Commit Graph

501 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
6 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
6 years ago
scrawl 57257d057f
Remove unintended jump cooldown (Fixes #4250) 6 years ago
Andrei Kortunov dea7d0beff Do not interrupt swim and sneak idle animations during attack (bug #4122) 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago
rexelion 5b8610b34b knocked out characters wait some time before getting up 7 years ago
Miloslav Číž ff1265c0e7 refactor jump animation 7 years ago
Miloslav Číž 7bc512974f use mcurrentjump instead of custom attrib 7 years ago
Miloslav Číž 5c8f491441 move animation disabling code to a better place 7 years ago
Miloslav Číž f9c396e0ea stop landing animation when turning 7 years ago
Andrei Kortunov 4d4d247565 Use SwimTurnLeft/Right animations correctly 7 years ago
Andrei Kortunov 9b04a7c1e6 Fix idle animations playing 7 years ago
Andrei Kortunov a57f6ac2af Fix a typo in attack animation name 7 years ago
Andrei Kortunov bcad431cc5 Implement SwimTurnLeft/Right animations 7 years ago
Andrei Kortunov 1c6cfad3cc Implement SwimHit animation 7 years ago
Andrei Kortunov 3eb1308c0d Implement SwimKnockdown/out animations 7 years ago
Andrei Kortunov 6260bb1366 Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations 7 years ago
scrawl 75c047a6e0 Merge pull request #1472 from akortunov/equipfix
Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov 5da532a36c Do not play draw weapon animation when equip a new weapon (bug #4056) 7 years ago
Chris Robinson b770c1493f Don't spam about missing animations 7 years ago
scrawl d294d7e284 Fix possible fall damage when switching from falling to flying 7 years ago
scrawl fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
7 years ago
scrawl f594eda574 Reset attackStrength when starting a new attack (Fixes #3935) 7 years ago
Chris Robinson 780e82480d Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
7 years ago
Andrei Kortunov a5b01fefec Allow to interrupt an attack, if attack button is held 7 years ago
Andrei Kortunov fb45995a41 Do not allow player to change weapon/spell during attack or spellcasting (bug #2445) 7 years ago
Andrei Kortunov bc7353f100 Check animation state for GetPCRunning and GetPCSneaking 7 years ago
Allofich dae19412f2 Fix problem with animations not looping
Fixes #3804
7 years ago
Andrei Kortunov 325ea10594 Fixed encumberance check (bug #3963) 7 years ago
Andrei Kortunov f484ef8ffb Fixed jump fatigue loss formula (fixes #3843) 7 years ago
Allofich ff3e307059 Pass parameters by const reference 7 years ago
Allofich 5020d03c78 Remove unnecessary line 7 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 7 years ago
scrawl 338592b99b Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
7 years ago
scrawl a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
7 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 7 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 7 years ago
scrawl 1eb3384043 Avoid rotating by zero in CharacterController 7 years ago
Allofich c10585fb07 Match best attack selection to original MW
(Fixes #3721)
7 years ago
MiroslavR 76ee5845ac Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 8 years ago
scrawl 73b6c34a23 Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
8 years ago
Allofich 53e94b7c3f Fix shadowing warnings 8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
MiroslavR a05649e1d5 Use loop fallback for movement animations (Fixes #3578) 8 years ago