Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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2016-09-04 00:22:59 +02:00 |
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Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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2016-09-04 02:13:09 +09:00 |
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Allofich
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0d63d75bb0
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Remove no longer used parameter
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2016-09-03 22:40:24 +09:00 |
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Allofich
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286e4bb98f
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Remove attacktype movement
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2016-09-03 21:16:59 +09:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
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2016-08-31 17:18:23 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
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bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
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Allofich
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b332a13b4e
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Don't restart looped animations on repeated calls
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2016-08-18 23:23:38 +09:00 |
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Allofich
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c05782581e
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Account for all instances of play()
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2016-08-16 02:52:55 +09:00 |
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Allofich
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6163c7bb03
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Use loopfallback for idle animation groups
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2016-08-16 01:15:26 +09:00 |
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scrawl
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3732979eec
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Revert "Merge pull request #993 from mrcheko/pathfinding"
This reverts commit 5190275b37 , reversing
changes made to d7845012bf .
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2016-08-14 18:04:33 +02:00 |
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scrawl
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30b549124e
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Fix use-after-free
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2016-08-14 16:42:29 +02:00 |
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Allofich
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d617651307
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Don't allow re-casting of bound equipment spells
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2016-08-14 02:05:23 +09:00 |
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Allofich
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4b9aff7a03
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Glowupdater fix when using shaders
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2016-08-10 00:43:14 +09:00 |
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Allofich
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9b2cb2fb8c
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Cleanups
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2016-08-10 00:25:33 +09:00 |
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Allofich
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775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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scrawl
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5190275b37
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Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
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2016-08-09 00:41:03 +02:00 |
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mrcheko
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e2cd87fcc7
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fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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mrcheko
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293a0f768c
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use real distance to target to determinate 'ready to attack' state
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2016-07-27 23:43:32 +03:00 |
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mrcheko
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203804ff15
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fix AiPackage repeating
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2016-07-16 19:08:49 +03:00 |
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mrcheko
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59a1a6d117
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checkWayIsClear: remove PATHFIND_CAUTION_DIST check
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2016-07-16 19:07:48 +03:00 |
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mrcheko
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b4e94e2aae
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
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2016-07-12 00:45:01 +03:00 |
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mrcheko
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8d4f0660ce
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fix hardcoded melee attack ranges
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2016-07-12 00:17:43 +03:00 |
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Allofich
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c57d177f1c
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Trim unneeded code
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2016-07-12 04:17:08 +09:00 |
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mrcheko
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05794505c8
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travis build fix
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2016-07-10 17:25:50 +03:00 |
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Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
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mrcheko
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f57858b750
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
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2016-07-10 14:36:48 +03:00 |
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MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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2016-07-10 03:49:09 +02:00 |
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MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
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