scrawl
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61955111f1
|
Fixes #1204: Any health value < 1 should show as empty life bar.
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2014-03-15 20:48:54 +01:00 |
|
scrawl
|
93c21b5ef2
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Fixes #1197: incorrect mouse wheel step
|
2014-03-15 20:34:12 +01:00 |
|
scrawl
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3880247017
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Fixes #1206: effect texture override was not accounted for
|
2014-03-15 20:28:48 +01:00 |
|
Marc Zinnschlag
|
2fdf80bcbf
|
Merge remote-tracking branch 'gsedej/master'
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2014-03-15 13:53:05 +01:00 |
|
cc9cii
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e6977d00e8
|
Oops. Fix typo picked up by Zini.
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2014-03-15 08:16:35 +11:00 |
|
cc9cii
|
b2e3fa70c2
|
Fix spelling errors in comments.
|
2014-03-14 07:04:39 +11:00 |
|
cc9cii
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d54ae58ec9
|
Bug #900 fix - minor update to comments
|
2014-03-14 00:09:03 +11:00 |
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cc9cii
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d92740efc9
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Bug #900 fix - only fixed AiWonder, AiCombat, AiTravel and others may need a different strategy to this.
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2014-03-13 23:44:52 +11:00 |
|
Marc Zinnschlag
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7bc97fb8b8
|
reworked code for player positioning on startup and new game
|
2014-03-13 13:19:32 +01:00 |
|
Gašper Sedej
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43a12fffd5
|
indentation issue...
|
2014-03-12 14:37:44 +01:00 |
|
Gašper Sedej
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d72a2f1ffb
|
Added code to test if git hash is availible
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2014-03-12 12:33:42 +01:00 |
|
scrawl
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0cd40294a2
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
|
Gašper Sedej
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06e02ed77f
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Added version and revision number to mainmenu
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2014-03-12 10:53:56 +01:00 |
|
Marc Zinnschlag
|
2de862126a
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moved resources group creation from Engine to bsa component
|
2014-03-09 11:42:39 +01:00 |
|
scrawl
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6eaa7553f8
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Fixes #1181: Enable controls when loading a savegame
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2014-03-09 03:34:49 +01:00 |
|
Sandy Carter
|
72a3c50eb8
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(#1191) Disallow picking up if inventory disabled
Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
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2014-03-08 13:45:54 -05:00 |
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scrawl
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072dc6d438
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
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scrawl
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12de0afb03
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Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
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2014-03-08 01:31:27 +01:00 |
|
cc9cii
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f36bea03ab
|
Bug #1189 fix by scrawl
|
2014-03-07 19:36:44 +11:00 |
|
scrawl
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e08f6c9ce3
|
Bug #416: Copy framebuffer to a texture instead of not clearing
Potentially faster than the previous workaround, and should work for triple buffering too.
|
2014-03-06 04:01:25 +01:00 |
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scrawl
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83b6fcf22e
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Bug #416: Workaround for page flipping problem
|
2014-03-05 22:24:05 +01:00 |
|
scrawl
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1d926816b5
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
|
scrawl
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2a4e99c069
|
Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
|
scrawl
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195071efc7
|
Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
|
2014-03-05 21:46:37 +01:00 |
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scrawl
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065b6d3331
|
Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
|
2014-03-05 21:46:36 +01:00 |
|
scrawl
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8730b61362
|
Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
|
2014-03-05 21:46:36 +01:00 |
|
scrawl
|
c9e349f60f
|
Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
|
2014-03-05 21:46:36 +01:00 |
|
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
|
cc9cii
|
ce8d327e8e
|
Debug MSVC build of openmw needs number of sections beyond 2^16
|
2014-03-05 22:11:10 +11:00 |
|
Marc Zinnschlag
|
f9d2fde783
|
Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-03-04 09:34:38 +01:00 |
|
Marc Zinnschlag
|
0ae9cc0106
|
removed unused function
|
2014-03-03 08:21:16 +01:00 |
|
Marc Zinnschlag
|
ca30f2af3d
|
minor fix
|
2014-03-02 11:03:37 +01:00 |
|
scrawl
|
a99aa15d14
|
Fix a copy&paste mistake leaving start rotation uninitialized
|
2014-02-28 17:23:58 +01:00 |
|
Marc Zinnschlag
|
0926501717
|
Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29
|
2014-02-27 15:45:45 +01:00 |
|
cc9cii
|
56ae85df0c
|
Fix 32bit Windows crash while taking the save screenshot.
|
2014-02-28 00:28:02 +11:00 |
|
cc9cii
|
8fa88f4480
|
sync with upstream
|
2014-02-28 00:13:57 +11:00 |
|
cc9cii
|
2421f23c2f
|
cleanup the mess...
|
2014-02-27 23:59:23 +11:00 |
|
cc9cii
|
5b48ca114f
|
aicombat pathfinding fix - check the correct list
|
2014-02-25 08:31:14 +01:00 |
|
cc9cii
|
85c467f00f
|
Minor cleanup for aicombat pathfinding workaround.
|
2014-02-25 08:30:52 +01:00 |
|
Marc Zinnschlag
|
9b18e01507
|
keep track of which cells have state that needs to be saved
|
2014-02-24 10:03:04 +01:00 |
|
Marc Zinnschlag
|
bfcd768078
|
various bits of cleanup
|
2014-02-23 21:39:18 +01:00 |
|
Marc Zinnschlag
|
83ded18af0
|
encapsulated reference collections
|
2014-02-23 21:21:27 +01:00 |
|
Marc Zinnschlag
|
367919200f
|
moved CellRefList into a separate file
|
2014-02-23 20:11:05 +01:00 |
|
Marc Zinnschlag
|
f220867144
|
make Ptr a bit more pointer-like
|
2014-02-23 18:17:41 +01:00 |
|
Marc Zinnschlag
|
b72c1c2c58
|
encapsulated water level
|
2014-02-23 17:34:18 +01:00 |
|
Marc Zinnschlag
|
79e723ad06
|
encapsulated mIds
|
2014-02-23 16:46:07 +01:00 |
|
Marc Zinnschlag
|
8ea686c6c8
|
encapsulated mState
|
2014-02-23 14:26:36 +01:00 |
|
cc9cii
|
1bd2664cb0
|
aicombat pathfinding workaround
|
2014-02-23 11:47:25 +01:00 |
|
cc9cii
|
1ab5948f19
|
merge upstream changes
|
2014-02-23 19:11:37 +11:00 |
|
Marc Zinnschlag
|
b0ae5b8ab7
|
Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29
|
2014-02-22 17:16:55 +01:00 |
|
cc9cii
|
fcfc8fcccb
|
Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb .
Conflicts:
libs/platform/string.h
|
2014-02-22 23:45:13 +11:00 |
|
cc9cii
|
ac606a865c
|
Back out unnecessary change.
|
2014-02-22 23:22:23 +11:00 |
|
cc9cii
|
c241405d91
|
Fix Windows save & load.
|
2014-02-22 12:15:20 +11:00 |
|
cc9cii
|
c3f350e3fb
|
Allow MinGW64 compilation in Windows/msys
|
2014-02-22 12:06:50 +11:00 |
|
Marc Zinnschlag
|
7693f712bc
|
started making CellStore into a proper class; encapsulated mCell member
|
2014-02-21 11:35:46 +01:00 |
|
Marc Zinnschlag
|
736644de05
|
Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea .
|
2014-02-20 12:31:40 +01:00 |
|
scrawl
|
d25b3ad9cb
|
Fix AiCombat for creatures with weapons
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
ebc67a82cf
|
Don't list unnamed quests in the quest book
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
1fba5d1bb9
|
Terrain: change world bounds from AABB to 4 floats
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
bc376e6649
|
Closes #888: Treat "Bip 01" as animation root if existing
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
439018e706
|
Get rid of useless return values
|
2014-02-19 11:23:03 +01:00 |
|
scrawl
|
90f6cda4cc
|
Moved includes to appropriate place
|
2014-02-19 11:23:03 +01:00 |
|
Marc Zinnschlag
|
550e5eb686
|
Merge remote-tracking branch 'corristo/osx-music-fix'
|
2014-02-18 09:12:02 +01:00 |
|
Marc Zinnschlag
|
ea16f79d77
|
Merge remote-tracking branch 'gus/AIFix2'
|
2014-02-17 10:54:07 +01:00 |
|
gus
|
84959eea28
|
woops, thanks scrawl
|
2014-02-17 10:50:10 +01:00 |
|
gus
|
6e1425321b
|
remove cout spam
|
2014-02-17 10:43:09 +01:00 |
|
gus
|
e5b19cf3c6
|
clean up
|
2014-02-17 10:37:11 +01:00 |
|
Nikolay Kasyanov
|
51fb9f65ea
|
#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()
|
2014-02-17 02:59:23 +04:00 |
|
Nikolay Kasyanov
|
5e8cb2e466
|
Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
|
2014-02-17 02:35:13 +04:00 |
|
Marc Zinnschlag
|
c18c3e51ee
|
handle IDs that don't exist anymore after loading
|
2014-02-16 16:23:05 +01:00 |
|
Marc Zinnschlag
|
9788bbcab9
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
|
Marc Zinnschlag
|
b0532e0c85
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
|
Marc Zinnschlag
|
9f721fd144
|
store list of known topics in saved game files
|
2014-02-16 12:54:27 +01:00 |
|
Marc Zinnschlag
|
6ac64bbe15
|
Merge branch 'script'
Conflicts:
readme.txt
|
2014-02-16 12:12:56 +01:00 |
|
Marc Zinnschlag
|
9cdfca6c26
|
Merge remote-tracking branch 'potatoesmaster/disable-crash'
|
2014-02-15 22:55:00 +01:00 |
|
Emanuel Guevel
|
3d8ca02479
|
Fix breaking of enchanted items casting
|
2014-02-15 17:39:57 +01:00 |
|
gus
|
a315d5cc2b
|
aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
|
2014-02-14 12:55:14 +01:00 |
|
Marc Zinnschlag
|
451e1f413b
|
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
|
2014-02-14 11:15:16 +01:00 |
|
Emanuel Guevel
|
7c981587fc
|
When searching object by id, search in active cells before searching in the player's inventory
|
2014-02-13 22:58:12 +01:00 |
|
Emanuel Guevel
|
e597328b6b
|
Make enable/disable a no-op for items in containers
|
2014-02-13 20:24:27 +01:00 |
|
Marc Zinnschlag
|
d6e212a02b
|
Merge branch 'master' into script
|
2014-02-13 15:02:02 +01:00 |
|
gus
|
7c6e27e4f9
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aitravel.cpp
|
2014-02-13 12:59:04 +01:00 |
|
Marc Zinnschlag
|
9c52820754
|
Merge remote-tracking branch 'scrawl/master'
|
2014-02-13 10:54:51 +01:00 |
|
scrawl
|
c6fb0f2d9b
|
Removed terrain component's dependency on ESM
|
2014-02-13 10:13:53 +01:00 |
|
Marc Zinnschlag
|
dde4fbd818
|
allow one more integer argument in RemoveSoulGem and up to 6 more in AiFollow and then throw them all away
|
2014-02-13 09:52:44 +01:00 |
|
Marc Zinnschlag
|
b3412b7eec
|
another case fix (remote member access again)
|
2014-02-12 15:22:17 +01:00 |
|
Marc Zinnschlag
|
dc433a3c09
|
fixed case handling problem for local variable access
|
2014-02-12 13:38:16 +01:00 |
|
Marc Zinnschlag
|
388735046f
|
fixed broken remote member variable access
|
2014-02-12 13:35:24 +01:00 |
|
Emanuel Guevel
|
8824af30b4
|
Allow to display message box outside of dialogue window
|
2014-02-11 18:26:57 +01:00 |
|
Marc Zinnschlag
|
ffd1783690
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-02-11 17:03:50 +01:00 |
|
Marc Zinnschlag
|
e44a7268fc
|
Merge remote-tracking branch 'potatoesmaster/selected-spell'
|
2014-02-11 17:00:41 +01:00 |
|
Emanuel Guevel
|
a3eea4f6b6
|
Do not allow spellcasting stance without spell selected
|
2014-02-11 16:34:51 +01:00 |
|
Emanuel Guevel
|
70d35da116
|
Unset selected spell when removed
|
2014-02-11 16:34:23 +01:00 |
|
Emanuel Guevel
|
6a4820c0f7
|
Show a message when the player attempts to cast a disabled spell
|
2014-02-11 14:52:58 +01:00 |
|
Marc Zinnschlag
|
9de2922d22
|
fixed case problem in remote member variable access
|
2014-02-11 13:56:56 +01:00 |
|
Marc Zinnschlag
|
3b990795c4
|
added access to remote access of local variables of global scripts
|
2014-02-10 14:45:55 +01:00 |
|
mrcheko
|
a6be72673c
|
improves animation-controlled velocity check
|
2014-02-08 16:59:15 +02:00 |
|
scrawl
|
8f949c6ae2
|
Fix lockpicks
|
2014-02-08 07:35:34 +01:00 |
|
scrawl
|
6ce499f0e6
|
Fixes #848: Use hardcoded animation velocity for first person movement
|
2014-02-06 04:05:22 +01:00 |
|