David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
2017-01-06 02:58:24 +09:00
Assumeru
1a073ca642
Fix teleportation being unreachable
2017-01-03 22:02:23 +01:00
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
2017-01-02 17:35:50 +09:00
scrawl
80c008906b
Fix texture coordinates
2017-01-02 04:50:33 +01:00
scrawl
48a23d61b2
Mask out water in global map overlay
2017-01-02 04:01:04 +01:00
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
2017-01-01 20:44:41 +01:00
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2017-01-01 19:13:32 +01:00
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
2016-12-31 10:57:06 +01:00
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2016-12-30 23:59:30 +02:00
Koncord
b9c3849cc7
Change keycode to scancode
2016-12-30 02:33:44 +08:00
Koncord
7595b33461
Implement spellbook
2016-12-29 21:19:57 +08:00
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
2016-12-29 08:37:59 +01:00
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
2016-12-29 01:03:13 +01:00
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
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Add OpenMW changes up to 27 Dec
2016-12-27 03:49:52 +02:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
2016-12-26 22:42:46 +09:00
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
2016-12-26 22:42:45 +09:00
Allofich
5a6ea4e84e
Cleanup
2016-12-26 22:42:44 +09:00
Allofich
e10c4d8814
Stop combat between AI when canFight is false
2016-12-26 22:42:42 +09:00
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
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Add OpenMW changes up to 26 Dec
2016-12-26 01:09:20 +02:00
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
2016-12-26 02:14:01 +09:00
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
2016-12-26 02:13:54 +09:00
logzero
a5360483bb
Back off slightly when we are touching something.
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This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
2016-12-25 15:34:43 +01:00
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00
logzero
ab1724d3db
Compare new velocity to the original velocity.
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Using old velocity seems awkward,
probably a copypaste/refactoring bug.
2016-12-24 12:38:23 +01:00
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
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The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
2016-12-24 12:29:09 +01:00
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
2016-12-23 21:27:29 +01:00
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
2016-12-23 19:03:59 +01:00
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
2016-12-22 20:48:58 +01:00
scrawl
cf496287f7
Silence static analysis warnings
2016-12-22 14:43:54 +01:00
logzero
50fd913058
Refactor stepMove function into a Stepper object
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to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
2016-12-21 19:02:42 +01:00
logzero
4f6e65e481
Apply sliding upward check to new velocity.
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This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
2016-12-21 19:02:42 +01:00
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
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This can save 1 to 3 convex casts per iteration.
2016-12-21 19:02:41 +01:00
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
2016-12-21 19:02:41 +01:00
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
Koncord
6e6237541a
Fix "comparison between signed and unsigned integer expressions"
2016-12-21 16:13:39 +08:00
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
2016-12-20 21:23:55 +01:00
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
David Cernat
bf0a96d552
Merge pull request #114 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
2016-12-20 05:21:24 +02:00
Koncord
11be8ed005
Rename copyOldLog to renameOldLog
2016-12-18 12:48:23 +08:00
Koncord
e44ebca0aa
Keep old client logs
2016-12-18 12:45:03 +08:00
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
2016-12-17 23:21:33 +01:00
David Cernat
973db7c78a
Merge pull request #113 from OpenMW/master
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Add OpenMW commits up to 17 Dec
2016-12-17 23:27:09 +02:00
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00