scrawl
8c151364df
Add special handling for CullVisitor to QuadTreeWorld.
...
- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps.
8 years ago
scrawl
f19a88be9d
Reject QuadTreeNodes with invalid bounds
8 years ago
scrawl
7d004bf757
Preliminary rendering of QuadTreeWorld
8 years ago
scrawl
e36bdb490e
Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection
8 years ago
scrawl
0efc54c749
Subdivide the composite maps
8 years ago
scrawl
819860081f
Remove custom bounding box
8 years ago
scrawl
ce8c4ad4f5
Add quad tree implementation (no rendering yet)
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
c487df0abb
Move updateTextureFiltering and material into the base class
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
7e4450da55
Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
8 years ago
scrawl
b1d4bb5708
Add CompositeMapRenderer
...
Temporarily render all terrain using composite maps for testing purposes
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
62cc091414
Fix incorrect setting of TexMat in terrain material
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Allofich
0f20312012
Fix MSVC warnings
8 years ago
scrawl
4322e76cb6
Fix shadowing warnings
8 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
3f08cbff71
Share the state attributes for terrain techniques
...
Reduces the total amount of GL calls / frame by about 14% - 50% depending on the scene.
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
8f81df2bd3
Cleanup
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
6a0ac824bd
Fix terrain error in OpenCS
9 years ago
scrawl
7071d286e8
Fix inverted check for 16-bit indices
9 years ago
scrawl
ca0e1fe0e0
Set the osg::Material on the terrain root node
9 years ago
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl
e05d975020
Change the way that texture filtering settings are applied at runtime
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
5e876b1379
Add missing include
9 years ago
scrawl
98c5e072f2
Swap the terrain cache update order to make more sense
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
8aba74e6ee
Remove GridElement
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
scrawl
c3ad4dad75
Fix applying of filter settings on terrain textures
9 years ago
scrawl
9e5225bb6f
Do not unref a Texture's image data after applying it
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
fbd4ad9b0c
Flip terrain textures
9 years ago
scrawl
31988ca4cc
Add a dont_override_filter description for textures that should be left alone
9 years ago
scrawl
b06730ac61
Fix terrain textureCompileDummy
9 years ago
scrawl
62169a7039
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
scrawl
52901ec10c
Do not create terrain geodes when built with OSG 3.4
9 years ago
scrawl
72252d4f32
Terrain: restore IncrementalCompileOperation
9 years ago
scrawl
7ca8e45d5d
Terrain: remove debug code
9 years ago
scrawl
ef18f4217f
Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
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Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
9 years ago
scrawl
95cf13e3f2
Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable
9 years ago
scrawl
b3f5ac5dbb
Include cleanup
10 years ago
scrawl
98571148b0
Remove custom license for terrain code
...
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
10 years ago
scrawl
db16cdad02
Add a comment
10 years ago
scrawl
5921e70625
Build a kdtree for terrain geometry
...
Improves intersection testing performance, shaving off ~2ms of frame time in exteriors.
Also increases terrain loading time by ~1ms per cell, so will have to look into background loading soon.
10 years ago
scrawl
e046119487
Fix for unnecessary terrain texture coordinate arrays
10 years ago
scrawl
cd47dff196
Minor cleanup
10 years ago
scrawl
b978153edb
Enable VBO sharing for terrain geometry
10 years ago
scrawl
5666e02546
Fix for dark terrain in some cases
10 years ago
scrawl
cdd0623009
Terrain rendering
10 years ago
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
10 years ago
Marc Zinnschlag
83a7eea2a9
Merge remote-tracking branch 'scrawl/master'
10 years ago
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
10 years ago
scrawl
20af2b67a8
Change the triangle pattern used for terrain ( Fixes #2459 )
10 years ago
scrawl
af67de73a5
Delete shiny
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
dteviot
45b6538820
fixed MSVC 2013 warning C4800
...
forcing value to bool 'true' or 'false'
10 years ago
jacmoe
ee574e08ef
MIT License header added to all terrain component files.
10 years ago
scrawl
f8b4ff3004
Documentation fix
10 years ago
scrawl
7b4665c623
Terrain: documentation update
10 years ago
scrawl
261da8dd0a
Terrain: use 32-bit indices if necessary
10 years ago
scrawl
f7bac58b39
Terrain: change index buffer flags to unsigned
10 years ago
scrawl
ccab8b1a92
Fix bug in TerrainGrid::getWorldBoundingBox ( Fixes #2075 )
10 years ago
scrawl
eda296f1e3
Remove workaround for Ogre 1.8 (no longer supported)
10 years ago
scrawl
7252cb63a6
Fix cppcheck issues
10 years ago
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
11 years ago
scrawl
2a510573b8
Remove unused implementation file
11 years ago
scrawl
e25fa6c157
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
11 years ago
slothlife
9ea22324f7
Fix some MSVC warnings.
...
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
11 years ago
scrawl
c018319940
Addition to 7c9c0830a96: don't create useless BaseWhite clones
11 years ago
scrawl
7c9c0830a9
Fix errors due to BaseWhite material being removed
11 years ago
cc9cii
11ce093a9e
Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284 .
11 years ago
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
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This reverts commit 46eb20b98c
.
11 years ago
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
11 years ago
scrawl
6f7fbc867f
Fix several leaks
11 years ago
scrawl
b0a1e1198a
Yet another terrain fix
11 years ago
scrawl
a9dcc90970
Another terrain fix
11 years ago
scrawl
b8ca067730
Small fix for terrain
11 years ago
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
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Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl
1d926816b5
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
11 years ago
scrawl
4328e08162
Terrain: get rid of unneeded members
11 years ago
scrawl
6a002d19b3
Terrain: destroy no longer used materials
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago