Commit Graph

109 Commits (ee3aba149d55f2294adccd1b99cfa36f6beeb7dd)

Author SHA1 Message Date
Marc Zinnschlag 0c2843b0f7 some missing cleanup 11 years ago
Marc Zinnschlag f6a876bc3d added actor ID 11 years ago
Thomas c2127845af Added onKnockdown command 11 years ago
Jeffrey Haines df5cbe5dec Minor changes 11 years ago
Jeffrey Haines 70919ba60a Removed witnesses and minor changes 11 years ago
Jeffrey Haines 0c957a3cde Added witnesses to the mix 11 years ago
Jeffrey Haines 58b135a2be Crime is now checked every frame call 11 years ago
Jeffrey Haines 6f1211dd8d Moved mWitnesses into Player. resetCrime for paying fine. 11 years ago
Jeffrey Haines 50dac98a2b Feature 1154 & 73: Crime and NPC reactions 11 years ago
Jeffrey Haines 2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
11 years ago
Marc Zinnschlag 9788bbcab9 partially store creature state in saved game files (only attributes and dynamics for now) 11 years ago
scrawl df78357e05 Handle knockout separately (Closes #1151) 11 years ago
scrawl cc40cec395 Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
11 years ago
mrcheko e50e94af0b remove CreatureStats::mAttackType, set/getAttackType() 11 years ago
scrawl b1066de81d Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1, reversing
changes made to 047bbe43b2.

Conflicts:

	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
scrawl ea21d8fec3 Fix CreatureTargetted function 11 years ago
scrawl 16f5f5862d Feature #956: Implement blocking melee attacks 11 years ago
scrawl 13646a651b Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats. 11 years ago
scrawl 69ca03c308 Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons. 11 years ago
scrawl da3295d69c Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations. 11 years ago
scrawl cd06b2177d Automatically knock down when fatigue goes below zero 11 years ago
scrawl 83872f6bf5 Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty. 11 years ago
scrawl c85c2cff4e Fix disposition changes from trades not applying properly 11 years ago
scrawl 14b70a3ce6 Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead) 11 years ago
scrawl 55c5d7cee4 Implement Resurrect instruction 11 years ago
scrawl 32ff3b530c Change all instances of skill/attribute values to use an appropriate typedef. 11 years ago
scrawl 623cdef69f Code cleanup 11 years ago
scrawl 2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 11 years ago
scrawl 7265b427fe Bug #1013: Rewrote fall height detection 11 years ago
scrawl 6f3d737498 Missing const, thanks to jeaye 11 years ago
scrawl 6cd373c5c6 Only allow using powers once every 24 h. Apply on touch effects. 11 years ago
Chris Robinson ae183cb3e4 Handle werewolf stats 12 years ago
Chris Robinson 8f69c51b24 Avoid some unnecessary references 12 years ago
Chris Robinson b70975a74d Move getEvasion to CreatureStats 12 years ago
scrawl 7dc30a01cd Some changes suggested by cppcheck 12 years ago
Chris Robinson 3298eb1b37 Implement HitOnMe script function 12 years ago
Marc Zinnschlag ec575200e3 Merge remote-tracking branch 'gus/MeleeCombat2'
Conflicts:
	apps/openmw/mwrender/animation.cpp
12 years ago
Emanuel Guevel 48f0e64ec3 Fix health calculation at character creation 12 years ago
Emanuel Guevel 2356e6218e Complete health increase on level up 12 years ago
Emanuel Guevel 2a0644a7c3 Move some levelup logic from mwgui to mwmechanics 12 years ago
gus 076f98cbba change way animations keys are handled (thanks KittyCat!) 12 years ago
gus 3947f44aa3 Porting old work 12 years ago
Marc Zinnschlag 61cb0f98a6 keep track of death events 12 years ago
Marc Zinnschlag 9669eed083 Issue #219: added last missing function filters 12 years ago
Marc Zinnschlag 7e8d4bb3c9 Issue #219: added various creature and NPC stats; implemented respective filters 12 years ago
Marc Zinnschlag ceaf1677ce Issue #219: rewrote AI settings and implemented AI settings filters 12 years ago
Marc Zinnschlag be1334b202 disease tests 12 years ago
greye 86ad7a96f4 applying new interface vol.2, inconsistent 12 years ago
greye 2057f5619e move ESMStore to MWWorld 12 years ago
Marc Zinnschlag 0ab432b074 Issue #68: fixed death detection 12 years ago
Marc Zinnschlag 9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 12 years ago
Marc Zinnschlag 7884a927c9 Issue #68: added dead flag to CreatureStats 12 years ago
Marc Zinnschlag bdca5aff87 Issue #68: simplified the dynamic stats interface 12 years ago
scrawl 76b494100e finished? 12 years ago
Marc Zinnschlag 0af0dc0d5d Issue #356: More CreatureStats cleanup 12 years ago
Marc Zinnschlag 2934987f78 Issue #356: Some CreatureStats cleanup 12 years ago
Marc Zinnschlag 9dcf8939e9 Issue #356: added function for fatigue term calculation 12 years ago
Marc Zinnschlag ead04e1cc3 Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update 13 years ago
greye 32b1350b63 CreatureStats class 13 years ago