David Cernat
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f4621d8529
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Use setLevelProgress when setting LocalPlayer's skills
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2016-09-30 06:27:26 +03:00 |
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David Cernat
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8fbc6f31f1
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Add setLevelProgress function to OpenMW's NpcStats
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2016-09-30 06:26:43 +03:00 |
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David Cernat
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a0e9a672a5
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Split updateClassStats in 3 and add handling of level progress
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2016-09-30 04:52:21 +03:00 |
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David Cernat
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2ab619b0e3
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Constantly update skill progress from LocalPlayer
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2016-09-30 03:43:49 +03:00 |
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David Cernat
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6ae4cc15e4
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Clean up handling of stat packets on client, part 2
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2016-09-29 17:48:33 +03:00 |
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David Cernat
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25026a9b95
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Allow player-controlled NPCs to have attack animations again
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2016-09-29 16:57:39 +03:00 |
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David Cernat
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5efa5aa912
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Fix indentation
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2016-09-29 13:17:46 +03:00 |
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David Cernat
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afbd3274cc
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Clean up handling of stat packets on client
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2016-09-29 13:10:32 +03:00 |
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David Cernat
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bc0aa86bcf
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Make variable names more consistent and easier to understand
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2016-09-29 12:05:44 +03:00 |
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David Cernat
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694ce537b6
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Allow script-induced dynamic stat changes, part 2
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2016-09-29 11:02:57 +03:00 |
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David Cernat
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18cd964d21
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Allow script-induced dynamic stat changes
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2016-09-29 10:19:39 +03:00 |
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David Cernat
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ae00f12c87
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Merge pull request #68 from OpenMW/master
Use a shader to render the simple water, ensuring that fog is applied…
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2016-09-29 03:12:57 +03:00 |
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scrawl
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85c7d014d3
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Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716)
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2016-09-28 21:10:44 +02:00 |
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David Cernat
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16216b30f7
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Fix formatting
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2016-09-28 14:27:35 +03:00 |
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David Cernat
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b6086ab015
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Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
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2016-09-28 14:13:24 +03:00 |
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David Cernat
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57f07813b0
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Rename ID_GAME_UPDATE_POS into ID_GAME_POS
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2016-09-28 11:45:14 +03:00 |
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David Cernat
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26487598a6
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Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
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2016-09-28 11:36:29 +03:00 |
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David Cernat
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0479eb38cc
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Update protocol version and make version mismatch error less confusing
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2016-09-28 08:26:18 +03:00 |
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David Cernat
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ce4b326b02
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Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
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4d7130b12f
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Improve logic for script-induced cell changes
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2016-09-27 11:28:44 +03:00 |
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David Cernat
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01af4f3bbc
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Update position before sending cell packet
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2016-09-26 17:00:09 +03:00 |
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David Cernat
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1ee2458f6e
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Add packet for player levels, part 2
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2016-09-26 13:19:01 +03:00 |
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David Cernat
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046a1ea899
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Add packet for player levels
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2016-09-25 14:28:25 +03:00 |
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David Cernat
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7e4543ffcb
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Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
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2016-09-25 11:06:07 +03:00 |
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scrawl
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4791fadb9a
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Merge pull request #1078 from MiroslavR/hidden-items
Do not show uncarriable lights in item views
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2016-09-24 23:27:23 +02:00 |
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scrawl
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dc07885d25
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Merge pull request #1069 from Allofich/combat
Add unarmed attack selection to chooseBestAttack()
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2016-09-24 18:38:10 +02:00 |
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MiroslavR
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52e00f5fef
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Do not show uncarriable lights in item views
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2016-09-24 18:01:31 +02:00 |
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David Cernat
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10d391a1fd
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Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
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2016-09-24 00:53:06 +03:00 |
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Allofich
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0582f2d918
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Adjust touch spell/telekinesis interaction
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2016-09-23 21:44:49 +09:00 |
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Allofich
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0c603e986d
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Don't play touch spell explosions on non-activatable statics
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2016-09-23 03:25:24 +09:00 |
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Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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2016-09-23 01:16:03 +09:00 |
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Allofich
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04c13ffab3
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Add unarmed attack selection to chooseBestAttack()
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2016-09-22 00:45:54 +09:00 |
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scrawl
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8379291f70
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Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
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2016-09-21 17:39:44 +02:00 |
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Allofich
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37cc4e9efe
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Don't play area vfx for 0-area touch spells that hit non-actors
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2016-09-22 00:14:08 +09:00 |
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Allofich
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563ae479e8
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Give "on touch" spells same range as vanilla MW
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2016-09-21 23:34:32 +09:00 |
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David Cernat
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f515111845
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Merge pull request #62 from OpenMW/master
Add OpenMW commits up to 20 Sep
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2016-09-21 06:05:24 +03:00 |
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scrawl
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c6ef26ba4b
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Merge pull request #1070 from mrcheko/pathfinding
fix using potion as weapon
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2016-09-20 22:58:54 +02:00 |
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mrcheko
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229cb4b386
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remove dynamic_cast to ActionPotion
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2016-09-20 23:00:00 +03:00 |
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mrcheko
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48765f2ff2
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fix using potion as weapon
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2016-09-19 23:43:26 +03:00 |
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David Cernat
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1534f835a6
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Merge pull request #61 from OpenMW/master
Add OpenMW commits up to 19 Sep
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2016-09-19 23:38:20 +03:00 |
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scrawl
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718178bfe9
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Merge pull request #1066 from MiroslavR/setinvisible
Don't use base invisibility magnitude for setting alpha
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2016-09-19 15:35:12 +02:00 |
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Allofich
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7e3cca6d37
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Vfx after Divine/Almsivi intervention should be attached to player
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2016-09-19 22:20:16 +09:00 |
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Allofich
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d1157b3e10
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Use correct vfx for teleport spells
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2016-09-19 18:12:30 +09:00 |
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David Cernat
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9690e007df
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Don't send unhandled skill and attribute requests to joining players
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2016-09-19 11:06:04 +03:00 |
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David Cernat
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79c561057c
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Merge pull request #59 from OpenMW/master
Add OpenMW commits up to 18 Sep
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2016-09-19 02:47:09 +03:00 |
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MiroslavR
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744667e163
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Don't use base invisibility magnitude for setting alpha (Fixes #3555)
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2016-09-19 00:05:50 +02:00 |
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scrawl
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cd4b182091
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Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
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2016-09-18 22:37:14 +02:00 |
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Allofich
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a8e9f2df67
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Cleanup
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2016-09-19 05:20:04 +09:00 |
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scrawl
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30d5c7488d
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savegamedialog: don't reset the character selection scrollbar when a character is deleted
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2016-09-18 19:26:41 +02:00 |
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Koncord
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24617589e4
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Fix packet spam
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2016-09-18 15:52:26 +08:00 |
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