Bret Curtis
96808f3a16
Merge pull request #2189 from Capostrophic/global
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Ignore global variable stray explicit reference calls
6 years ago
bzzt
8c649f05e6
Don't reallocate light list vector unnecessarily
6 years ago
bzzt
a567111400
Use emplace instead of find-assign
6 years ago
bzzt
5bce3cbc68
Don't use MWRender namespace in common terrain components
6 years ago
bzzt
5ffb40e8ba
Don't preload terrain when loading an interior save
6 years ago
Bret Curtis
735bcf17c2
Merge branch 'boost-gcd-deprecation' into 'master'
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Fix boost deprecation warning
See merge request OpenMW/openmw!66
6 years ago
AnyOldName3
cd4303da23
Add preprocessor check to determine which common_factor header to use.
6 years ago
Capostrophic
e940325b78
Update changelog
6 years ago
Capostrophic
9bc360267b
Ignore stray explicit references for names in expressions
6 years ago
Capostrophic
cc855e065a
Ignore stray references for variables in Set instruction
6 years ago
Bret Curtis
4fd613fa15
Merge pull request #2187 from elsid/random_seed_option
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Option to set specific random seed for random number generator
6 years ago
elsid
33f6fb258d
Option to set specific random seed for random number generator
6 years ago
Bret Curtis
f6da025f02
Merge pull request #2188 from Capostrophic/memory
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Always include <memory> for smart pointers in MWGui
6 years ago
Capostrophic
216e1ab16f
Always include <memory> for smart pointers in MWGui
6 years ago
Bret Curtis
dc1c2358b9
Merge pull request #2089 from akortunov/qthelp
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Editor: Add basic info window
6 years ago
Bret Curtis
3316938dfc
Merge pull request #2182 from Capostrophic/format
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Replace Boost format and replace_all where possible
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
6 years ago
Capostrophic
e70cc10305
Some more de-boosting
6 years ago
Capostrophic
8ecd0b82a4
Replace Boost format and replace_all where possible
6 years ago
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
6 years ago
David Cernat
a508a0faf8
[Server] Turn GetArguments() from ScriptFunctions into Utils function
6 years ago
Bret Curtis
8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
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Add support for NiRollController
6 years ago
Bret Curtis
44920352ce
Merge pull request #2181 from Capostrophic/boost
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Get rid of Boost.Array
6 years ago
AnyOldName3
da018199d2
Merge branch 'normal-offset-distance-documentation' into 'master'
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Add missing documentation for shadow normal offset distance setting.
See merge request OpenMW/openmw!68
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
AnyOldName3
b5c92fbb0e
Add missing documentation for shadow normal offset distance setting.
6 years ago
AnyOldName3
acbc885ae6
Merge branch 'add-osgdb-freetype' into 'master'
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Package FreeType plugin for OSG in Windows builds (for #4872 )
Closes #4872
See merge request OpenMW/openmw!67
6 years ago
Bret Curtis
4a69d96483
Merge branch 'esm_name_template_fix' into 'master'
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Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63
6 years ago
Bret Curtis
3a1a24151a
Merge branch 'fix_undefined_behavior_storetest' into 'master'
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Fix #4835 - undefined behavior - uninitialized mCtx
Closes #4835
See merge request OpenMW/openmw!64
6 years ago
Adam Fandrejewski
75c204cdd8
Fix #4835 - undefined behavior - uninitialized mCtx
6 years ago
Bret Curtis
8e3b10b5b4
Merge branch 'detour_navigator_unit_test_fix' into 'master'
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Fix DetourNavigatorNavMeshTilesCacheTest on Windows
See merge request OpenMW/openmw!65
6 years ago
Bret Curtis
f8b34bf7f1
Merge branch 'preview_levelled_item' into 'master'
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Fixes #4703 Disable preview for item leveled list
Closes #4703
See merge request OpenMW/openmw!57
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Andrei Kortunov
3032b177a1
Remove redundant includes
6 years ago
Capostrophic
58788de7c4
Get rid of Boost.Array
6 years ago
Alexander Olofsson
f8118272f4
Package FreeType plugin for OSG in Windows
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Fixes #4872
6 years ago
Capostrophic
4138e29ca4
Add option to restore the previous ammo behavior
6 years ago
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
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Use the skeleton from the NPC's set model (bug #4747 )
6 years ago
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
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Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
6 years ago
Bret Curtis
c815a2cb42
Merge pull request #2107 from Capostrophic/idledialogue
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Move idle dialogue playback from AiWander (bug #4594 )
6 years ago
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
6 years ago
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
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Make quest status update handling closer to vanilla (bug #4815 )
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
6 years ago
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
6 years ago
Bret Curtis
55fc04e462
Merge pull request #2175 from Capostrophic/includes
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Include cleanup
6 years ago
Bret Curtis
09d57c5154
Merge pull request #2177 from akortunov/alpha
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Handle initial actor's transparency
6 years ago
Bret Curtis
bc52c0bd98
Merge pull request #2179 from elsid/fix_navmesh_update_for_not_changed
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Fix navmesh update for not changed objects
6 years ago
elsid
2342a31add
Add more tests for TileCachedRecastMeshManager
6 years ago
elsid
73734fc04d
Fix update navmesh for not changed objects
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When update method is called for not changed object befor this change
all object tiles were considered as not object tiles and were removed.
Also this marked those tiles as changed. This lead to alternation
between remove and add each tile update method was called. Problem was
detected by using Animated Containers mod.
6 years ago
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
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Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago