Mads Buvik Sandvei
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14977f79e2
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Merge fixes
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2020-07-22 20:01:56 +02:00 |
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Mads Buvik Sandvei
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b5675b7525
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Configuration option for oculus prediction time workaround
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2020-07-21 14:36:11 +02:00 |
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Mads Buvik Sandvei
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5e729a0e82
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Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running.
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2020-07-21 12:28:39 +02:00 |
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Mads Buvik Sandvei
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e0b51af395
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Sharing shadow maps across eyes.
Does not yet expand frustum.
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2020-07-20 13:03:48 +00:00 |
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Mads Buvik Sandvei
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f451bf2a35
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typo
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2020-07-15 23:25:22 +02:00 |
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Mads Buvik Sandvei
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47b7837d7c
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Make use of the layer depth extension
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2020-07-15 23:17:16 +02:00 |
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Mads Buvik Sandvei
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461258cb4b
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Reverted renaming of video player's gui layer
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2020-06-28 13:01:58 +02:00 |
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Mads Buvik Sandvei
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e53d9e28f3
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fix gui mode recenter
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2020-06-28 12:16:29 +02:00 |
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Mads Buvik Sandvei
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45656f1d06
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Comments etc
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2020-06-28 11:33:01 +02:00 |
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Mads Buvik Sandvei
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91de6392ca
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More refactoring / cleanup. Code policies.
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2020-06-26 23:02:48 +02:00 |
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Mads Buvik Sandvei
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60ffaea195
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Pointer mode verbiage.
protected member variables for vranimation
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2020-06-25 23:20:38 +02:00 |
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Mads Buvik Sandvei
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d405bcc910
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Obsolete struct
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2020-06-25 22:55:31 +02:00 |
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Mads Buvik Sandvei
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e3c460ae35
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Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures.
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2020-06-24 22:22:09 +02:00 |
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Mads Buvik Sandvei
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df45ee1690
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More refactoring/cleanup
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2020-06-24 21:26:11 +02:00 |
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Mads Buvik Sandvei
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1cf97fd7ad
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lots of refactoring and some commenting
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2020-06-21 23:40:07 +02:00 |
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Mads Buvik Sandvei
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22a7882acb
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Navigate main menu using oculus touch
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2020-06-13 15:19:06 +02:00 |
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Mads Buvik Sandvei
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8ba341172d
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Recenter view upon cell change.
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2020-06-09 18:16:46 +02:00 |
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Mads Buvik Sandvei
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7f3930c312
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Override bow animations to give all races consistent aim
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2020-06-08 23:54:24 +02:00 |
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Mads Buvik Sandvei
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9bd676f5be
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Some bugfixes, more experimenting with timing of frame sync calls.
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2020-06-07 20:02:03 +02:00 |
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Mads Buvik Sandvei
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f25c3af9cb
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More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why.
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2020-06-03 19:46:20 +02:00 |
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Mads Buvik Sandvei
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31336aba79
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Some refactoring of openxrswapchain
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2020-06-02 22:16:42 +02:00 |
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Mads Buvik Sandvei
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8f38f0536c
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Separate GLRC for OpenXR to ensure uncontested access.
Safety check on predictions to police that they are made only once per frame.
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2020-06-02 21:46:22 +02:00 |
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Mads Buvik Sandvei
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9ad910a8e7
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Comparison operator for Pose, View, and co.
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2020-06-02 21:45:18 +02:00 |
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Mads Buvik Sandvei
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4361f4191d
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Predictions were off due to count of frames in flight off by 1.
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2020-05-31 13:19:26 +02:00 |
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Mads Buvik Sandvei
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b65c1f582a
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Recenter action
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2020-05-31 12:15:31 +02:00 |
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Mads Buvik Sandvei
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930ee48da6
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Player rotation no longer FPS dependent
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2020-05-31 12:10:52 +02:00 |
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Mads Buvik Sandvei
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64d586929c
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Fixed false staticness of VRGUILayer by editing camera ortography rather than texture coordinates.
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2020-05-31 11:57:08 +02:00 |
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Mads Buvik Sandvei
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ee25d7be38
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Prediction fix
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2020-05-24 18:20:57 +02:00 |
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Mads Buvik Sandvei
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480ce82217
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Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
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2020-05-24 18:00:42 +02:00 |
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Mads Buvik Sandvei
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3e3ed7ecee
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STATIC data variance and asynchronous xrwaitframe.
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2020-05-21 19:52:21 +02:00 |
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Mads Buvik Sandvei
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288530510d
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Some cleanup. Fixed problems arising from latest merge (refactoring).
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2020-05-21 01:01:15 +02:00 |
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Mads Buvik Sandvei
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5fba3b17e7
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Changed logic for updating GUI tracking
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2020-05-17 23:17:30 +02:00 |
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Mads Buvik Sandvei
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6474d703ae
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GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
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2020-05-17 16:25:51 +02:00 |
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Mads Buvik Sandvei
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cad6468518
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Rewrote action system to be more flexible. Makes writing rebindable actions easier, and lets me disambiguate press vs long-press actions on the same key.
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2020-05-15 00:53:49 +02:00 |
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Mads Buvik Sandvei
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6f9c405afd
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Tentatively completed VR GUI
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2020-05-12 22:13:01 +02:00 |
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Mads Buvik Sandvei
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57e48cfc03
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Separate rendering of window menus. It's still awkward. Needs polishing.
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2020-05-01 21:37:01 +02:00 |
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Mads Buvik Sandvei
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eab8326841
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Vismasked moved to SceneUtil in merge, fixed references.
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2020-03-30 02:04:27 +02:00 |
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Mads Buvik Sandvei
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6296f9f124
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change gui render order based on vr vs non-vr
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2020-03-30 01:25:23 +02:00 |
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Mads Buvik Sandvei
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47ce69899d
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Fixed slash vs. chop
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2020-03-28 16:35:49 +01:00 |
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Mads Buvik Sandvei
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d658065fe7
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Show full player body when knocked out or dead
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2020-03-28 16:30:56 +01:00 |
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Mads Buvik Sandvei
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68c75f66eb
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Improvements on combat
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2020-03-23 23:32:47 +01:00 |
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Mads Buvik Sandvei
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893b75d767
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Realistic combat, first draft
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2020-03-15 15:31:38 +01:00 |
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Mads Buvik Sandvei
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31f5b76394
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Drop items at location
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2020-03-10 22:39:11 +01:00 |
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Mads Buvik Sandvei
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08c08646cd
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Fix activating objects the player is pointing at
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2020-03-08 18:54:50 +01:00 |
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Mads Buvik Sandvei
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e573a260cb
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Rudimentary menu interactions
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2020-03-08 14:14:24 +01:00 |
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Mads Buvik Sandvei
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2ae7255fac
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Pointing beam to visualize what the player is pointing at
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2020-03-08 00:44:39 +01:00 |
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Mads Buvik Sandvei
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f883951629
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Mipmap for GUI RTT texture
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2020-03-05 20:35:53 +01:00 |
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Mads Buvik Sandvei
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5b24c5f3ce
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Render menu to quad
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2020-03-05 00:04:23 +01:00 |
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Mads Buvik Sandvei
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f25be2a44a
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RTT camera
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2020-03-01 23:05:38 +01:00 |
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Mads Buvik Sandvei
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de2354abda
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Menu quad gets rendered, but not the menu
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2020-03-01 12:54:32 +01:00 |
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