Jason Hooks
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c8cca06b40
|
unlocking change and stop change
|
13 years ago |
Jason Hooks
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baa3f51886
|
Trying to fix errors
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13 years ago |
Jason Hooks
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8c3127367a
|
Npc Optimization
|
13 years ago |
Jason Hooks
|
cef2f5e927
|
Trying to get code to conform with older c++
|
13 years ago |
Jason Hooks
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d855bb4fc6
|
physics reenabled
|
13 years ago |
Jason Hooks
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c399f4f210
|
Fixing a few things
|
13 years ago |
Jason Hooks
|
1a90f4241b
|
Npc Animation Working
|
13 years ago |
Jason Hooks
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a6b88b48ec
|
A different way
|
13 years ago |
Jason Hooks
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653d999ac4
|
Animation creatures
|
13 years ago |
Jason Hooks
|
88c427543b
|
Deleting animations; Empty Functions/Planning
|
13 years ago |
Jason Hooks
|
7eee54bcd7
|
More physics and managing of Animation objects
|
13 years ago |
Jason Hooks
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1b835d6702
|
Cell changing fixes
|
13 years ago |
Jason Hooks
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7cf3fc8991
|
handleAnimationTransforms
|
13 years ago |
Jason Hooks
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6d10c76b06
|
Unique Identifiers for Creatures and NPC Free Parts
|
13 years ago |
Jason Hooks
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93a4060346
|
Switching handleShapes to use sets instead of maps
|
13 years ago |
Jason Hooks
|
d51dfebde1
|
NPCs fully rendered
|
13 years ago |
Jason Hooks
|
47112ad7f9
|
Changing a lot of things
|
13 years ago |
Jason Hooks
|
509009e5c1
|
Putting the actors in a list
|
13 years ago |
Jason Hooks
|
0902a3db89
|
Filled out NpcAnimation and CreatureAnimation classes
|
13 years ago |
Jason Hooks
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39338f4be1
|
NPC bounded parts
|
13 years ago |
Jason Hooks
|
5c48d8fc1e
|
more stuff
|
13 years ago |
Jason Hooks
|
ee98a2af1a
|
Empty npcs
|
13 years ago |
Jason Hooks
|
835c3f2603
|
Working towards npc rendering
|
13 years ago |
Jason Hooks
|
7bd911b401
|
Problems with handles
|
13 years ago |
Jason Hooks
|
16ff2a7a1b
|
Changing to Actors;NPCAnimation;CreatureAnimation
|
13 years ago |
Jason Hooks
|
e8ec9093f8
|
More NIFLoader code
|
13 years ago |
Jason Hooks
|
828a3904a5
|
BSAArchive done and some change to NIFLoader
|
13 years ago |
Jason Hooks
|
0d3338f867
|
Some naming changes
|
13 years ago |
Marc Zinnschlag
|
0f4adc39b3
|
added animation-related script instructions
|
13 years ago |
Marc Zinnschlag
|
51d5c7cd59
|
Merge remote branch 'jhooks/mwrender' into mwrender
Conflicts:
apps/openmw/engine.cpp
- fixed code that did not compile
- removed tons of tabs
- more clean up
|
13 years ago |
Jason Hooks
|
7385948056
|
Yet another crash fix
|
13 years ago |
Jason Hooks
|
d8367f4968
|
Activation fix
|
13 years ago |
Jason Hooks
|
7319f7a8c6
|
Many bugs fixed related to changing cells
|
13 years ago |
Jason Hooks
|
15fcdc8b72
|
Physics working
|
13 years ago |
Jason Hooks
|
b3e1044699
|
Exterior cells
|
13 years ago |
Jason Hooks
|
4dc59dfbdd
|
Scenenode flip
|
13 years ago |
Jason Hooks
|
a0947cd432
|
Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
|
13 years ago |
Jason Hooks
|
9b94074472
|
addObject
|
13 years ago |
Jason Hooks
|
58f103a75c
|
Adding new insertCellRefList;Collection switched to a set
|
13 years ago |
Jason Hooks
|
bc06d13d30
|
Removing backups
|
13 years ago |
Jason Hooks
|
dd46694059
|
Changing a lot of things in scene and world
|
13 years ago |
Jason Hooks
|
db57f0a1a5
|
more corrections
|
13 years ago |
Jason Hooks
|
bc58ef28cd
|
Made corrections
|
13 years ago |
Marc Zinnschlag
|
fcb689fd82
|
Merge remote branch 'yacoby/master'
|
13 years ago |
Jason Hooks
|
0b3bb2719f
|
Fixing some errors
|
13 years ago |
Jason Hooks
|
c7dadec840
|
Updating the rest of mwclass
|
13 years ago |
Jason Hooks
|
62d8d1add2
|
more recommended changes
|
13 years ago |
Jacob Essex
|
746c3dc297
|
Added some minor documentation
|
13 years ago |
Jason Hooks
|
f4e7bd6dfd
|
Made some recommended changes
|
13 years ago |
Marc Zinnschlag
|
7a1799d529
|
submodule update
|
13 years ago |