Andrei Kortunov
bce6effe95
Fix uninitialized variables in the LightManager
2021-04-14 08:20:23 +04:00
Andrei Kortunov
e309f75938
Join variables declaration and usage
2021-04-14 08:07:56 +04:00
Andrei Kortunov
5f6f2c15b1
An another attempt to suppress Coverity warning about mkstemp
2021-04-14 08:07:43 +04:00
Andrei Kortunov
696cf9ab05
Extend variables range to avoid integer overflow
2021-04-14 08:06:22 +04:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
92033bca64
Fixed error in calculating viewspace sun dir, minor cleanup
2021-04-13 11:09:49 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
8ce65232ff
fix race condition with sun uniform
2021-04-13 11:09:49 -07:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
eecb9886a9
Shader cleanup, fix indicies
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
d195602a9d
Switch to shared layout, some rewording
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
328ec85757
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
glassmancody.info
05a5cee132
Brighter point lights and light fade
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
c5ea966f24
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:06:16 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
jvoisin
54adb9cbed
Fix an off-by-one in loadscpt
2021-04-12 12:03:20 +02:00
fredzio
fda639eb57
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
psi29a
301411c5c5
Merge branch 'esm_variant' into 'master'
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Use std::variant for ESM::Variant implementation
See merge request OpenMW/openmw!719
2021-04-10 12:53:11 +00:00
Andrei Kortunov
45b1c68af4
Remove annotation which does not work
2021-04-10 12:32:12 +04:00
Andrei Kortunov
903b89a0ff
Add bound for UI scale factor, as it specified in docs
2021-04-10 11:21:53 +04:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
Andrei Kortunov
41c78a889a
Check for decompression error code
2021-04-10 09:35:31 +04:00
elsid
8e1c92d9af
Use std::variant for ESM::Variant implementation
2021-04-08 19:39:31 +02:00
CedricMocquillon
d617d66a87
Add file to BSA
2021-04-08 18:08:28 +02:00
elsid
03fc3ec803
Do not allow write variant of string as local variable
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To be consitent with read where it's not allowed.
2021-04-04 23:09:27 +02:00
AnyOldName3
168f26fc80
Fix crash on startup
2021-04-04 15:29:08 +00:00
AnyOldName3
c6033b4de6
Fix #5904
2021-03-29 21:00:28 +00:00
Andrei Kortunov
b61337643e
Merge branch 'issue-5680' into 'master'
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change aim calculation
See merge request OpenMW/openmw!685
2021-03-26 11:43:20 +00:00
Andrei Kortunov
bb9c4d5377
Merge branch 'fix_the_swimmer' into 'master'
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Fix The Swimmer (#5914 )
See merge request OpenMW/openmw!686
2021-03-26 11:19:57 +00:00
elsid
0c6d72b2d1
Consider first set element as first acquired
2021-03-25 19:28:41 +01:00
elsid
f2ebad5115
Return cached element when set existing
2021-03-25 19:28:41 +01:00
elsid
05d6f6ac25
Use single map for navmesh cache
2021-03-25 19:28:41 +01:00
elsid
b9a40bc5fc
Add NavMeshTilesCache benchmarks
2021-03-25 19:28:41 +01:00
Max
2cd96e56d5
create constant and use constant in other parts of the code base
2021-03-24 14:54:46 -07:00
Andrei Kortunov
cf52bee188
Fix build with OSG 3.4
2021-03-24 16:32:15 +04:00
elsid
39c0ce9ddf
Build limited path for far destinations
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When distance between start and end point is greater than max radius of area
possibly covered by navmesh there is no way to find path via navmesh. Also if
distance is greater than cell size navmesh might not exists withing mentioned
area because cell is not loaded therefore navmesh is not generated. So minumum
of these values is used to limit max path distance. Assuming that path
actually exists it's possible to build path to the edge of a circle. When
actor reaches initial edge path is built further. However it will not be
optimal.
2021-03-23 23:23:12 +01:00
psi29a
a86b6ff6e2
Merge branch 'nifnifnifnifnif' into 'master'
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Add in incomplete BSShader[PP/No]LightingProperty work before it rots away
See merge request OpenMW/openmw!681
2021-03-22 21:54:50 +00:00
psi29a
415591b7ed
Merge branch 'ai_reaction_deviation' into 'master'
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Distribute AI reactions and engage combat calls over time
See merge request OpenMW/openmw!674
2021-03-22 21:37:09 +00:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
wareya
63f01d8c5f
Prevent physics death spiral by falling back to true delta time when needed
2021-03-21 20:45:46 +00:00
elsid
675c0ab72f
Apply uniform random deviation to AI reaction timer
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This allows to distribute AI reaction calls over time.
Before this change actors appearing at the same frame will react in the same
frame over and over because AI reaction period is constant. It creates a
non-uniform CPU usage over frames. If a single frame has too many AI reactions
it may cause stuttering when there are too many actors on a scene for current
system.
Another concern is a synchronization of actions between creatures and NPC.
They start to go or hit at the same frame that is unnatural.
2021-03-20 14:47:54 +01:00
Bret Curtis
68c1adec0f
Merge pull request #3055 from akortunov/keyinit
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Init animation key struct before usage
2021-03-18 12:28:10 +01:00
Andrei Kortunov
a22f6b24d5
Init animation key struct before usage
2021-03-18 11:47:06 +04:00
Alexei Dobrohotov
7acebbd6e8
Merge branch 'no-using-namespace-std' into 'master'
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Minor cleanup: Remove `using namespace std`
See merge request OpenMW/openmw!664
2021-03-17 16:49:32 +00:00
Gleb Mazovetskiy
b9c2f6ea1a
Minor cleanup: Remove using namespace std
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I came across these while trying to figure why MSVC build triggers
https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
In the end, the issue was not in openmw but in OSG, but it's good to
clean up here anyway.
2021-03-16 19:58:02 +00:00
AnyOldName3
ba74fbf30e
Fix MyGUI log
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Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00
AnyOldName3
20852e82b2
Merge branch 'zbuffer' into 'master'
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NiZBufferProperty: handle depth test flag (bug #5902 )
Closes #5902
See merge request OpenMW/openmw!658
2021-03-15 15:20:50 +00:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
Bret Curtis
90baf8ad60
Merge pull request #3053 from akortunov/master
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Add move assignment operator for the ESM::Variant
2021-03-14 22:12:23 +01:00
AnyOldName3
9466d6a409
Hide macro usage from Macs where it isn't defined
2021-03-14 03:42:23 +00:00
Andrei Kortunov
4d48c81998
Add move assignment operator and move constructor for the ESM::Variant
2021-03-13 22:28:13 +04:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
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Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
d52ae28b7a
Fix linking on MacOS
2021-03-11 00:28:14 +00:00
psi29a
9f47190411
Merge branch 'now-it-blends' into 'master'
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Convert blending factors properly for the character preview
See merge request OpenMW/openmw!644
2021-03-10 23:27:04 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
AnyOldName3
450b971bb0
Merge branch 'gl4es-patch' into 'master'
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gl4es: Delay feature detection until a context exists
See merge request OpenMW/openmw!626
2021-03-10 19:01:39 +00:00
AnyOldName3
deb184cdce
Merge branch 'fix-build' into 'master'
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Fix linking with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`
See merge request OpenMW/openmw!640
2021-03-08 19:01:02 +00:00
Evil Eye
eb07818f13
Ignore agents without bounding boxes
2021-03-07 20:58:09 +01:00
Gleb Mazovetskiy
455be9dbbb
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
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1. CMake's built-in OSG finder does not use pkgconfig, so we have to
manually ensure the order is correct for inter-library dependencies.
https://gitlab.kitware.com/cmake/cmake/-/issues/21701
2. OSG plugin pkgconfig files are missing dependencies on the underlying
libraries (e.g. freetype, png, jpeg), so we have to link them manually.
https://github.com/openscenegraph/OpenSceneGraph/issues/1052
2021-03-06 21:17:52 +00:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
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Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Gleb Mazovetskiy
044e784072
gl4es: Delay feature detection until a context exists
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gl4es feature detection does not work reliably with EGL.
If a context already exists, gl4es can instead reliably detect
the underlying GLES features from the context itself.
This requires gl4es to be configured with:
-DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON
This also requires gl4es to have this fix: https://github.com/ptitSeb/gl4es/pull/271
2021-02-28 07:59:48 +00:00
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
2021-02-26 23:25:05 +00:00
AnyOldName3
46a1715d8a
Actually return something
2021-02-26 20:10:58 +00:00
AnyOldName3
16e8cf89af
Fix compilation of tests with MSVC
2021-02-26 20:10:03 +00:00
AnyOldName3
f5a87ee46d
Refactor out duplicated RTT setup code
2021-02-26 19:01:27 +00:00
AnyOldName3
153ab57ae3
Make assignment in while loop condition obviously intentional
2021-02-24 17:45:44 +00:00
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
2021-02-21 16:20:51 +00:00
AnyOldName3
9be258d260
Make it possible to reinstate FFP state easily
2021-02-19 19:59:48 +00:00
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
2021-02-19 16:58:05 +00:00
psi29a
de28a89a43
Merge branch 'navigator_cleanup' into 'master'
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Navigator cleanup
See merge request OpenMW/openmw!612
2021-02-19 16:37:45 +00:00
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
2021-02-15 08:40:30 +00:00
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
2021-02-15 00:01:06 +00:00
elsid
bc67669a97
Comment unused argument
2021-02-15 00:22:48 +01:00
elsid
4983684fda
Fix implicit int to float conversion warning
2021-02-15 00:20:15 +01:00
elsid
bb0c478954
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
elsid
3a9b1ce63a
Use camel case for local constant
2021-02-15 00:20:14 +01:00
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
2021-02-14 23:54:59 +01:00
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
2021-02-14 23:54:59 +01:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
fredzio
c4e909c29e
Silence a clang warning:
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warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
2021-02-12 19:36:03 +01:00
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
2021-02-12 19:03:02 +01:00
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
2021-02-12 00:03:11 +01:00
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
2021-02-10 16:29:47 +00:00
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
2021-02-09 13:09:36 -05:00
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
2021-02-07 09:12:38 +01:00
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
2021-02-06 20:26:46 +00:00
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
2021-02-06 16:41:46 +00:00
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
2021-02-05 22:53:45 +01:00
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
2021-02-04 23:03:43 +00:00