Commit Graph

208 Commits (d4d46fc60256177968c96e9653ced2f83652338e)

Author SHA1 Message Date
Capostrophic 6c23caadd7 Fix crash when a target in a different cell is (un)locked 7 years ago
Capostrophic 0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 7 years ago
Andrei Kortunov fed10e87aa Store integer actor ID in AI packages (bug #4036) 7 years ago
Andrei Kortunov be394870e4 Fix regressions in spell resistance 7 years ago
scrawl cfdf99f601
Revert "Merged pull request #1573"
This reverts commit 7324bd368f, reversing
changes made to 810e4416f6.
7 years ago
Marc Zinnschlag 832b4bb778 Merged pull request #1659 7 years ago
Andrei Kortunov 22fb1f3403 Play spellcasting effects from objects 7 years ago
Capostrophic d9acd19dc0
Merge branch 'master' into illusion 7 years ago
scrawl 92d0fb2981
Merge pull request #1667 7 years ago
Capostrophic 77467f17c9
Fix a typo 7 years ago
scrawl c610b8acc8
Merge pull request #1649 7 years ago
scrawl cd9f767e29
Merge pull request #1650 7 years ago
Capostrophic 2dca389a3b Extend magic resistance/weakness to all effects that can be resisted (fixes #4309) 7 years ago
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 7 years ago
Capostrophic b6a2589e7b Don't apply harmful spell effects on the player in god mode (fixes #4264) 7 years ago
Andrei Kortunov 53ef345680 Update magic effect particles after building new animation (bug #2254) 7 years ago
Andrei Kortunov 0e04a26ef6 Set duration of magic effects from ingredients (bug #4261) 7 years ago
Grigorii Latyshev 2abb1a2ec2 Added checkMagicka parameter 7 years ago
Grigorii Latyshev 9fe5a4d236 Revert condition changes 7 years ago
Grigorii Latyshev dab72b45db Move mana reducing code back 7 years ago
Grigorii Latyshev ce32462358 Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*) 7 years ago
Andrei Kortunov 30b05b557b ExtraSpell magic effect: a basic implementation 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
Andrei Kortunov 1e983604db Dispel only effects from spells (bug #3995) 7 years ago
Andrei Kortunov ab391f17db Fixes regression in spell school detection (bug #4007) 8 years ago
Andrei Kortunov b7cfb1aaf4 Fixed DamageHealth and AbsorbHealth effects applying 8 years ago
Andrei Kortunov 3ba0a336b7 Move spell magicka cost calculation to standalone function 8 years ago
Andrei Kortunov 14b59e0e4b Vanilla-like tgm (fixes #3798) 8 years ago
Andrei Kortunov e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells 8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
Allofich 72c3ee0a3d Make AI not go hostile when absorbing/reflecting 8 years ago
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
Allofich f2240dde9c Allow command spells to work when cast by AI on AI
(Fixes #3723)
8 years ago
Allofich e825010107 Apply command spell effects on impact
Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Assumeru 1a073ca642 Fix teleportation being unreachable 8 years ago
Allofich eee49b7ea7 Make dispel an instant effect again (Fixes #3695) 8 years ago
Leon Krieg c7b4b2cdd7 Fixed multiple spelling mistakes 8 years ago
mrohrlach 9624d8aade Added new method and variable to track float remainders of disintegration effections 8 years ago
Allofich 6816e935f1 Fix fortify maximum magicka expiration (Fixes #3648) 8 years ago
Kurnevsky Evgeny 28639c3b2f Crash fix when item is disabled before it casts spell. 8 years ago
Allofich 0e429ae41d Make water walking mechanics closer to original MW 8 years ago
Allofich 610f36f47b Set magic effects that don't support variable durations to use duration of 1 8 years ago
Allofich 675bd09462 Change several instant effects to be non-instant (Fixes #2054) 8 years ago
Allofich 53e94b7c3f Fix shadowing warnings 8 years ago
Allofich e78f02aaf2 Consider reflected/absorbed hostile spells as assaults 8 years ago
Allofich a81a04e6d0 Remove unused line 8 years ago
Allofich fa17784722 Change breaks to continues 8 years ago
Allofich 266ec1aadc Make AI response to spell hits more like original MW 8 years ago