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426 commits

Author SHA1 Message Date
Aesylwinn
b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Koncord
1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
2016-07-07 23:50:48 +08:00
MiroslavR
80f2ae0ca7 Apply magic effects while waiting/sleeping 2016-07-06 00:20:23 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
Allofich
2290346296 Fix timing of some magicka calculations 2016-06-30 02:59:09 +09:00
Allofich
dc468dd139 Fix magicka and fatigue calculations from fortifying attributes 2016-06-25 19:21:49 +09:00
Allofich
b1be3596dc Cleanup of #include statements 2016-06-18 10:56:28 +09:00
scrawl
3ec4ee6290 Make a copy of map key to work around it being invalidated (Fixes #3329) 2016-06-13 02:06:44 +02:00
scrawl
4acfe1a7e4 Move cleanupSummonedCreature to the mechanics manager (Bug #3439) 2016-06-12 02:43:33 +02:00
scrawl
910ad76e29 Remove spell effects when a summoned creature expires (Bug #3439) 2016-06-12 00:41:13 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
scrawl
7a30ef5cc1 Do not consider actors following the player as hostiles 2016-06-11 18:26:20 +02:00
scrawl
abcd2219e8 Ignore the calling actor in getEnemiesNearby / getActorsFighting 2016-06-08 22:13:21 +02:00
scrawl
165f048792 Do not count dead NPCs as observers (Fixes #3434) 2016-06-07 22:01:44 +02:00
scrawl
f417d7780a Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
scrawl
c4d38bb42d Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
scrawl
145756c0a1 Partly revert "Avoid directly iterating the actor map (Fixes #3173)"
Caused issues when a summoned creature is removed as part of the magic effect update.

Fixes #3178
2016-02-02 15:57:15 +01:00
scrawl
59d2de118f Avoid directly iterating the actor map (Fixes #3173) 2016-02-02 00:50:21 +01:00
scrawl
c34314ae26 When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
scrawl
63b9b075aa Do not allow soul trapping the same creature more than once (Fixes #3102) 2015-12-26 18:47:22 +01:00
scrawl
53f4b92426 AiEscort do not follow target through doors
Testing revealed a problem where the guard on the prison ship would incorrectly follow the player outside. Upon further investigation in vanilla MW, it appears that with AiEscort the actor only follows the target through doors once the AiEscort package has completed, *and* no new AI package is running yet.
2015-12-19 15:15:44 +01:00
scrawl
689dea4cb3 Add instant spell effects to the actor's magic effect list
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
2015-12-17 19:49:37 +01:00
scrawl
375caf037d Don't applyInstantEffect when magnitude is zero 2015-12-15 20:46:05 +01:00
scrawl
4af376133b Don't tick effects when duration is zero 2015-12-15 20:41:00 +01:00
scrawl
572786bff2 Instant effects that were added by a permanent ability are applied every frame
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
2015-12-14 03:27:49 +01:00
scrawl
a7e0562e1c Fix improper handling of multiple AiFollow packages with the same target (Fixes #3077) 2015-12-13 17:42:11 +01:00
scrawl
965bea45c0 AiEscort makes the actor side with target in fights (Bug #2697)
Also will follow the player through teleport doors.
2015-12-06 23:38:51 +01:00
scrawl
5b8fd79b4b Fix crash when exception is thrown in startNewGame() 2015-11-27 21:38:57 +01:00
scrawl
44dd62067e Remove some unnecessary per-frame store searches 2015-11-27 02:13:56 +01:00
Chris Robinson
73448c72f6 Replace Play_NoTrack with playManualSound3D, and rename the latter 2015-11-25 04:24:26 -08:00
scrawl
62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
scrawl
84747fbdd7 Use the actual sneak state to determine visibility of indicator (Fixes #2915) 2015-09-16 15:37:36 +02:00
Marc Zinnschlag
a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 2015-08-23 12:11:30 +02:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
dteviot
0ee7407101 extracted common sub-expressions. 2015-08-20 18:17:02 +12:00
dteviot
ff5ef7055e extracted function CreatureStats::isParalyzed() 2015-08-20 18:12:37 +12:00
Jeffrey Haines
e1baf1ea48 NPCs scream when they die 2015-08-19 09:51:04 -04:00
scrawl
232dfdc07e Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
Marc Zinnschlag
d29862eac3 Merge remote-tracking branch 'emperorarthur/anim_fail' 2015-08-08 10:47:46 +02:00
scrawl
7644a46ded Creatures with no movement should not attempt to start combat (Fixes #2786) 2015-07-31 01:26:26 +02:00
Arthur Moore
5e6fcc2aef Alert the user if attempting to play an animation fails
This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame.
2015-07-30 08:00:26 -04:00
scrawl
7f66339790 Remove a redundant function 2015-07-24 20:23:27 +02:00
Marc Zinnschlag
9b3d5c958f Merge remote-tracking branch 'scrawl/music' 2015-07-19 11:49:00 +02:00
scrawl
b01abe4d19 Stop title music when the game starts (Fixes #2468) 2015-07-19 02:08:24 +02:00
scrawl
278a078e9d Unify magic effect tick functions
- Removes duplicated code
- Handle some zero-duration instant effects that were not handled before (disintegrate, sun damage, elemental damage)
2015-07-18 20:39:45 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
Alexander "Ace" Olofsson
b1cc74dd9a Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
59db9664ba Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
scrawl
7bacb9418d Various math code ported to osg 2015-06-03 19:41:19 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
71bafcb52b Restore head tracking 2015-05-31 18:04:14 +02:00
scrawl
83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 2015-04-30 00:10:24 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
a3417a9c49 CharacterController compiles 2015-04-25 01:20:07 +02:00
dteviot
1d7f3474fa Fixed more MSVC 2013 warnings. 2015-03-15 08:49:03 +13:00
scrawl
3879ce6ac1 Get rid of "player" string checks (Fixes #2216) 2015-03-11 23:07:39 +01:00
scrawl
68de876051 Switch to weapon drawstate when creating a bound weapon (Fixes #2387) 2015-03-11 21:12:08 +01:00
scrawl
36e1b6cc48 Support fatigue below zero for the Drain effect (Fixes #2430) 2015-03-09 03:15:11 +01:00
scrawl
3d5c1d1190 Adjust fix for maximum attribute damage limit 2015-03-09 03:15:11 +01:00
dteviot
36141b0c53 Merge remote-tracking branch 'OpenMW/master' into FixWarnings
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
ca8c8c6aa4 fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
scrawl
cced508916 Remove unintended 1.5 factor for damage/restore magic effects 2015-03-04 01:49:00 +01:00
dteviot
41e15e0c2d Limit maximum attribute damage (Fixes #2367)
Maximum damage that an attribute can have = base + fortify.
2015-03-01 10:27:51 +13:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
2ac4a74a34 Fix running AI for dead actors 2015-01-13 18:13:02 +01:00
scrawl
de23ad5c8d Change dynamic_cast to static_cast to make coverity happy 2015-01-12 23:29:58 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
dteviot
458b82c308 Centralized "fish can't attack non-swimmer" logic. 2015-01-11 14:25:46 +13:00
dteviot
7fe2f86d06 Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
scrawl
f267497c03 Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
scrawl
559ddbb480 Quick fix for Ai fast-forward crash in exteriors (Fixes #2241) 2015-01-01 18:18:46 +01:00
scrawl
dc1c52bda7 Add some todo comments 2015-01-01 03:38:54 +01:00
scrawl
a8ae0dec52 Implement AiWander fast-forward (Feature #1125) 2014-12-31 18:41:57 +01:00
scrawl
edc128572d Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
scrawl
0081a68376 Use fMagicStartIconBlink for spell effect indicator fading 2014-12-24 15:45:13 +01:00
scrawl
105f0f8716 Head tracking: don't look at dead actors 2014-12-24 15:45:12 +01:00
scrawl
d962f0918d Implement NPC head tracking (Fixes #1720) 2014-12-16 20:47:45 +01:00
scrawl
2b78e9795d Implement Calm effect removing combat packages (Fixes #1985) 2014-12-14 19:35:34 +01:00
scrawl
60aa209144 Implement drowning when knocked out underwater (Fixes #1228) 2014-12-12 17:42:56 +01:00
scrawl
d034a079e6 Allow equipping twohanded weapon and shield at the same time (Fixes #1785)
The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
2014-12-12 16:49:22 +01:00
scrawl
5f00a3d5c3 Reset lastHitObject when it is retrieved rather than every frame
This seems to be how vanilla MW does it.
2014-12-11 22:00:31 +01:00
scrawl
109a3f78a1 Adjust AiFollow distance for groups of multiple followers (Fixes #1637) 2014-12-09 16:06:04 +01:00
scrawl
0a466ad643 Make recalculation of magicka less aggressive (Fixes #2155) 2014-11-28 14:45:35 +01:00
MiroslavR
b8d5a9486a Make Restore/Damage Attribute/Skill effects continuous 2014-11-08 00:57:03 +01:00
Marc Zinnschlag
6beee95151 Merge remote-tracking branch 'terrorfisch/aistate' 2014-10-13 19:14:15 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
MiroslavR
ad253059b1 Hit indicator for absorb/damage health effect 2014-10-12 01:15:40 +02:00
MiroslavR
0ae604990e Implement continuous damage indication (Fixes #1970) 2014-10-11 22:21:48 +02:00
terrorfisch
0871d45790 Draft how to move temporary package state to CharacterController.
Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
5c3bc6563b Fix divisions by zero in normalizedEncumbrance 2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96 Teleport indirect followers as well when using a door (Fixes #1974) 2014-10-05 15:18:32 +02:00
scrawl
1c51694aa9 Don't update physics and animation for actors outside the AI processing distance 2014-10-02 00:27:04 +02:00
scrawl
7f18f85a1d Forgot const 2014-09-29 12:04:19 +02:00
scrawl
ea956b537c Don't search for fFatigueReturnBase and fFatigueReturnMult every frame 2014-09-27 22:37:53 +02:00
scrawl
e868a48a63 Don't trigger OnPcHitMe for friendly hits (Fixes #1950)
Don't consider actors as followers if they are also in combat with the follow target
2014-09-26 22:08:07 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
f56711f443 Fix crash caused by teleportation spells (Fixes #1904) 2014-09-25 18:14:04 +02:00
Marc Zinnschlag
175d4f3d44 Merge remote-tracking branch 'ragora/playdeathlevelupmusic' 2014-09-23 13:30:50 +02:00