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5730 commits

Author SHA1 Message Date
mrcheko
f3626adc86 remake of z-moving in combat for flying/swimming enemies 2014-04-26 00:20:55 +04:00
mrcheko
fbd0ffe86f enable z-moving for flying/water combatants 2014-04-22 22:59:39 +04:00
mrcheko
f811abb752 pathgrid shortcutting extended 2014-04-20 20:35:07 +04:00
mrcheko
4e7ee97050 fix for windows builds 2014-04-14 17:18:29 +04:00
Marc Zinnschlag
2c2106205d Merge remote-tracking branch 'scrawl/master' 2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 2014-03-27 22:32:42 +01:00
scrawl
4f852daf45 Don't play company logo when using --skip-menu 2014-03-27 19:59:33 +01:00
scrawl
f2cd37edd0 Play company logo movie 2014-03-27 19:51:48 +01:00
scrawl
5906d795c0 Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28 Add proper main menu (background image, logo animation, title music) 2014-03-27 15:25:01 +01:00
Marc Zinnschlag
5c81f20f46 Merge remote-tracking branch 'rohitnirmal/load-weap-icon' 2014-03-27 14:57:55 +01:00
Jeffrey Haines
6896142db1 Trader Gold Reset Delay
Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Jeffrey Haines
2a8bf46607 Trader Gold Reset Delay
Implemented traded gold reset delay.

Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
Rohit Nirmal
e695890e01 Only update the icon if player is NOT unarmed, to avoid bad dereference. 2014-03-26 21:53:35 -05:00
Rohit Nirmal
bcacdc49af Update weapon icon in HUD when save is loaded. 2014-03-26 21:08:31 -05:00
scrawl
27956f3624 Savegame dialog: Hide main menu after successful load 2014-03-27 02:36:21 +01:00
scrawl
e5e1e84c52 Ask for confirmation to exit OpenMW 2014-03-26 22:05:21 +01:00
scrawl
a5598e9c2e Add Credits button to main menu (plays mw_credits.bik) 2014-03-26 21:38:57 +01:00
scrawl
23f4bbc5b0 Videoplayer: only pause previous sounds if there is an audio stream 2014-03-26 21:36:57 +01:00
scrawl
5562c78ac4 Ask for confirmation when selecting 'New Game' 2014-03-26 21:11:39 +01:00
scrawl
ecfaa41e93 Savegame dialog: use locale-aware datetime format 2014-03-26 20:56:39 +01:00
scrawl
53ba23e303 Fixes #1224: Store class name instead of id in savegame header 2014-03-26 19:56:12 +01:00
scrawl
793649c854 ToggleAI: Report current status on toggle 2014-03-26 19:55:52 +01:00
scrawl
688415ce54 Play deathknockout/deathknockdown animations when appropriate 2014-03-26 18:55:16 +01:00
Marc Zinnschlag
1b6b4e3442 Merge remote-tracking branch 'slothlife/weather_save' 2014-03-23 08:36:45 +01:00
cc9cii
772a49b2a6 Just some notes for future maintenance. 2014-03-23 13:38:11 +11:00
scrawl
0a17245633 Refactored settings window 2014-03-22 19:02:14 +01:00
Marc Zinnschlag
87ae03b5d4 fix for previous commit 2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78 include local variable state in saved games 2014-03-22 15:00:49 +01:00
Marc Zinnschlag
4d80bc009a Merge remote-tracking branch 'scrawl/master' 2014-03-22 09:54:42 +01:00
scrawl
394284d0f8 Fixes #1209: Tarhiel never falls
There are a few pitfalls with this code:
 - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
 - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied.
2014-03-22 02:08:04 +01:00
slothlife
6dce3e5186 Fixed include to use C99 header, not C++11 header 2014-03-21 01:33:11 -05:00
slothlife
6eab9c5179 Move weather state save/load to a new class 2014-03-21 01:19:40 -05:00
Rohit Nirmal
e3a9daf921 Play item sound when trying to sell a bound item, too. 2014-03-20 22:22:31 -05:00
Marc Zinnschlag
688e03a9d2 Merge remote-tracking branch 'sirherrbatka/Editor-Dialog' 2014-03-20 22:27:28 +01:00
slothlife
1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
2014-03-20 01:25:52 -05:00
Rohit Nirmal
e4c4747a27 Play item sound even if merchant doesn't purchase it. 2014-03-19 20:08:01 -05:00
Marek Kochanowicz
6416ae90d2 Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/view/world/subviews.cpp
2014-03-19 10:23:15 +01:00
scrawl
128a47570e One more fix 2014-03-17 14:15:52 +01:00
scrawl
4443e22387 Build fix 2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38 Fixed code issues found with unity build. Missing include guards, duplicated functions, ... 2014-03-16 23:49:06 +01:00
scrawl
81dfc26d26 mwscript/locals was added twice 2014-03-16 21:39:46 +01:00
Marc Zinnschlag
8b36de6c67 Merge remote-tracking branch 'cc9cii/Slaughterfish-fix' 2014-03-16 12:57:38 +01:00
Marc Zinnschlag
afbdd84467 Merge remote-tracking branch 'cc9cii/AiWander-fix' 2014-03-16 12:47:30 +01:00
cc9cii
f71fb83bfc Cleaned up more inaccurate comments. 2014-03-16 20:56:11 +11:00
cc9cii
f57c11254f Revert to original variable names. 2014-03-16 20:09:18 +11:00
cc9cii
22c544d9d7 Remove unnecessary comment. 2014-03-16 12:51:12 +11:00
cc9cii
fdbd564700 Apparently fall trace needs to be done with the middle of the object. 2014-03-16 08:57:55 +11:00
cc9cii
43757efdc4 Feature #1030 - partial fix to stop creatures unable to walk/fly to come out of water. Does not necessarily handle situations where they are already out of water, however. 2014-03-16 08:09:14 +11:00
scrawl
d08394bf78 Fixes #1205: apparently creature and hand-to-hand (health) attacks should also level up armor skill (tested in vanilla) 2014-03-15 21:00:25 +01:00