Commit Graph

9345 Commits (e8170adde5b02fe1a66a471831a8d117f6f4b277)
 

Author SHA1 Message Date
scrawl 7cf22391a5 Feature #50: Handle weapon controllers (i.e. bowstring animations, etc) 11 years ago
scrawl 975f0e05b4 Fixes #1157 (attribute layout issue) 11 years ago
scrawl e1e7a492e2 Fix movement speed formula for flying creatures 11 years ago
scrawl f608ceeffc Fixes #1158 (Armor rating label issues) 11 years ago
scrawl 8aed4fcfa4 Correction for marksman weapon inventory preview 11 years ago
scrawl 5b076aa570 Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e.
11 years ago
scrawl 2c0d46525b Fast-forward particle systems to make cell loads less obvious. 11 years ago
scrawl cf3812188f Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
11 years ago
scrawl df78357e05 Handle knockout separately (Closes #1151) 11 years ago
Marek Kochanowicz 04287cb87a Provide method to return whole data vector from tablemimedata. 11 years ago
Marek Kochanowicz 8b799683c1 Display QPixMap with dragged object. 11 years ago
Marek Kochanowicz 3439940a8e Tablemimedata able to handle vector of objects and return icon. 11 years ago
Marek Kochanowicz 423b2906be Yes, you can drag. But not drop. 11 years ago
Marek Kochanowicz dc80bfff55 Attempt to get basic tablemimedata subclass. 11 years ago
mrcheko 688f359a33 discard creatures speed and negative fatique changes 11 years ago
Marc Zinnschlag c5b92ed6c8 Merge remote-tracking branch 'pvdk/versioninfo' 11 years ago
Marc Zinnschlag 21f502df34 compatibility fix 11 years ago
pvdk f263acdac6 Merge remote-tracking branch 'upstream/master' into versioninfo 11 years ago
Alexander "Ace" Olofsson e50a393de4 Fix linking issues on Windows using MSVC. 11 years ago
pvdk 4e03e9cf87 Changed development version info text and the tooltip now works on all platforms 11 years ago
Marc Zinnschlag 2b2ac6f62b allow declaration of local variables with keywords as names 11 years ago
Marc Zinnschlag 32860a05e3 added dummy implementations for getPcInJail and getPcTraveling 11 years ago
mrcheko 761f13d3ce activate whole-body attack animations 11 years ago
Marc Zinnschlag 914ab1b8ab allow 'x' instead of 'getjournalindex x' 11 years ago
Marc Zinnschlag cd9b137129 allow elseif without matching if (grrrrr) 11 years ago
Marc Zinnschlag 858dc80292 corrected command line switch documentation in readme file 11 years ago
Marc Zinnschlag 4ee43612f6 added new switch: --script-warn 11 years ago
mrcheko b85a4dd35e pos accum without conformity with animation bug/creature speed 11 years ago
Alexander "Ace" Olofsson e3d85af70a Fix an issue with int32_t being unknown on windows. 11 years ago
Marc Zinnschlag 8bcdf54570 added warning mode to script compiler error handler 11 years ago
Marek Kochanowicz a36cc26434 Created new files for TableMimeData class. 11 years ago
scrawl 1deb0a7cdf Savegame dialog: Set key focus to editbox 11 years ago
scrawl ec46575671 Overwriting saves fixes - copy description of overwritten slot, ask for confirmation 11 years ago
scrawl 6d37cd7e86 Savegame dialog: Don't allow empty save names 11 years ago
scrawl 63284d21a0 Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button 11 years ago
scrawl dea9d21db6 Some additional safety checks for global map loading 11 years ago
scrawl f89b3cac02 Feature #764: Store the actor that gave the dialog response 11 years ago
scrawl a988a0d6dc Don't add duplicate topic responses to the journal 11 years ago
scrawl 37ef8ec908 Savegame dialog: support loading saves using Enter key or double-click 11 years ago
scrawl 49e26415be Don't call loadGame() from within the MWMechanics::Actors update sequence 11 years ago
Marc Zinnschlag 1b5301eec0 Merge branch 'savedgame'
Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag 5b04c10e1d added creature/NPC state to saved games (only container/inventory for now) 11 years ago
Marc Zinnschlag d2ec3ffdc8 handle equipped items when serialising inventory state 11 years ago
Marc Zinnschlag bcc5894e2d changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later) 11 years ago
Marc Zinnschlag dd674566a2 store content of containers in saved game files 11 years ago
scrawl bbd15b185d Skip inactive controllers. Fixes those bloody bone boots again. 11 years ago
scrawl 4ec86d1c68 Bug #1147: Fix the inventory preview pose used for ranged weapons 11 years ago
scrawl 5b300c1052 Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation) 11 years ago
scrawl 60bbab52fe Support keyframe controllers for bones that aren't in the skeleton base 11 years ago
scrawl 305a471c5a Fix VisController in ascended sleeper's death animation 11 years ago