Allofich
e10c4d8814
Stop combat between AI when canFight is false
8 years ago
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
8 years ago
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
8 years ago
scrawl
fc47e2e66d
Merge pull request #1176 from nikolaykasyanov/switch-to-xcode8
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[macOS] Switch CI to Xcode 8.2
8 years ago
scrawl
761472f6f1
Merge pull request #1177 from MiroslavR/essimporter-enam
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ESSImporter: Convert last known exterior cell
8 years ago
MiroslavR
c2b491cd70
ESSImporter: Convert last known exterior cell ( Fixes #3693 )
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+ some research
8 years ago
Nikolay Kasyanov
a0990e5899
[macOS] Switch CI to Xcode 8.2
8 years ago
scrawl
cf47299723
Merge pull request #1175 from MiroslavR/pcrank-condition
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Fix for "PC Rank" info condition
8 years ago
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
8 years ago
scrawl
cf496287f7
Silence static analysis warnings
8 years ago
scrawl
dc1f788cff
Use osg::PI over M_PI
8 years ago
scrawl
44ca881614
Merge pull request #1169 from nikolaykasyanov/fix-macos-ci
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Reenable macOS CI
8 years ago
Nikolay Kasyanov
2967fbdf4c
[CI] Fix email notification configuration
8 years ago
Nikolay Kasyanov
37c8a36dd8
[macOS] Parametrize Qt5 version used on CI
8 years ago
Nikolay Kasyanov
525af97ffc
[macOS] Use newer Xcode version on CI
8 years ago
Nikolay Kasyanov
9b74adbb2c
[macOS] Reenable CI
8 years ago
Nikolay Kasyanov
6d8d9e5dbc
[macOS] Take Qt prefix path from Homebrew for CI resilience
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Recent CI failure was caused by path changed by Homebrew.
8 years ago
scrawl
465ff1ffd6
Merge pull request #1168 from MiroslavR/essimporter-mark
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ESSImporter: Import mark location
8 years ago
MiroslavR
cd13570230
ESSImporter: Import mark location
8 years ago
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
8 years ago
scrawl
340bc2c1b0
Merge pull request #1164 from Aussiemon/emptypathfix
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Added check to prevent attempted wandering of empty paths
8 years ago
scrawl
d7f01b499d
Merge pull request #1167 from lkrieg/sdl_event_0x304_fix2
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Handle SDL event 0x304 by doing nothing (#3670 )
8 years ago
Leon Krieg
170e723cc7
Handle SDL event 0x304 by doing nothing ( #3670 )
8 years ago
scrawl
ebfbd88e7d
Merge pull request #1166 from OpenMW/revert-1165-sdl_event_0x304_fix
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Revert "Handle SDL event 0x304 by doing nothing (#3670 )"
8 years ago
scrawl
63e093bcd0
Revert "Handle SDL event 0x304 by doing nothing ( #3670 )"
8 years ago
scrawl
21897e493e
Merge pull request #1165 from lkrieg/sdl_event_0x304_fix
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Handle SDL event 0x304 by doing nothing (#3670 )
8 years ago
Leon Krieg
c2d6e074c2
Handle SDL event 0x304 by doing nothing ( #3670 )
8 years ago
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
8 years ago
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
8 years ago
scrawl
2b2a51d3b2
Update AUTHORS.md
8 years ago
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
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[Do not merge yet] Added check before attempting to remove actor's collision object
8 years ago
scrawl
aafff1deb6
Fix memory leak
8 years ago
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
8 years ago
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
8 years ago
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
8 years ago
Marc Zinnschlag
34389e15cd
Merge remote-tracking branch 'origin/master'
8 years ago
Marc Zinnschlag
827c78a4cd
added text column to ref id table (books)
8 years ago
scrawl
f97be48bf4
Merge pull request #1162 from lkrieg/death_collision_fix
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Disable NPC collision only when death animation has finished (#3666 )
8 years ago
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
8 years ago
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
8 years ago
scrawl
81b9b07820
Merge pull request #1161 from Aussiemon/sdlfix
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[Bug #2771 ] Handle SDL event 0x302 by doing nothing
8 years ago
scrawl
0168c55c2d
Merge pull request #1159 from lkrieg/spelling_fixes
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More spelling fixes
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
Aussiemon
369272fc70
Handle SDL event 0x302 by doing nothing
8 years ago
Aussiemon
7c2a088b34
Added check before removing water collision object from world
8 years ago
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
8 years ago
scrawl
2eb6ef50ca
Revert "[OS X] Reenable CI"
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This reverts commit c99d9a47e8
.
8 years ago
scrawl
e6332d7c12
Merge pull request #1157 from lkrieg/spelling_fixes
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Multiple spelling fixes
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
8 years ago