Marc Zinnschlag
|
0c2843b0f7
|
some missing cleanup
|
11 years ago |
Marc Zinnschlag
|
f6a876bc3d
|
added actor ID
|
11 years ago |
Thomas
|
c2127845af
|
Added onKnockdown command
|
11 years ago |
Jeffrey Haines
|
df5cbe5dec
|
Minor changes
|
11 years ago |
Jeffrey Haines
|
70919ba60a
|
Removed witnesses and minor changes
|
11 years ago |
Jeffrey Haines
|
0c957a3cde
|
Added witnesses to the mix
|
11 years ago |
Jeffrey Haines
|
58b135a2be
|
Crime is now checked every frame call
|
11 years ago |
Jeffrey Haines
|
6f1211dd8d
|
Moved mWitnesses into Player. resetCrime for paying fine.
|
11 years ago |
Jeffrey Haines
|
50dac98a2b
|
Feature 1154 & 73: Crime and NPC reactions
|
11 years ago |
Jeffrey Haines
|
2a8bf46607
|
Trader Gold Reset Delay
Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
|
11 years ago |
Marc Zinnschlag
|
9788bbcab9
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
11 years ago |
scrawl
|
df78357e05
|
Handle knockout separately (Closes #1151)
|
11 years ago |
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
11 years ago |
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
11 years ago |
scrawl
|
b1066de81d
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
11 years ago |
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
11 years ago |
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
11 years ago |
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
11 years ago |
scrawl
|
69ca03c308
|
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
|
11 years ago |
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
11 years ago |
scrawl
|
cd06b2177d
|
Automatically knock down when fatigue goes below zero
|
11 years ago |
scrawl
|
83872f6bf5
|
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
|
11 years ago |
scrawl
|
c85c2cff4e
|
Fix disposition changes from trades not applying properly
|
11 years ago |
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
11 years ago |
scrawl
|
55c5d7cee4
|
Implement Resurrect instruction
|
11 years ago |
scrawl
|
32ff3b530c
|
Change all instances of skill/attribute values to use an appropriate typedef.
|
11 years ago |
scrawl
|
623cdef69f
|
Code cleanup
|
11 years ago |
scrawl
|
2a8ab932ef
|
Bug #951: Only recalculate derived stats when attributes change
|
11 years ago |
scrawl
|
7265b427fe
|
Bug #1013: Rewrote fall height detection
|
11 years ago |
scrawl
|
6f3d737498
|
Missing const, thanks to jeaye
|
11 years ago |
scrawl
|
6cd373c5c6
|
Only allow using powers once every 24 h. Apply on touch effects.
|
11 years ago |
Chris Robinson
|
ae183cb3e4
|
Handle werewolf stats
|
12 years ago |
Chris Robinson
|
8f69c51b24
|
Avoid some unnecessary references
|
12 years ago |
Chris Robinson
|
b70975a74d
|
Move getEvasion to CreatureStats
|
12 years ago |
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
12 years ago |
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
12 years ago |
Marc Zinnschlag
|
ec575200e3
|
Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
apps/openmw/mwrender/animation.cpp
|
12 years ago |
Emanuel Guevel
|
48f0e64ec3
|
Fix health calculation at character creation
|
12 years ago |
Emanuel Guevel
|
2356e6218e
|
Complete health increase on level up
|
12 years ago |
Emanuel Guevel
|
2a0644a7c3
|
Move some levelup logic from mwgui to mwmechanics
|
12 years ago |
gus
|
076f98cbba
|
change way animations keys are handled (thanks KittyCat!)
|
12 years ago |
gus
|
3947f44aa3
|
Porting old work
|
12 years ago |
Marc Zinnschlag
|
61cb0f98a6
|
keep track of death events
|
12 years ago |
Marc Zinnschlag
|
9669eed083
|
Issue #219: added last missing function filters
|
12 years ago |
Marc Zinnschlag
|
7e8d4bb3c9
|
Issue #219: added various creature and NPC stats; implemented respective filters
|
12 years ago |
Marc Zinnschlag
|
ceaf1677ce
|
Issue #219: rewrote AI settings and implemented AI settings filters
|
12 years ago |
Marc Zinnschlag
|
be1334b202
|
disease tests
|
12 years ago |
greye
|
86ad7a96f4
|
applying new interface vol.2, inconsistent
|
12 years ago |
greye
|
2057f5619e
|
move ESMStore to MWWorld
|
12 years ago |
Marc Zinnschlag
|
0ab432b074
|
Issue #68: fixed death detection
|
12 years ago |
Marc Zinnschlag
|
9172c3ec4d
|
Issue #68: stop NPCs from instantly dropping dead
|
12 years ago |
Marc Zinnschlag
|
7884a927c9
|
Issue #68: added dead flag to CreatureStats
|
12 years ago |
Marc Zinnschlag
|
bdca5aff87
|
Issue #68: simplified the dynamic stats interface
|
12 years ago |
scrawl
|
76b494100e
|
finished?
|
12 years ago |
Marc Zinnschlag
|
0af0dc0d5d
|
Issue #356: More CreatureStats cleanup
|
12 years ago |
Marc Zinnschlag
|
2934987f78
|
Issue #356: Some CreatureStats cleanup
|
12 years ago |
Marc Zinnschlag
|
9dcf8939e9
|
Issue #356: added function for fatigue term calculation
|
12 years ago |
Marc Zinnschlag
|
ead04e1cc3
|
Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update
|
13 years ago |
greye
|
32b1350b63
|
CreatureStats class
|
13 years ago |