Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
7 years ago
scrawl
cfdf99f601
Revert "Merged pull request #1573"
...
This reverts commit 7324bd368f
, reversing
changes made to 810e4416f6
.
7 years ago
Marc Zinnschlag
832b4bb778
Merged pull request #1659
7 years ago
Andrei Kortunov
22fb1f3403
Play spellcasting effects from objects
7 years ago
Capostrophic
d9acd19dc0
Merge branch 'master' into illusion
7 years ago
scrawl
92d0fb2981
Merge pull request #1667
7 years ago
Capostrophic
77467f17c9
Fix a typo
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
cd9f767e29
Merge pull request #1650
7 years ago
Capostrophic
2dca389a3b
Extend magic resistance/weakness to all effects that can be resisted ( fixes #4309 )
7 years ago
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
7 years ago
Capostrophic
b6a2589e7b
Don't apply harmful spell effects on the player in god mode ( fixes #4264 )
7 years ago
Andrei Kortunov
53ef345680
Update magic effect particles after building new animation (bug #2254 )
7 years ago
Andrei Kortunov
0e04a26ef6
Set duration of magic effects from ingredients (bug #4261 )
7 years ago
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
7 years ago
Grigorii Latyshev
9fe5a4d236
Revert condition changes
7 years ago
Grigorii Latyshev
dab72b45db
Move mana reducing code back
7 years ago
Grigorii Latyshev
ce32462358
Move code to apps/openmw/mwmechanics/spellcasting.cpp, move reduce mana code to CastSpell::cast(const ESM::Spell*)
7 years ago
Andrei Kortunov
30b05b557b
ExtraSpell magic effect: a basic implementation
7 years ago
MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
Andrei Kortunov
1e983604db
Dispel only effects from spells (bug #3995 )
7 years ago
Andrei Kortunov
ab391f17db
Fixes regression in spell school detection (bug #4007 )
8 years ago
Andrei Kortunov
b7cfb1aaf4
Fixed DamageHealth and AbsorbHealth effects applying
8 years ago
Andrei Kortunov
3ba0a336b7
Move spell magicka cost calculation to standalone function
8 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
8 years ago
Andrei Kortunov
e383e4d023
Disabled hit overlay for damage/absorb mana/fatigue spells
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
8 years ago
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
...
Also allowed projectiles to fly through the dead bodies as in vanilla.
8 years ago
Allofich
f2240dde9c
Allow command spells to work when cast by AI on AI
...
(Fixes #3723 )
8 years ago
Allofich
e825010107
Apply command spell effects on impact
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Command spells should apply their effects, including taking an actor out
of combat, every time a spell successfully hits, even if a previous
command effect is still active.
8 years ago
Assumeru
1a073ca642
Fix teleportation being unreachable
8 years ago
Allofich
eee49b7ea7
Make dispel an instant effect again ( Fixes #3695 )
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
8 years ago
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
8 years ago
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
8 years ago
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
8 years ago
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
8 years ago
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
8 years ago
Allofich
a81a04e6d0
Remove unused line
8 years ago
Allofich
fa17784722
Change breaks to continues
8 years ago
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
8 years ago