows with Esc
2014-05-27 03:00:31 -04:00
Digmaster
e3e51324a4
Esc button exits all non-modal GUI windows
2014-05-26 23:13:37 -04:00
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
...
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
2014-05-18 06:52:15 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
Marc Zinnschlag
f6a876bc3d
added actor ID
2014-04-29 15:27:49 +02:00
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
2014-04-29 10:03:29 +02:00
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
2014-04-28 20:57:45 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
mrcheko
6a3dddfb9a
merge master
2014-04-27 13:49:31 +04:00
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
...
This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
Marc Zinnschlag
c63d6437c0
Merge remote-tracking branch 'jeffreyhaines/master'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
2014-04-25 15:29:23 +02:00
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
...
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
2014-04-24 22:47:45 -04:00
Jeffrey Haines
42b879a9a5
Reworked the accusation of actors
2014-04-24 22:41:05 -04:00
Jeffrey Haines
c3e08916da
Sneak: Added support for state checking
...
I need advice one what I should do in order to pass mActors over to the
player. Particularly line 139 in player.cpp
2014-04-24 20:40:17 -04:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
mrcheko
f811abb752
pathgrid shortcutting extended
2014-04-20 20:35:07 +04:00
Jeffrey Haines
58b135a2be
Crime is now checked every frame call
2014-04-03 00:50:09 -04:00
Jeffrey Haines
50dac98a2b
Feature 1154 & 73: Crime and NPC reactions
2014-04-01 20:24:25 -04:00
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
...
This rolls back to commit 6b28c06b2c
.
2014-03-29 22:26:53 -04:00
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
...
Partially implemented
2014-03-29 21:23:34 -04:00
scrawl
f2cd37edd0
Play company logo movie
2014-03-27 19:51:48 +01:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
793649c854
ToggleAI: Report current status on toggle
2014-03-26 19:55:52 +01:00
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
2014-03-13 13:19:32 +01:00
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
2014-03-09 03:34:49 +01:00
scrawl
12de0afb03
Feature #50 : Spawn projectiles
...
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
2014-03-08 01:31:27 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
2014-02-16 12:54:27 +01:00
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
2014-02-11 18:26:57 +01:00
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
2014-02-01 18:42:01 +01:00
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
Marc Zinnschlag
fd5486864a
Merge remote-tracking branch 'gus/AIFix2'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2014-01-28 12:33:31 +01:00
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
2014-01-27 13:27:42 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00
gus
707e579dfe
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
...
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
2014-01-24 19:16:50 +01:00
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
...
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
2014-01-21 14:13:13 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
2014-01-20 12:05:13 +01:00
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
2014-01-19 14:33:41 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
2014-01-16 12:03:23 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
scrawl
95651857f3
Fix code duplication
2014-01-14 02:52:34 +01:00
scrawl
0d0005c433
Fix fatigue not restoring when waiting
2014-01-14 02:20:13 +01:00
gus
dd870e35db
get all actors following a given actor
2014-01-12 14:02:15 +01:00
scrawl
a2ba0dde31
Implemented GoToJail
2014-01-11 06:47:58 +01:00
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
2014-01-11 03:33:17 +01:00
scrawl
bf6d302fba
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
scrawl
d01f89b153
Rewrite some awful code
2014-01-11 00:24:21 +01:00
scrawl
3bf36515d5
Implement Trespassing crime
2014-01-10 21:26:24 +01:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
2014-01-09 00:40:25 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
2014-01-08 17:19:43 +01:00
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
2014-01-08 01:46:42 +01:00
scrawl
728365b48d
Remove an unused hook
2014-01-07 21:07:02 +01:00
scrawl
3c0080d2c1
Implement theft detection
2014-01-07 19:58:17 +01:00
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
2014-01-07 00:51:09 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
2014-01-03 01:59:15 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
2014-01-01 02:22:11 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00