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170 commits

Author SHA1 Message Date
David Cernat
a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 2017-02-26 16:59:53 +02:00
David Cernat
ed2176c984 [Client] Reuse 1 BaseEvent over and over instead of creating new ones 2017-02-23 09:19:09 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
David Cernat
e703dd42aa [Client] Rename LocalEvent into WorldEvent 2017-02-06 17:40:32 +02:00
Koncord
f78c749981 [Client] Use "NULL" instead "nullptr"
nullptr keyword introduced in C++11
2017-02-01 15:58:29 +08:00
David Cernat
703f253712 [Client] Delete new LocalEvents after sending them 2017-01-31 09:48:37 +02:00
David Cernat
da2f66d6ba Merge pull request #135 from OpenMW/master
Add OpenMW commits up to 29 Jan
2017-01-30 07:32:44 +02:00
MiroslavR
d97e9cfe7e Fix InterpreterContext::updatePtr updating mLocals to the implicit ref's locals when interpreting a targeted global script (Fixes #3738)
The interpreter context of a targeted global script would point to the target's locals instead of the global script instance's locals when the target changed cell during script execution. Credit to scrawl for the solution.
2017-01-29 13:29:53 +01:00
David Cernat
9f1e491a75 [General] Make WorldEvents store information about multiple objects 2017-01-28 12:34:45 +02:00
David Cernat
624b85347a [Client] Create LocalEvent class and use it instead of WorldEvent 2017-01-27 20:57:47 +02:00
David Cernat
ee86c9161d [Client] Set InterpreterContext's sendPackets to false in constructor 2017-01-27 16:01:53 +02:00
David Cernat
c77120df6d Merge pull request #129 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwworld/actiontake.cpp
2017-01-19 06:34:09 +02:00
scrawl
45fb4f04b1 Update reference of the interpreter context when an Activate results in a take action (Fixes #3727) 2017-01-18 21:57:50 +01:00
scrawl
70c5f64caa Fix mLocals not being updated in InterpreterContext::updatePtr 2017-01-18 21:55:58 +01:00
Koncord
804259b2c9 Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
2016-12-16 18:50:34 +08:00
Koncord
536715cf46 Cleanup tes3mp headers 2016-12-16 16:59:15 +08:00
David Cernat
fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 2016-11-15 21:54:06 +02:00
David Cernat
344f2b535a Fix setting of index for ID_SCRIPT_MEMBER_SHORT in InterpreterContext 2016-10-27 15:02:40 +03:00
David Cernat
fff6833950 Send ID_SCRIPT_MEMBER_SHORT from MWScript::InterpreterContext 2016-10-27 02:18:27 +03:00
David Cernat
d5fca115f7 Fix variable name for ID_SCRIPT_GLOBAL_SHORT in InterpreterContext 2016-10-27 02:17:06 +03:00
David Cernat
749c6db49e Send WorldPackets with script values from MWScript::InterpreterContext 2016-10-26 12:29:32 +03:00
David Cernat
75f6d82f08 Add a way of filtering out ingame scripts for upcoming script packets 2016-10-25 22:44:15 +03:00
David Cernat
aaf4cc0d7e Prevent being in a menu from disabling script execution or actor damage 2016-10-25 17:48:00 +03:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
04f7a8f8eb Remove redundant getId function 2015-12-18 16:58:38 +01:00
Emmanuel Anne
af7b5e636e improves InterpreterContext::updatePtr
This checks the update is really on the right pointer. It fixes the boat
disappearing in "fishing academy", and it allows scripts linked to objects
not to loose their default reference when using the object-> notation on
another object.
2015-11-12 17:53:17 +01:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Stanislav Bas
196be7283d Reset an activated reference after activation's exectution (Fix #1738) 2015-05-19 21:39:17 +03:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
2015-02-27 22:37:22 +01:00
scrawl
97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
1e4a845b6f Minor code cleanup 2015-02-27 22:19:08 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
scrawl
2601b26217 Merge branch 'master' of https://github.com/OpenMW/openmw 2014-12-11 22:44:58 +01:00
scrawl
d955017079 Don't report script operation status via messageBox (Bug #1942) 2014-12-11 20:51:02 +01:00
scrawl
7e8ca3fff1 Fix object movement between cells producing a stale Ptr within the script execution (Bug #1942) 2014-12-11 19:29:06 +01:00
Digmaster
c37881ead1 Joystick Support 2014-12-08 21:57:32 -06:00
scrawl
f7ba1dbfc8 Add error handling for getPcRank and similar defines (Fixes #2071) 2014-10-28 16:07:37 +01:00
MiroslavR
ed3a3f717f Handle getdistance on objects inside a container (Fixes #2046) 2014-10-24 19:05:43 +02:00
Thoronador
4d62541b62 fix usage of numeric_limits static functions min() and max()
Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
MiroslavR
d64be1c092 Use CellId::mWorldspace to find out whether objects are in the same worldspace 2014-09-10 02:49:57 +02:00
MiroslavR
621e81fa7d Make getdistance return maximum value only if the given objects are in different worldspaces (Fixes #1895) 2014-09-10 01:40:33 +02:00
Marc Zinnschlag
52f6a2ec7b remote local variable access was always using variable with index 1 instead of the index specified by the access request (Fixes #1739) 2014-08-24 11:58:08 +02:00
Marc Zinnschlag
2e355df8b3 removed function ScriptManager::getLocalIndex (was redundant and was also depending on precompiled scripts) 2014-07-25 07:59:50 +02:00
Marc Zinnschlag
6a3ff211b1 automatically get target ID at InterpreterContext construction, if a reference is available 2014-07-18 09:57:47 +02:00
Marc Zinnschlag
27c84d6cb7 the reference for a targeted script is now determined when needed instead of at the start of the script execution 2014-07-17 13:36:55 +02:00
Marc Zinnschlag
75ab8de3d2 added opcode for running scripts with explicit references (targeted scripts) 2014-07-15 13:26:04 +02:00
scrawl
2ce8323a42 Fix getDistance not detecting references in inactive cells properly 2014-06-16 20:05:47 +02:00
scrawl
797134aa51 Handle activation scripts in AiActivate (Fixes #1478) 2014-06-13 02:26:52 +02:00
scrawl
e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
2014-05-28 19:23:50 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
7f37f2c2be Fixes #1187: Make GetDistance handle actors in remote cells gracefully 2014-04-28 19:23:25 +02:00
scrawl
84961d7843 Fixes #1254: PcRank should return first rank if not in the faction 2014-04-28 15:31:18 +02:00
scrawl
b2119441b9 Fix bug in PcRank / PcNextRank
It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
388735046f fixed broken remote member variable access 2014-02-12 13:35:24 +01:00
Marc Zinnschlag
3b990795c4 added access to remote access of local variables of global scripts 2014-02-10 14:45:55 +01:00
scrawl
03cf383be7 Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp
2014-01-24 18:28:35 +01:00
scrawl
768d9f7237 Scripting: Add an optional 'required' parameter to getReference (default: true). If required=false, it will not throw an exception if there's no reference. Fixes PcExpell not working without a reference like it's supposed to, and makes the code nicer for some others (use required=false instead of catching the exception) 2014-01-09 02:21:03 +01:00
scrawl
098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
Marc Zinnschlag
b38bfe1f21 removed a redundant function for listing global variables 2013-12-10 15:22:38 +01:00
Marc Zinnschlag
b0eb5938bf removed some redundant code 2013-11-28 09:13:54 +01:00
Marc Zinnschlag
71436b1160 changed interface for global variable access 2013-11-28 09:10:38 +01:00
Marc Zinnschlag
bc6fe682c9 replaced getCurrentCellName function with a more general getCellName function 2013-11-26 11:39:58 +01:00
scrawl
7dc30a01cd Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
scrawl
6cd28d1156 Fix a bug in getPCNextRank 2013-05-04 12:28:12 +02:00
scrawl
c07b3ea61d Text defines for npc race, class, and faction should use the translated name 2013-03-17 04:20:30 +01:00
Marc Zinnschlag
25d9918765 post merge fix: bringing code more in line with our naming standards and fixing an invalid name (names starting with double underscore are reserved in C++) 2013-01-03 09:55:48 +01:00
scrawl
ba7086cadf Use race/class names (instead of ID) in replaced escape sequences 2013-01-03 02:05:05 +01:00
Tom Mason
8ac8fdff47 implemented all text defines except a few for keybindings that don't exist yet 2012-12-21 18:09:31 +00:00
Tom Mason
f2c6907244 Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work 2012-12-20 23:16:34 +00:00
greye
11567663a7 applying new interface vol.4, inconsistent 2012-11-05 22:34:08 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
Marc Zinnschlag
6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 2012-08-12 18:11:09 +02:00
Marc Zinnschlag
484cce12a8 Issue #107: removed redundant getStore function from window manager 2012-08-12 14:36:46 +02:00
Marc Zinnschlag
0231533d05 Issue #107: InputManager is accessed only through the interface class from now on 2012-08-11 17:53:39 +02:00
Marc Zinnschlag
28ecfb4290 Issue #107: ScriptManager is accessed only through the interface class from now on 2012-08-08 15:18:55 +02:00
Marc Zinnschlag
78fe6fdce5 Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
10b27e582b Issue #181: various fixed to member variable access 2012-06-16 13:51:13 +02:00
Marc Zinnschlag
72fca40090 Issue #181: member variable access in interpreter context 2012-06-07 11:59:45 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
7102a825c2 Issue 255: moved global scripts into script manager (simplifying the environment class) 2012-04-23 11:15:47 +02:00
Jacob Essex
9aac625000 Changes to move the mutable ESM::Position data to RefData 2011-11-08 00:08:00 +00:00
Marc Zinnschlag
125319c441 splitting off console output from messageBox channel 2011-04-26 21:48:13 +02:00
Marc Zinnschlag
e4a0702bb4 added journal-related script instructions 2011-04-04 14:49:26 +02:00
Jan Borsodi
1907aeb6c6 The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager.
At some point the gui mode code should be moved to a class that handles all game mode (engine?).
2010-09-15 14:48:19 +02:00
Marc Zinnschlag
17135a6403 routed message box output through window manager 2010-08-22 11:22:10 +02:00
Marc Zinnschlag
7ba6bdb56c prepared InterpreterContext for activation implementation 2010-08-03 22:43:53 +02:00
Marc Zinnschlag
77a0215d53 added get-, set- and mod-instructions for attributes 2010-07-26 23:09:37 +02:00
Marc Zinnschlag
2d8fbc6e55 implemented month variable and fixed some day/gamehour bugs 2010-07-22 11:48:27 +02:00
Nicolay Korslund
c61212202b Moved mwgui/ back to apps/openmw/. Fixed mouse position bug. 2010-07-20 20:23:37 +02:00
Marc Zinnschlag
d27c548710 implemented passing of time 2010-07-18 18:29:16 +02:00
Marc Zinnschlag
083b11c740 moved global variable handling into a separate class 2010-07-18 16:48:01 +02:00
Nicolay Korslund
c84672a560 Added MyGUI to OpenMW, fully working (with events and script hooks) 2010-07-17 19:38:32 +02:00
Nicolay Korslund
4d74f85ae0 Moved mwgui manager to components, ready for testing 2010-07-16 22:27:50 +02:00
Marc Zinnschlag
8134c5b760 integrated CellStore pointer into Ptr class 2010-07-10 13:19:04 +02:00
Marc Zinnschlag
69e607e140 implemented getdistance with explicit references 2010-07-09 20:55:39 +02:00