David Cernat
491ccf21c5
Merge branch '0.7.1-build-fixes' into 0.7.1
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# Conflicts:
# components/CMakeLists.txt
5 years ago
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
5 years ago
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
5 years ago
David Cernat
f0f76516d8
Add OpenMW commits up to 4 Feb 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
5 years ago
Capostrophic
0479311c25
Correct declarations of utility methods
5 years ago
Capostrophic
e363d5df21
Some more minor NIF support fixes
5 years ago
Alexei Dobrohotov
234fdfefb7
Revert "Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )"
5 years ago
Capostrophic
dcafe719a5
Don't apply 1.6 magic value to NiGravity decay factor ( #5266 )
5 years ago
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
5 years ago
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
5 years ago
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
5 years ago
David Cernat
fcebd9f4ae
[General] Rename unused ActorInteraction into ActorSpellsActive
5 years ago
David Cernat
a1142a8fb5
[General] Renamed unused PlayerActiveSkills into PlayerSpellsActive
5 years ago
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
5 years ago
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
5 years ago
Koncord
02668cd45d
Add accidentally forgotten files to build
5 years ago
David Cernat
8e5859b466
[General] Add RESTOCK to enum of Container subactions
5 years ago
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
5 years ago
Koncord
61ef177d48
Build debug, debugging and debuglog for all targets
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The server will require SDL2
5 years ago
Koncord
b9da843196
Add forgotten stdexcept include
5 years ago
Koncord
090f13b334
Fix CMake files to allow build server only
5 years ago
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
5 years ago
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
5 years ago
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
5 years ago
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
5 years ago
Andrei Kortunov
a250a405b4
An attempt to fix the MSVC2017 build
5 years ago
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
5 years ago
Andrei Kortunov
cb1a8ec518
Do not link the Boost threads library
5 years ago
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
5 years ago
capostrophic
0467e8ee15
Avoid heap corruption while reading SCVR (bug #4680 )
5 years ago
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
5 years ago
David Cernat
a58f09fd6c
Add OpenMW commits up to 2 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/enchanting.cpp
# apps/openmw/mwworld/scene.cpp
5 years ago
capostrophic
f234d53269
Don't use double negation
5 years ago
capostrophic
32caab663f
Enumerate interpolation types properly
5 years ago
capostrophic
e654a52b70
More NIF adjustments
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Constant interpolation support
5 years ago
Andrei Kortunov
75fed1d236
Print error code when failed to open file on Windows
5 years ago
Alexei Dobrohotov
133b99bf18
Merge pull request #2622 from akortunov/testcells
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Implement TestCells and TestInteriorCells console commands
5 years ago
Alexei Dobrohotov
2693598d82
Merge pull request #2642 from akortunov/warnfix2
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Add safety checks for door state
5 years ago
Alexei Dobrohotov
dfcc6d8b5a
Merge pull request #2640 from akortunov/save
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Do not store gold-specific value for everything
5 years ago
Andrei Kortunov
24044b08e0
Do not store gold-specific value for everything
5 years ago
Andrei Kortunov
88a695f251
Add safety checks for door state
5 years ago
Andrei Kortunov
24ce242941
Implement TestCells (feature #5219 )
5 years ago
Andrei Kortunov
cd81f81fb6
Initialize variables to avoid GCC warnings
5 years ago
David Cernat
ca9cd90a4d
Add OpenMW commits up to 20 Dec 2019
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
5 years ago
David Cernat
32c7406eda
[General] Implement OnObjectHit packet, part 3
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Include damage, block states and knockdown states in ObjectHit packets about successful hits. Add serverside script functions for reading that information.
5 years ago
David Cernat
c18aab5357
[General] Use default values of 0 for Attack floats in BaseStructs
5 years ago
David Cernat
868ad2b78f
[General] Use default value of false for Attack booleans in BaseStructs
5 years ago
Assumeru
737aa1e4e8
Remove FactionID editing from OpenCS ( #2636 )
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* Remove FactionID editing
* remove useless comments
* rename FactionID to Unknown
5 years ago
Assumeru
dfbe0021a5
Change rescaling to be more inline with vanilla ( fixes #5214 ) ( #2635 )
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* move rescaling to loadData
* clamp on save
5 years ago
Alexei Dobrohotov
f3e8fbfded
Merge branch 'range-safety' into 'master'
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Make script literal lookup functions safer
See merge request OpenMW/openmw!113
5 years ago