Andrei Kortunov
e64f14b7ce
Do not replace an equpped ring of the same value
7 years ago
Rhiyo
d9fe3aac99
fixed new clothing replacing old clothing of same value
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Found on the bug http://bugs.openmw.org/issues/4165 .
In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind.
In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
7 years ago
glbwsk
83a5c7c3d8
removed unnecessary comments, added gitignore for clion cmake
7 years ago
glbwsk
ff9cb22a58
npc swap cheaper ring during auto equip
7 years ago
glbwsk
e6e482ea98
added some comments for autoEquip
7 years ago
glbwsk
a25903b075
fixed autoequiping rings by npc - now checks if right hand is free
7 years ago
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
7 years ago
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
7 years ago
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
8 years ago
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
8 years ago
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
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(Fixes #3796 )
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
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(Bug #3754 )
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
8 years ago
scrawl
cf496287f7
Silence static analysis warnings
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
8 years ago
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
9 years ago
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
9 years ago
scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
9 years ago
Jordan Ayers
c82d9a1e87
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
9 years ago
Jordan Ayers
2ce2e8a1e7
Add missing OOB slot check to InventoryStore.
9 years ago
scrawl
f35ab12979
Accept a ConstPtr in InventoryStore::isEquipped
9 years ago
scrawl
edde5bd065
Accept a ConstPtr in ContainerStore::stacks
9 years ago
scrawl
04f7a8f8eb
Remove redundant getId function
9 years ago
scrawl
ed3486e816
Improve const-correctness in writeAdditionalState
9 years ago
scrawl
689dea4cb3
Add instant spell effects to the actor's magic effect list
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Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
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Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
scrawl
67bd6cd708
Remove empty line at the beginning of files
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git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl
7e4e59efb9
Fix excessive auto-equipping in InventoryStore::removeItem ( Fixes #2792 )
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
b33fe8fb62
Fix the inventory listener bug
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
27cfe8fb58
Crash fix
10 years ago
dteviot
0a5de33a1a
fireEquipmentChangedEvent() updates the InventoryWindow. ( Fixes #2424 )
10 years ago
dteviot
3f28634d1f
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago