David Cernat
f02840d638
[Client] Fix log messages when sending ID_CONTAINER
2017-02-09 21:48:22 +02:00
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
2017-02-09 04:51:20 +01:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
2017-02-09 03:55:10 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
...
Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
2017-02-09 03:32:40 +01:00
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
...
Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
2017-02-09 01:08:07 +01:00
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
2017-02-09 01:07:27 +01:00
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
...
On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
2017-02-08 22:20:57 +01:00
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
2017-02-08 18:53:24 +01:00
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
2017-02-08 18:51:07 +01:00
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
2017-02-08 04:42:15 +01:00
scrawl
35bb467c7a
Fix inverted setting of variable
2017-02-07 05:28:06 +01:00
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
2017-02-06 23:09:50 +02:00
David Cernat
e52823394c
[Client] Use correct count for ID_CONTAINER when dropping items
2017-02-06 22:53:18 +02:00
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
2017-02-06 22:45:23 +02:00
David Cernat
ad3eac624f
[Client] Disable quicksaving and quickloading
2017-02-06 21:34:54 +02:00
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
2017-02-06 21:28:03 +02:00
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
2017-02-06 17:40:32 +02:00
scrawl
5a939418fc
Add missing avcodec_close ( Fixes #3741 )
2017-02-06 15:49:13 +01:00
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
2017-02-06 12:53:41 +02:00
David Cernat
27242cdab9
Merge pull request #142 from OpenMW/master
...
Add OpenMW commits up to 6 Feb 2017
2017-02-06 09:13:19 +02:00
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
...
The culprit was - surprise, surprise - d39d4f2619
2017-02-06 05:40:49 +01:00
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
2017-02-06 05:23:00 +01:00
scrawl
bc29a99a53
Fix broken timer
2017-02-06 05:10:40 +01:00
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
2017-02-06 04:52:41 +01:00
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
...
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
2017-02-06 04:50:58 +01:00
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
2017-02-06 03:43:08 +01:00
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
2017-02-06 02:40:35 +01:00
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
2017-02-05 20:23:49 +01:00
David Cernat
1f03c12d96
[Client] See when other players use the Take All button with a container
2017-02-05 20:04:50 +02:00
David Cernat
d2c5a3387a
[Client] See when other players add items to containers
2017-02-05 19:33:11 +02:00
David Cernat
75392297b5
[General] Use vector::at in most places
2017-02-05 19:01:06 +02:00
David Cernat
60d6a6d463
[Client] See when other players remove items from containers
2017-02-05 18:45:23 +02:00
David Cernat
25d79dbcfe
[Client] Revert c0d67f67fb
after discovering its negative consequences
2017-02-05 17:40:10 +02:00
David Cernat
cdd796aba1
[Client] Send ID_PLAYER_INVENTORY from two more locations
2017-02-05 16:14:26 +02:00
David Cernat
c0d67f67fb
[Client] Move code for sending a packet for picking up world items
...
Previously, an ID_OBJECT_DELETE was sent from inventorywindow.cpp, but this is now sent from hud.cpp because 2 other packets are also sent from there.
2017-02-05 15:50:21 +02:00
David Cernat
b2cdec8efa
[Client] Send ID_PLAYER_INVENTORY upon dropping an item, 2nd attempt
2017-02-05 15:35:40 +02:00
David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
2017-02-05 14:56:27 +02:00
David Cernat
f03724be7b
[Client] Send ID_PLAYER_INVENTORY upon dropping an item
2017-02-05 14:38:04 +02:00
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
2017-02-05 09:01:33 +02:00
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
...
Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
2017-02-05 02:26:28 +01:00
scrawl
ee4073541c
Animation: cache getVelocity()
2017-02-05 02:26:28 +01:00
scrawl
a2cede8f34
Add timer for updateEquippedLight
2017-02-05 02:26:28 +01:00
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
2017-02-05 02:26:28 +01:00