Nathan Jeffords
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7ea1f6a02a
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fixes for using FFMPEG on windows
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2013-02-24 09:42:08 -08:00 |
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Nikolay Kasyanov
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0d4b0bfd93
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Trying to resolve sound issues on OS X with ffmpeg backend
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2013-02-07 23:40:20 +04:00 |
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Chris Robinson
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8a073c113e
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Use const references where appropriate
|
2013-01-15 12:07:15 -08:00 |
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Nathan Jeffords
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39d27b87c9
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fixed build error with Audiere coded enabled
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2013-01-08 09:14:56 -08:00 |
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Chris Robinson
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1dd9276ceb
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Add missing decoder method declarations
|
2012-12-28 11:26:41 -08:00 |
|
Chris Robinson
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85850c7440
|
Fix DEFAULT_OUTPUT declaration
|
2012-12-18 10:43:04 -08:00 |
|
Chris Robinson
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7b2c3e6cd3
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Pass a proper PlayMode enum to playSound and playSound3D
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2012-12-18 06:01:21 -08:00 |
|
Chris Robinson
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3b7edae7c3
|
Don't hold a list of all sound sources
|
2012-12-18 05:19:32 -08:00 |
|
Chris Robinson
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fe36cc1de7
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Don't try to resume sound types that aren't paused
|
2012-12-18 04:35:24 -08:00 |
|
Chris Robinson
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2f8daec379
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Allow pausing only certain types of sounds
|
2012-12-18 04:19:35 -08:00 |
|
Chris Robinson
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b4e36d4f31
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Add a method to get the volume from the sound type
|
2012-12-18 02:01:04 -08:00 |
|
Chris Robinson
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a5356e194e
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Allow specifying a type for the playTrack method
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2012-12-18 01:35:20 -08:00 |
|
Chris Robinson
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72ffceb206
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Add type flags to the sound play mode
|
2012-12-18 00:57:57 -08:00 |
|
Chris Robinson
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dd3e568a00
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Set the sound properties at initialization
|
2012-12-17 23:35:20 -08:00 |
|
Chris Robinson
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20321c4552
|
Keep track of the actual active sounds
|
2012-12-17 21:50:01 -08:00 |
|
Chris Robinson
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d348435a1d
|
Improve audio open error message
|
2012-12-17 21:09:57 -08:00 |
|
Chris Robinson
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e9d833be03
|
Use the packet pts to calculate the decoder sample offset
|
2012-12-16 01:56:52 -08:00 |
|
Chris Robinson
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1a771ae671
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Merge the stream struct into the parent decoder
|
2012-12-15 23:46:32 -08:00 |
|
Chris Robinson
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5fff1c4e47
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Update the ffmpeg decoder to use avcodec_decode_audio4
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2012-12-15 23:22:37 -08:00 |
|
Chris Robinson
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5f4c33f896
|
Only store one packet at a time
|
2012-12-15 22:54:54 -08:00 |
|
Chris Robinson
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9d86890d9d
|
Only use one stream for the ffmpeg decoder
|
2012-12-15 22:13:19 -08:00 |
|
Chris Robinson
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32b0a5d96e
|
Update the queued sample count immediately
|
2012-12-14 23:42:49 -08:00 |
|
Chris Robinson
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0a5ab977b7
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Use the decoder's sample offset for calculating the stream offset
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2012-12-13 05:04:53 -08:00 |
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Chris Robinson
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1ea1407707
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Support quad, 5.1, and 7.1 with OpenAL and ffmpeg
The other decoders don't guarantee any channel ordering, which makes them
useless.
|
2012-12-13 04:10:19 -08:00 |
|
Chris Robinson
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f067b22b3f
|
Use a recursive mutex for the OpenAL stream thread
|
2012-12-13 02:33:35 -08:00 |
|
Chris Robinson
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ba9c5f5b4e
|
Don't initially fill buffers in OpenAL_SoundStream::play
|
2012-12-13 02:32:21 -08:00 |
|
Chris Robinson
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779ced0889
|
Add a method to play an audio track with a custom decoder
|
2012-12-13 00:05:57 -08:00 |
|
Chris Robinson
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1571243ef0
|
Implement getTimeOffset for OpenAL_SoundStream
|
2012-12-12 23:16:45 -08:00 |
|
Chris Robinson
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86bf6388c6
|
Pass a decoder to the playStream sound output method
|
2012-12-12 22:32:02 -08:00 |
|
Chris Robinson
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9c831d3039
|
Add a decoder method to get the "file" name
|
2012-12-12 22:19:44 -08:00 |
|
Chris Robinson
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34e36fb852
|
Add a method to get the time offset from sounds
|
2012-12-12 16:50:35 -08:00 |
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scrawl
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7fd9e1d212
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Merge branch 'videoplayback' of https://github.com/ChrisKCat/openmw into videoplayback
Conflicts:
apps/openmw/mwrender/videoplayer.cpp
|
2012-12-12 22:24:38 +01:00 |
|
scrawl
|
18d8c767bd
|
fix a bunch of warnings, improved error handling, initialize texture to black
|
2012-12-12 15:15:55 +01:00 |
|
Chris Robinson
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2c1eceb9f0
|
Add methods to pause and stop all playing sounds (and music)
|
2012-12-12 02:33:12 -08:00 |
|
Chris Robinson
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973b5faf25
|
Keep track of all allocated sources
|
2012-12-12 01:32:16 -08:00 |
|
Chris Robinson
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c2e1595445
|
Treat paused sounds as still playing
|
2012-12-11 21:01:32 -08:00 |
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scrawl
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5f676f9c6b
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Merge branch 'master' of https://github.com/zinnschlag/openmw into videoplayback
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwscript/miscextensions.cpp
|
2012-12-11 22:28:23 +01:00 |
|
scrawl
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e3dd3d565c
|
fix 2 leaks
|
2012-12-10 00:59:39 +01:00 |
|
scrawl
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d432420a32
|
fix FindFFmpeg.cmake
|
2012-12-01 20:53:28 +01:00 |
|
scrawl
|
5f7d349126
|
several missing includes
|
2012-11-14 05:32:23 +01:00 |
|
greye
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e628b23da6
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applying new interface vol.3, inconsistent
|
2012-11-05 21:45:35 +04:00 |
|
greye
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d205723a17
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resolving m prefix/ESMStore movement
|
2012-11-05 18:02:47 +04:00 |
|
greye
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2057f5619e
|
move ESMStore to MWWorld
|
2012-11-05 17:18:01 +04:00 |
|
greye
|
3c2ce25f5f
|
m prefix for mwworld/cellstore.hpp
|
2012-11-05 16:07:59 +04:00 |
|
scrawl
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1a2034b4dd
|
training window
|
2012-10-17 18:03:02 +02:00 |
|
Marc Zinnschlag
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35d099a638
|
disabling gcc extensions
|
2012-10-09 17:10:25 +02:00 |
|
Marc Zinnschlag
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35d7b5e5b0
|
Merge remote-tracking branch 'greye/record_saving'
|
2012-10-01 09:50:20 +02:00 |
|
Chris Robinson
|
6c5c9ce46e
|
Avoid console spam when a sound can't play
|
2012-09-30 17:38:55 -07:00 |
|
Chris Robinson
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6942fa97da
|
Specify a proper up vector for the listener
|
2012-09-30 17:23:05 -07:00 |
|
Chris Robinson
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991f942fba
|
Merge remote-tracking branch 'zini/master' into sound
Conflicts:
apps/openmw/mwsound/soundmanagerimp.cpp
apps/openmw/mwsound/soundmanagerimp.hpp
|
2012-09-30 16:57:54 -07:00 |
|
greye
|
7606ebafd6
|
resolving conflicts, minor update
|
2012-09-17 11:37:50 +04:00 |
|
Marc Zinnschlag
|
81463fa23d
|
Issue #372: fixed positions in SoundManager
|
2012-08-29 18:48:20 +02:00 |
|
Marc Zinnschlag
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aca08eb4c2
|
Merge branch 'decouple' into player_control
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
|
2012-08-09 16:12:10 +02:00 |
|
greye
|
b5bc7bc424
|
SoundManager dependency on camera pos/dir
|
2012-08-09 17:01:03 +04:00 |
|
Marc Zinnschlag
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6bd48d12af
|
Issue #107: SoundManager is accessed only through the interface class from now on
|
2012-08-09 14:33:21 +02:00 |
|
greye
|
df60f4bf92
|
stub for soundmanager, adjust rotation mode
|
2012-08-09 13:27:32 +04:00 |
|
greye
|
ec9cf4d3c6
|
rotateObject() added, input system rewritten
|
2012-08-09 00:15:52 +04:00 |
|
Dmitry Marakasov
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0e934a52ca
|
Include soundmanager.hpp for Play_Normal enum
|
2012-07-16 23:54:24 +04:00 |
|
Dmitry Marakasov
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1c53add6c4
|
Include boost/shared_ptr.hpp for boost:shared_ptr
|
2012-07-16 23:54:21 +04:00 |
|
Alexander "Ace" Olofsson
|
113457d934
|
Fixed some windows issues and got rid of a few tiny warnings while at it.
|
2012-07-07 01:14:18 +02:00 |
|
Marc Zinnschlag
|
87667ab57e
|
Issue #107: Ptr related include cleanup
|
2012-07-03 13:55:53 +02:00 |
|
Marc Zinnschlag
|
4c39fefd1e
|
Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
|
Chris Robinson
|
2f8056dfab
|
Merge remote branch 'zini/master' into sound
|
2012-06-26 14:59:01 -07:00 |
|
Marc Zinnschlag
|
0f71439991
|
Merge remote branch 'garvek/master'
|
2012-06-15 08:22:56 +02:00 |
|
Sylvain THESNIERES
|
fc3a3fc173
|
MSVC build compliance:
- static const float member is not ISO
- callback do not match DLL signature
|
2012-06-08 19:55:39 +02:00 |
|
scrawl
|
c85c794c86
|
fixed some cppcheck issues
|
2012-06-06 20:29:30 +02:00 |
|
Chris Robinson
|
05fd8f0211
|
Update the actual sounds and music volume when settings change
|
2012-05-24 05:30:22 -07:00 |
|
scrawl
|
cbe89f7e32
|
copy&paste mistake
|
2012-05-24 08:56:45 +02:00 |
|
scrawl
|
189b044392
|
small correction
|
2012-05-24 04:37:41 +02:00 |
|
scrawl
|
9b94edd561
|
audio tab with volume sliders
|
2012-05-24 04:34:53 +02:00 |
|
scrawl
|
c9aa0ca1f4
|
don't create terrain if there is no land data, also fixes a water disappearing issue and a sound exception if cells with no region
|
2012-05-17 19:54:09 +02:00 |
|
Chris Robinson
|
1627206d56
|
Remove an unused method
Best not to design something we don't yet know what's needed from it.
|
2012-05-02 13:59:03 -07:00 |
|
Chris Robinson
|
144d52cf49
|
Add voices to the chargen class questions
|
2012-05-01 20:30:31 -07:00 |
|
Chris Robinson
|
b3caf82714
|
Avoid using vector<>::data(), which requires C++11
|
2012-05-01 10:12:45 -07:00 |
|
Marc Zinnschlag
|
35f478071e
|
Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
|
Chris Robinson
|
59ccab0b2c
|
Add sound volume settings
|
2012-04-07 16:00:30 -07:00 |
|
Chris Robinson
|
752e89a268
|
Add a setting to select the sound device name
|
2012-04-07 15:28:38 -07:00 |
|
Chris Robinson
|
b8be867e6e
|
Work around a bug in the Windows OpenAL router
|
2012-04-07 14:58:52 -07:00 |
|
Chris Robinson
|
87e8917c4d
|
Don't try to play sounds when no sound output is initialized
|
2012-04-06 10:43:14 -07:00 |
|
Chris Robinson
|
63e0e82049
|
Implement an Audiere-based decoder
|
2012-04-01 15:02:07 -07:00 |
|
Chris Robinson
|
2147210ad7
|
Don't set an underwater environment when there's no water
|
2012-04-01 12:46:49 -07:00 |
|
Chris Robinson
|
9c06bfc8fc
|
Merge remote branch 'zini/master' into sound
|
2012-03-31 14:26:21 -07:00 |
|
Alexander "Ace" Olofsson
|
64f792c01d
|
Fix a value defined at the wrong place
|
2012-03-31 21:05:33 +02:00 |
|
Chris Robinson
|
e8e8d3fb1b
|
Fully reset the music before starting the next track
|
2012-03-31 10:59:29 -07:00 |
|
Chris Robinson
|
3a57746ee4
|
Remove an unneeded volume special-case
|
2012-03-31 10:43:55 -07:00 |
|
Chris Robinson
|
4944a29b21
|
Keep track of the sound pitch
|
2012-03-31 10:41:12 -07:00 |
|
Chris Robinson
|
cbf6c0404a
|
Implement a basic underwater sound environment
|
2012-03-31 10:06:12 -07:00 |
|
Chris Robinson
|
575474ff69
|
Pass the mode flags to the sound output play methods
|
2012-03-31 08:14:39 -07:00 |
|
Chris Robinson
|
977e7ac9a3
|
Remove the Play_Single flag. It's not correct.
|
2012-03-31 07:41:26 -07:00 |
|
Chris Robinson
|
ae308b9b5f
|
Use a set of flags instead of separate booleans
|
2012-03-31 07:31:55 -07:00 |
|
Chris Robinson
|
e48d125a84
|
Only allow one instance of a given tracked soundid
The untracked flag should probably be broken up and combined with the loop
boolean into a set of flags.
|
2012-03-31 05:57:03 -07:00 |
|
Chris Robinson
|
bfac946878
|
Finally "fix" --nosound
Expect degraded performance with it. Looping sounds are constantly checked to
see if they're playing, and try to play it again when it's not.
|
2012-03-31 03:31:41 -07:00 |
|
Chris Robinson
|
7541e08909
|
Don't reset the sound Output device if init fails
|
2012-03-31 02:48:14 -07:00 |
|
Chris Robinson
|
28378c063b
|
Minor OpenAL_SoundStream cleanups
|
2012-03-31 02:22:23 -07:00 |
|
Chris Robinson
|
4e908aa095
|
Add a method to set the sound's position
|
2012-03-31 01:34:26 -07:00 |
|
Chris Robinson
|
b01289128b
|
Split OpenAL_Sound into separate classes for 2D and 3D sounds
|
2012-03-31 01:15:27 -07:00 |
|
Chris Robinson
|
5adeee20fd
|
Mute sounds that go outside the max distance
|
2012-03-31 00:57:29 -07:00 |
|
Chris Robinson
|
fc167dbc83
|
Pass Ogre Vector3s to playSound3D and updateListener
|
2012-03-30 11:42:11 -07:00 |
|
Chris Robinson
|
fefc8f86ab
|
Remove the unused streamSound3D method
|
2012-03-30 11:11:07 -07:00 |
|
Chris Robinson
|
1ee8b963d0
|
Store the sound listener position as well
|
2012-03-30 07:30:17 -07:00 |
|