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32 commits

Author SHA1 Message Date
Thoronador
1b8c975d5b minor performance improvements in apps/openmw
Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.

For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
Marc Zinnschlag
367919200f moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc started making CellStore into a proper class; encapsulated mCell member 2014-02-21 11:35:46 +01:00
Marc Zinnschlag
e818d43bc3 removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
scrawl
cc9b72b9b1 Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
Chris Robinson
923d0d6eb4 Fix up some header includes 2013-02-06 21:47:09 -08:00
greye
932a9dc6f9 applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
greye
2fa4ac177a initial resolving 2012-10-01 00:23:49 +04:00
scrawl
044ab3d2b6 fix error in framelistener with tcg enabled 2012-09-28 17:02:18 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
2012-04-02 12:04:47 +02:00
Nikolay Kasyanov
30d6c880ff Feature #37 (In Progress) Render Path Grid
tuned sized a bit
2012-04-01 17:51:37 +04:00
Nikolay Kasyanov
cab412c225 Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
2012-04-01 17:27:18 +04:00
Nikolay Kasyanov
5e829362cb Feature #37 (In Progress) Render Path Grid
more similar to vanilla path grid rendering
2012-03-31 16:22:55 +04:00
Nikolay Kasyanov
006e1cde85 some updates after terrain merge 2012-03-31 14:56:54 +04:00
Nikolay Kasyanov
523648dbb1 Merge branch 'master' into pgrd-rendering
Conflicts:
	apps/openmw/mwrender/debugging.cpp
2012-03-31 14:56:18 +04:00
scrawl
a4576f043d fixed the physics debug rendering now activates/deactivates properly 2012-03-30 16:02:41 +02:00
Nikolay Kasyanov
a8e25bc32c Feature #37 (In Progress) Render Path Grid
improved path grid point mesh (closer to vanilla MW)
2012-03-14 15:03:04 +04:00
Nikolay Kasyanov
3a705baa29 Feature #37 (In Progress) Render Path Grid
added simple pathgrid edges
2012-03-14 03:06:56 +04:00
Nikolay Kasyanov
f292a5a7ca Feature #37 (In Progress) Render Path Grid
now using mwRoot instead of ogre's root, so no more messing with coordinates.
2012-03-12 02:37:07 +04:00
Nikolay Kasyanov
4659076129 Feature #37 (In Progress) Render Path Grid
workaround for strange ESMStore bug
2012-03-10 20:45:55 +04:00
Nikolay Kasyanov
11f957a64d Feature #37 (In Progress) Render Path Grid
cubes for path grid points
strange crash when trying to get path grids from Debugging
2012-03-10 20:03:00 +04:00
Jason Hooks
c3a492bf74 Debugging file renamed 2011-10-25 14:06:44 -04:00
Renamed from apps/openmw/mwrender/mwscene.cpp (Browse further)