scrawl
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7cf22391a5
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Feature #50: Handle weapon controllers (i.e. bowstring animations, etc)
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11 years ago |
scrawl
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975f0e05b4
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Fixes #1157 (attribute layout issue)
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11 years ago |
scrawl
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e1e7a492e2
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Fix movement speed formula for flying creatures
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11 years ago |
scrawl
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f608ceeffc
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Fixes #1158 (Armor rating label issues)
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11 years ago |
scrawl
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8aed4fcfa4
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Correction for marksman weapon inventory preview
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11 years ago |
scrawl
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5b076aa570
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Revert "Bug #1074: Inventory paperdoll obscures armour rating"
This reverts commit b017a3be3e .
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11 years ago |
scrawl
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2c0d46525b
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Fast-forward particle systems to make cell loads less obvious.
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11 years ago |
scrawl
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cf3812188f
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Fix bounding box assertions due to negative particle life time
Other parts of the code could not deal with negative life times and produced negative particle sizes as a result (which Ogre could not handle)
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11 years ago |
scrawl
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df78357e05
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Handle knockout separately (Closes #1151)
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11 years ago |
Marek Kochanowicz
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04287cb87a
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Provide method to return whole data vector from tablemimedata.
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11 years ago |
Marek Kochanowicz
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8b799683c1
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Display QPixMap with dragged object.
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11 years ago |
Marek Kochanowicz
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3439940a8e
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Tablemimedata able to handle vector of objects and return icon.
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11 years ago |
Marek Kochanowicz
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423b2906be
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Yes, you can drag. But not drop.
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11 years ago |
Marek Kochanowicz
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dc80bfff55
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Attempt to get basic tablemimedata subclass.
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11 years ago |
mrcheko
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688f359a33
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discard creatures speed and negative fatique changes
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11 years ago |
Marc Zinnschlag
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c5b92ed6c8
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Merge remote-tracking branch 'pvdk/versioninfo'
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11 years ago |
Marc Zinnschlag
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21f502df34
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compatibility fix
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11 years ago |
pvdk
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f263acdac6
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Merge remote-tracking branch 'upstream/master' into versioninfo
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11 years ago |
Alexander "Ace" Olofsson
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e50a393de4
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Fix linking issues on Windows using MSVC.
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11 years ago |
pvdk
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4e03e9cf87
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Changed development version info text and the tooltip now works on all platforms
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11 years ago |
Marc Zinnschlag
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2b2ac6f62b
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allow declaration of local variables with keywords as names
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11 years ago |
Marc Zinnschlag
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32860a05e3
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added dummy implementations for getPcInJail and getPcTraveling
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11 years ago |
mrcheko
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761f13d3ce
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activate whole-body attack animations
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11 years ago |
Marc Zinnschlag
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914ab1b8ab
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allow 'x' instead of 'getjournalindex x'
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11 years ago |
Marc Zinnschlag
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cd9b137129
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allow elseif without matching if (grrrrr)
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11 years ago |
Marc Zinnschlag
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858dc80292
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corrected command line switch documentation in readme file
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11 years ago |
Marc Zinnschlag
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4ee43612f6
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added new switch: --script-warn
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11 years ago |
mrcheko
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b85a4dd35e
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pos accum without conformity with animation bug/creature speed
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11 years ago |
Alexander "Ace" Olofsson
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e3d85af70a
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Fix an issue with int32_t being unknown on windows.
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11 years ago |
Marc Zinnschlag
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8bcdf54570
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added warning mode to script compiler error handler
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11 years ago |
Marek Kochanowicz
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a36cc26434
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Created new files for TableMimeData class.
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11 years ago |
scrawl
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1deb0a7cdf
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Savegame dialog: Set key focus to editbox
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11 years ago |
scrawl
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ec46575671
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Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
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11 years ago |
scrawl
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6d37cd7e86
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Savegame dialog: Don't allow empty save names
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11 years ago |
scrawl
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63284d21a0
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Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
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11 years ago |
scrawl
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dea9d21db6
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Some additional safety checks for global map loading
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11 years ago |
scrawl
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f89b3cac02
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Feature #764: Store the actor that gave the dialog response
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11 years ago |
scrawl
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a988a0d6dc
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Don't add duplicate topic responses to the journal
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11 years ago |
scrawl
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37ef8ec908
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Savegame dialog: support loading saves using Enter key or double-click
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11 years ago |
scrawl
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49e26415be
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Don't call loadGame() from within the MWMechanics::Actors update sequence
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11 years ago |
Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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11 years ago |
Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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11 years ago |
Marc Zinnschlag
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d2ec3ffdc8
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handle equipped items when serialising inventory state
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11 years ago |
Marc Zinnschlag
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bcc5894e2d
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changed implementation functions for container serialisation from free functions to member functions (will need some polymorphism later)
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11 years ago |
Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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11 years ago |
scrawl
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bbd15b185d
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Skip inactive controllers. Fixes those bloody bone boots again.
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11 years ago |
scrawl
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4ec86d1c68
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Bug #1147: Fix the inventory preview pose used for ranged weapons
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11 years ago |
scrawl
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5b300c1052
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Handle controllers for the root node. Fixes #1147 (incorrect dwemer crossbow rotation)
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11 years ago |
scrawl
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60bbab52fe
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Support keyframe controllers for bones that aren't in the skeleton base
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11 years ago |
scrawl
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305a471c5a
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Fix VisController in ascended sleeper's death animation
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11 years ago |