David Cernat
|
4621363b65
|
Make capitalization reflect name of filename, and remove unused check
|
2016-10-31 01:23:31 +02:00 |
|
David Cernat
|
05cfc918f5
|
Temporarily use a whitelist for scripts instead of a blacklist
|
2016-10-30 21:00:54 +02:00 |
|
David Cernat
|
3c4b74cd14
|
Fix frame listener errors for player markers
|
2016-10-30 16:39:59 +02:00 |
|
David Cernat
|
9c12aa2141
|
Fix formatting
|
2016-10-30 12:58:58 +02:00 |
|
David Cernat
|
41504bd02a
|
Use more accurate position for ID_OBJECT_PLACE
|
2016-10-30 00:51:23 +03:00 |
|
David Cernat
|
a4647de048
|
Break away from OpenMW by giving RefNum indexes to new created objects
|
2016-10-30 00:21:55 +03:00 |
|
David Cernat
|
937bf97883
|
Send gold values correctly with ID_OBJECT_PLACE
|
2016-10-29 00:34:46 +03:00 |
|
David Cernat
|
180aa3f2f3
|
Send item count ID_WORLD_OBJECT_PLACE
|
2016-10-28 22:35:01 +03:00 |
|
David Cernat
|
1f982e4dc7
|
Find objects from world packets using both ID and reference number
|
2016-10-28 21:31:41 +03:00 |
|
David Cernat
|
d93e66207e
|
Update player markers only when getting a position packet
|
2016-10-27 19:09:05 +03:00 |
|
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
2016-10-27 16:09:02 +03:00 |
|
David Cernat
|
fff6833950
|
Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext
|
2016-10-27 02:18:27 +03:00 |
|
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
2016-10-27 00:41:14 +03:00 |
|
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
2016-10-26 21:36:58 +03:00 |
|
David Cernat
|
65363b0dd1
|
Avoid sending packets for 9 more ingame scripts
|
2016-10-26 21:33:13 +03:00 |
|
David Cernat
|
a9f6ea4d8d
|
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
|
2016-10-26 15:55:34 +03:00 |
|
David Cernat
|
47854d631b
|
Avoid sending packets for 2 more ingame scripts
|
2016-10-26 15:24:53 +03:00 |
|
David Cernat
|
c99c3b1486
|
Avoid sending packets for 3 additional spammy ingame scripts
|
2016-10-26 12:43:26 +03:00 |
|
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
2016-10-26 12:25:50 +03:00 |
|
David Cernat
|
75f6d82f08
|
Add a way of filtering out ingame scripts for upcoming script packets
|
2016-10-25 22:44:15 +03:00 |
|
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
2016-10-25 14:28:39 +03:00 |
|
David Cernat
|
54ed9a7ab4
|
Implement ID_OBJECT_MOVE and send it from ingame scripts
|
2016-10-25 14:07:00 +03:00 |
|
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
2016-10-25 12:15:27 +03:00 |
|
David Cernat
|
bdb53e1cb4
|
Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
|
2016-10-25 10:40:55 +03:00 |
|
David Cernat
|
7264f13b8e
|
Implement ID_WORLD_OBJECT_SCALE and send it from ingame scripts
|
2016-10-25 00:52:42 +03:00 |
|
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
2016-10-24 21:08:47 +03:00 |
|
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
2016-10-24 17:52:19 +03:00 |
|
David Cernat
|
c54af2b02b
|
Make DedicatedPlayer's setMarkerState method actually enable markers
|
2016-10-24 16:26:51 +03:00 |
|
David Cernat
|
1e4d625c99
|
Make player markers show up in exterior cells
|
2016-10-24 15:29:10 +03:00 |
|
David Cernat
|
04eb051df6
|
Make markers get removed when their players quit, rename marker methods
|
2016-10-24 15:10:32 +03:00 |
|
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
2016-10-24 13:20:04 +03:00 |
|
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
2016-10-24 11:26:31 +03:00 |
|
David Cernat
|
e7567020bb
|
Fix debug for ID_WORLD_OBJECT_DELETE in client's Networking
|
2016-10-23 19:10:21 +03:00 |
|
David Cernat
|
d85a1ee1a9
|
Fix errors remaining from merge with tes3mp-packetexpansion
|
2016-10-23 18:32:03 +03:00 |
|
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
2016-10-23 17:57:38 +03:00 |
|
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
2016-10-23 16:55:30 +03:00 |
|
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
2016-10-23 16:33:53 +03:00 |
|
David Cernat
|
17f66e4e90
|
Implement ID_WORLD_OBJECT_PLACE
|
2016-10-23 13:30:32 +03:00 |
|
Koncord
|
df3886168f
|
Word wrapping in chat
|
2016-10-23 14:33:43 +08:00 |
|
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
2016-10-23 02:57:49 +08:00 |
|
David Cernat
|
6e43baf73e
|
Send Cell instead of CellId because of problems with the latter
|
2016-10-22 20:09:13 +03:00 |
|
David Cernat
|
103b1e3f72
|
Send CellId in ID_WORLD_OBJECT_DELETE
|
2016-10-22 18:44:13 +03:00 |
|
David Cernat
|
2e57e25675
|
Only delete object from ID_WORLD_OBJECT_DELETE if it actually exists
|
2016-10-22 18:19:57 +03:00 |
|
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
2016-10-22 18:05:32 +03:00 |
|
David Cernat
|
b3d6dad0c5
|
Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp
|
2016-10-22 17:10:57 +03:00 |
|
David Cernat
|
cc98a25dcf
|
Add searchByRefNum method to OpenMW's CellStore
|
2016-10-22 16:47:11 +03:00 |
|
David Cernat
|
92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
|
2016-10-22 14:13:16 +03:00 |
|
David Cernat
|
8080cceac6
|
Add some placeholder code so Stanislav can test it
|
2016-10-22 12:45:19 +03:00 |
|
Stanislav Zhukov
|
81dfd21d9a
|
Merge pull request #76 from TES3MP/tes3mp-minimap
Show dedicated players on minimap
|
2016-10-22 17:21:02 +08:00 |
|
Koncord
|
b704519078
|
Show dedicated players on minimap
|
2016-10-22 17:06:26 +08:00 |
|
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
2016-10-21 21:57:05 +03:00 |
|
David Cernat
|
32dc8cf63f
|
Read contents of ID_WORLD_OBJECT_REMOVAL on client
|
2016-10-21 20:44:15 +03:00 |
|
David Cernat
|
36f218876a
|
Add ProcessPlayerPacket and ProcessWorldPacket to client's Networking
|
2016-10-21 19:23:56 +03:00 |
|
David Cernat
|
b2845cd17c
|
Create and start using WorldEvent class
|
2016-10-20 14:28:19 +03:00 |
|
David Cernat
|
f218613231
|
Rename client Networking's GetPacket method into GetPlayerPacket
|
2016-10-19 22:49:35 +03:00 |
|
David Cernat
|
790d41e278
|
Move PlayerPackets into their own subfolder
|
2016-10-19 19:37:10 +03:00 |
|
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
2016-10-19 16:31:07 +03:00 |
|
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
2016-10-17 15:54:36 +03:00 |
|
David Cernat
|
14bac1e533
|
Make player markers appear on inventory map
|
2016-10-09 13:41:00 +03:00 |
|
David Cernat
|
07acd7a721
|
Make player markers work in interiors and make them easier to test
|
2016-10-09 10:29:30 +03:00 |
|
Koncord
|
2e81034e53
|
Started work on the map markers
|
2016-10-07 13:17:44 +08:00 |
|
Koncord
|
fa0a55c2a9
|
Fix use of freed memory
|
2016-10-01 10:54:42 +08:00 |
|
David Cernat
|
e0361835b0
|
Allow script-induced setting of equipment
|
2016-09-30 12:36:20 +03:00 |
|
David Cernat
|
728a09e423
|
Reorder functions in LocalPlayer and make their names more consistent
|
2016-09-30 08:59:58 +03:00 |
|
David Cernat
|
6650b74498
|
Add handling of skill increases
|
2016-09-30 07:15:59 +03:00 |
|
David Cernat
|
f4621d8529
|
Use setLevelProgress when setting LocalPlayer's skills
|
2016-09-30 06:27:26 +03:00 |
|
David Cernat
|
a0e9a672a5
|
Split updateClassStats in 3 and add handling of level progress
|
2016-09-30 04:52:21 +03:00 |
|
David Cernat
|
2ab619b0e3
|
Constantly update skill progress from LocalPlayer
|
2016-09-30 03:43:49 +03:00 |
|
David Cernat
|
6ae4cc15e4
|
Clean up handling of stat packets on client, part 2
|
2016-09-29 17:48:33 +03:00 |
|
David Cernat
|
5efa5aa912
|
Fix indentation
|
2016-09-29 13:17:46 +03:00 |
|
David Cernat
|
afbd3274cc
|
Clean up handling of stat packets on client
|
2016-09-29 13:10:32 +03:00 |
|
David Cernat
|
bc0aa86bcf
|
Make variable names more consistent and easier to understand
|
2016-09-29 12:05:44 +03:00 |
|
David Cernat
|
694ce537b6
|
Allow script-induced dynamic stat changes, part 2
|
2016-09-29 11:02:57 +03:00 |
|
David Cernat
|
18cd964d21
|
Allow script-induced dynamic stat changes
|
2016-09-29 10:19:39 +03:00 |
|
David Cernat
|
16216b30f7
|
Fix formatting
|
2016-09-28 14:27:35 +03:00 |
|
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
2016-09-28 14:13:24 +03:00 |
|
David Cernat
|
57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
|
2016-09-28 11:45:14 +03:00 |
|
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
2016-09-28 11:36:29 +03:00 |
|
David Cernat
|
0479eb38cc
|
Update protocol version and make version mismatch error less confusing
|
2016-09-28 08:26:18 +03:00 |
|
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
2016-09-28 07:50:16 +03:00 |
|
David Cernat
|
4d7130b12f
|
Improve logic for script-induced cell changes
|
2016-09-27 11:28:44 +03:00 |
|
David Cernat
|
01af4f3bbc
|
Update position before sending cell packet
|
2016-09-26 17:00:09 +03:00 |
|
David Cernat
|
1ee2458f6e
|
Add packet for player levels, part 2
|
2016-09-26 13:19:01 +03:00 |
|
David Cernat
|
046a1ea899
|
Add packet for player levels
|
2016-09-25 14:28:25 +03:00 |
|
David Cernat
|
9690e007df
|
Don't send unhandled skill and attribute requests to joining players
|
2016-09-19 11:06:04 +03:00 |
|
Koncord
|
24617589e4
|
Fix packet spam
|
2016-09-18 15:52:26 +08:00 |
|
Koncord
|
96e2d749c7
|
New auth protocol
|
2016-09-18 11:55:51 +08:00 |
|
Koncord
|
1e48555617
|
Make sensitivity to protocol version
|
2016-09-18 11:55:51 +08:00 |
|
David Cernat
|
5b6caa7b2c
|
Fix build by adding missing argument to onHit
|
2016-09-15 09:34:05 +03:00 |
|
Koncord
|
0f7670dd07
|
Add some verbose messages for chat
|
2016-09-10 13:57:15 +08:00 |
|
Koncord
|
a34d46f57e
|
Add chat messages to log in client
Cleanup redundant code in GUIChat class
|
2016-09-10 13:40:06 +08:00 |
|
Koncord
|
ab6d6d1cc8
|
Fix log message in Networking::Connect()
|
2016-09-04 16:18:53 +08:00 |
|
Koncord
|
d110834ee7
|
Fix log message in Networking::Update()
|
2016-09-04 16:03:07 +08:00 |
|
David Cernat
|
81999a8179
|
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
|
2016-09-02 07:58:20 +03:00 |
|
David Cernat
|
8abef0bebe
|
Remove outdated ID_GAME_UPDATE_SKILLS packet
|
2016-09-02 07:36:39 +03:00 |
|
David Cernat
|
dafc6c0843
|
Save and load birthsigns
|
2016-09-02 06:57:13 +03:00 |
|
David Cernat
|
941d76fce0
|
Fix setting of default classes and initialize classes safely on server
|
2016-09-02 04:31:35 +03:00 |
|
Koncord
|
534ef527b9
|
Fix my stupid epic fail
|
2016-09-02 07:35:53 +08:00 |
|
David Cernat
|
263efa9988
|
Fix formatting, part 2
|
2016-08-30 12:37:36 +03:00 |
|
David Cernat
|
a20e7890a2
|
Fix formatting
|
2016-08-30 10:52:30 +03:00 |
|