Commit Graph

16369 Commits (da59ef0f676a5917b87af34727401a401b280a3c)
 

Author SHA1 Message Date
Aesylwinn a4cc891383 Cleanup, move setup to CameraController class 9 years ago
Aesylwinn efa2ec21ff Cleanup, no need to inherit and override osg::ComputeBoundsVisitor 9 years ago
Marc Zinnschlag 1bb23b6c77 Merge branch 'move' 9 years ago
Marc Zinnschlag 8f699b5d39 avoid creating move tags for instances that exist only in the currently edited content file 9 years ago
Aesylwinn 1e30891891 Broaden selection mask for getting scene bounds if nothing is found. 9 years ago
Aesylwinn 7d9dddfa38 Place camera farther away, improves preview camera placement. 9 years ago
scrawl cf62d860b2 Fix the adjustPlayerPos parameter not being respected in all cases 9 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 2162d9ed02 Restore key focus to the save list when the deletion confirmation messagebox is accepted
Gives me an idea for a new MyGUI feature - per-window widget focus as it is usually the case in other GUI toolkits.
9 years ago
scrawl 02016f4c56 Don't reset the save list when deleting a save (Fixes #3279) 9 years ago
scrawl 7a962fd8c5 Properly escape the keybinding labels (Bug #3281)
A certain key name ("#") was being interpreted as a MyGUI markup code.
9 years ago
scrawl 5cda89c15d Don't attempt to preload more exterior cells than the cache can hold (Bug #3273) 9 years ago
scrawl 83f1ab6d25 Add a time threshold to the removing of preloaded cells when the maximum cache size is reached (Bug #3273) 9 years ago
scrawl 4ac276b06c Update the resource cache every frame (Bug #3273)
Not much of a point in limiting this to cell loadings, since the update is done from a background thread and should be fairly cheap anyway if there's nothing to unload.
9 years ago
scrawl 2f8be401cc Add the unref work items to the front of the workqueue (Bug #3273)
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
Aesylwinn 09bce73c33 Fix starting distance not being correctly set. 9 years ago
Aesylwinn 08d055ca23 Allow setting precision of double preferences. Also increase precision of camera sensitivity. 9 years ago
Aesylwinn 35ff4ec4b1 Normalize default camera controls so that is appears as if the camera is
the object being moved. Also, allow mouse inversion for secondary movement.
9 years ago
scrawl bc36269617 When a controller is present more than once in the same keyframe file, pick the first one (Fixes #2719) 9 years ago
Marc Zinnschlag eba8b4a518 Merge remote-tracking branch 'rcutmore/feature-3250' 9 years ago
Marc Zinnschlag 3e0347a9ed Merge remote-tracking branch 'rcutmore/fix-editor-tab-order' 9 years ago
Aesylwinn fbe9177f5d Better center picking for the Orbit Camera. 9 years ago
Aesylwinn a0fb242bf8 Slight improvement to camera placement. 9 years ago
Aesylwinn bee8977e45 Add camera control customization options. 9 years ago
Aesylwinn dede171886 Fix the secondary navigation method for OrbitCameraController. 9 years ago
Aesylwinn 3c83128abc Add more customization. 9 years ago
Aesylwinn 3a676fc456 Revert "Create a visual representation of the center of the orbit camera."
This reverts commit 2c894acd98.

# Conflicts:
#	apps/opencs/view/render/cameracontroller.cpp
#	apps/opencs/view/render/cameracontroller.hpp
9 years ago
Rob Cutmore 1b4c124fe8 Create record on Return key press (Feature #3250)
Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
9 years ago
Rob Cutmore 29078619aa Fix editor tab order when adding record 9 years ago
scrawl e71aa53574 Don't allow playing a sound/soundgen key more than once at the same time on the same object (Fixes #2689) 9 years ago
scrawl 5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 9 years ago
scrawl 92c2a10de4 Fall back to 'warrior' for not found class images (Fixes #3228) 9 years ago
Marc Zinnschlag 1774f6d9bf moved ref num assingment from instance creation to save procedure 9 years ago
scrawl 8052225460 Remove leftover call to setTexCoordArrayList 9 years ago
scrawl cc0afe901f Store a pointer to tangents array to avoid potential type casting issue 9 years ago
scrawl d1f6169889 Add special handling of RigGeometry tangents in ShaderVisitor 9 years ago
scrawl 95e80e7eff RigGeometry: don't directly modify the primitive set list
This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl c73ec71123 Revert "Store the RigGeometry's source vertices and normals directly"
This reverts commit 7a347e3483.
9 years ago
scrawl 60c8c4fdda Revert "Animate tangents in RigGeometry"
This reverts commit 9cf963b751.
9 years ago
scrawl 9cf963b751 Animate tangents in RigGeometry 9 years ago
scrawl 7a347e3483 Store the RigGeometry's source vertices and normals directly 9 years ago
scrawl 6f31b3d79f Add parallax mapping for objects 9 years ago
scrawl df6fd5f206 Recognize normalHeightMap in the ShaderVisitor 9 years ago
scrawl b59b2c6d6d Move to parallax.glsl 9 years ago
scrawl b4dda045a6 Pass the tangent in object space 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl e381957105 Don't assume that class ID and name are equal 9 years ago
scrawl 90cc1de46c Do not list custom made classes in the pick class dialog 9 years ago
scrawl b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
Aesylwinn 342d31de76 More fixes to the orbit manipulator 9 years ago