Commit Graph

19208 Commits (e1259fdc41a338c353e4544fe37c7b26a8d2e9f0)

Author SHA1 Message Date
David Cernat e1259fdc41 Add OpenMW commits up to 4 Feb 2021
# Conflicts:
#   apps/openmw/engine.cpp
#   apps/openmw/mwmechanics/npcstats.hpp
#   apps/openmw/mwrender/globalmap.cpp
4 years ago
elsid 489107c5ee
Count navmesh cache key once in item size
Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
Petr Mikheev 94e8855c8c Merge branch 'fix_5821' into 'master'
Fix #5821: NPCs from mods getting removed if mod order was changed

Closes #5821

See merge request OpenMW/openmw!577
4 years ago
Petr Mikheev 157b14cdaa Fix #5821: NPCs from mods getting removed if mod order was changed 4 years ago
Petr Mikheev 9590377f22 Don't ignore Z in path finding if actor can move by Z. 4 years ago
Petr Mikheev 642ca02e35 Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening. 4 years ago
Andrei Kortunov b286397dd4
Merge pull request #3045 from akortunov/revert
Revert fix for 5379
4 years ago
Andrei Kortunov 7b727e4d70 Revert "Remove physics dependency on basenode"
This reverts commit 165c731492.
4 years ago
Andrei Kortunov 165af1c365 Revert "Some actors are supposed to spawn on a static object that belong to an adjacent cell."
This reverts commit f031a191b8.
4 years ago
Andrei Kortunov f8e8496d36 Revert "Revert a wrong change introduced in MR 546"
This reverts commit 23137d0c54.
4 years ago
Bret Curtis 9f168eab88
Merge pull request #3044 from akortunov/master
Avoid null dereference for objects without cells
4 years ago
uramer ee2f0e7eb3 Fix inconsistent argument name 4 years ago
uramer eca0d8b7ea Fix typo in DropMode enum 4 years ago
uramer edc6d5c3e7 Fix a typo in separate drop binds 4 years ago
uramer 36cd818155 Fix separate drop, refactor for code reuse 4 years ago
Andrei Kortunov 3b9f8b5fa2 Avoid null dereference for objects without cells 4 years ago
Andrei Kortunov d984d13b1c Merge branch 'animate_animated_objects' into 'master'
Unbreak animated objects (regression from !546)

See merge request OpenMW/openmw!570
4 years ago
Andrei Kortunov 5382d38b9b Merge branch 'hit_target_object' into 'master'
Unbreak targetted spell on objects (#5811)

See merge request OpenMW/openmw!569
4 years ago
elsid a3ab8dfbb4 Revert "Merge branch 'movement_fix2' into 'master'"
This reverts merge request !496
4 years ago
fredzio 23137d0c54 Revert a wrong change introduced in MR 546
A prerequisite to create physics objects for statics was to remove the
dependency on base node (since it doesn't yet exists) for object
position. It is still necessary for animation though.

Restore the basenode (and the associated FIXME) so that animated objects works properly.
4 years ago
Bret Curtis b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
4 years ago
psi29a 699bd257ef Merge branch 'camera_stats' into 'master'
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.

See merge request OpenMW/openmw!526
4 years ago
Frederic Chardon 7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
4 years ago
fredzio 64475ebedb Remove a brainfart from precise projectile handling: all non-actor
non-projectile objects were treated as ground.
4 years ago
Andrei Kortunov f40e227686 Remove redundant formatting changes 4 years ago
Andrei Kortunov b975f16e6b Remove redundant check - groundcover is not present in the CellStore 4 years ago
Andrei Kortunov d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 4 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 4 years ago
Andrei Kortunov 1a6c06f7b5 Do not allow to set distance to non-positive values 4 years ago
Andrei Kortunov 859cd0fd0c Do not use display lists for instanced meshes 4 years ago
Andrei Kortunov a09f03c850 Drop groundcover materials - they are not used 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
David Cernat eefa94db12 [Client] Allow ClientScriptGlobal to create new global variables 4 years ago
Petr Mikheev bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 4 years ago
psi29a cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
4 years ago
psi29a a8c5607aa6 Merge branch 'disableinfotablesorting' into 'master'
[OpenMW-CS] Info table dragging to move record order, disable sorting

See merge request OpenMW/openmw!538
4 years ago
psi29a 64b4472efa Merge branch 'stand' into 'master'
Don't adjust actor position until all objects are loader (#5379)

See merge request OpenMW/openmw!546
4 years ago
psi29a c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
4 years ago
Cédric Mocquillon 3bb551a6f1 Show level multipliers in levelup tooltip 4 years ago
Evil Eye 59af819f97 Merge branch 'fix-mem-leak-2' into 'master'
Fix memory leak in MWInput

See merge request OpenMW/openmw!566
4 years ago
Gleb Mazovetskiy fe815d3d8d Fix memory leak in MWInput
mListener wasn't being cleaned up
4 years ago
Evil Eye a2171875a0 Prevent nullptr access 4 years ago
fredzio f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
4 years ago
fredzio 165c731492 Remove physics dependency on basenode
Necessary to be able to load physics objects from inactive cells.
4 years ago
psi29a b28adafee4 Merge branch 'navcrash' into 'master'
Fix #5798

Closes #5798

See merge request OpenMW/openmw!554
4 years ago
Evil Eye a401c517bf Always unload height fields
loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
4 years ago
psi29a 0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master'
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall

Closes #5391

See merge request OpenMW/openmw!552
4 years ago
psi29a d2c5de5211 Merge branch 'projectile_physics' into 'master'
Precise projectile physics (closes #4201)

Closes #4201

See merge request OpenMW/openmw!550
4 years ago
fredzio 1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
4 years ago
elsid cc24f13b39
Remove duplicated sound_buffer entry 4 years ago