Andrei Kortunov
2ff04b4e73
Move TextColours initialization to the TextColours itself
2020-05-26 18:35:16 +04:00
David Cernat
297a254210
[General] Rename unused ScriptMemberFloat packet to ObjectMiscellaneous
2020-05-15 13:29:30 +03:00
Andrei Kortunov
add42830d9
Add a flag to use double-precision functions from Bullet
2020-05-15 12:48:47 +04:00
David Cernat
053a5a6258
Add OpenMW commits up to 9 May 2020
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/aiextensions.cpp
2020-05-09 15:17:04 +03:00
Andrei Kortunov
b33c4c920c
Move all OICS handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
8512133bb1
Move control switches to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
d3a9f893c8
Move keyboard-specific code to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
e353647d15
Move gamepads handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124
Move input actions handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
fcac7d3ab7
Split mouse handling to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
1560e71f4e
Move SDL mappigs to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
3c09d05615
Split actions enum to the separate file
2020-05-09 11:27:02 +04:00
Andrei Kortunov
15dc4d241d
Split sensors handling so the separate file
2020-05-09 11:27:02 +04:00
Capostrophic
4c1c30db33
Address akortunov's concerns regarding spell refactoring
...
Separate linked effect handling into linked effects header
Separate spell absorption handling into spell absorption header
Make armor disintegration loop a range-based for loop
2020-04-27 12:05:17 +03:00
Capostrophic
8d22e075e6
Separate functions that don't belong to CastSpell class
2020-04-26 22:17:38 +03:00
Capostrophic
db13984db0
Separate spell resistance
2020-04-26 21:13:59 +03:00
David Cernat
a20f8e77dc
Add OpenMW commits up to 25 Apr 2020
...
# Conflicts:
# .travis.yml
# apps/openmw/mwclass/container.cpp
# apps/openmw/mwclass/door.cpp
2020-04-25 09:52:58 +03:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
David Cernat
25a632c650
Add OpenMW commits up to 13 Apr 2020
...
# Conflicts:
# CMakeLists.txt
# README.md
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creaturelevlist.cpp
# apps/openmw/mwgui/quickkeysmenu.cpp
2020-04-13 19:53:42 +03:00
Bret Curtis
baf3c36a76
Merge pull request #2722 from akortunov/gyro
...
Rotate camera via gyroscope on mobile devices
2020-04-02 09:55:08 +02:00
David Cernat
7bc3298ed4
Add OpenMW commits up to 1 Apr 2020
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
Andrei Kortunov
e63325ebff
Support for camera rotation via gyroscope on Android (feature #5311 )
2020-04-01 19:57:04 +04:00
Capostrophic
4f08f6e09b
Separate ClosestNotMeConvexResultCallback
2020-03-31 00:38:34 +03:00
Capostrophic
19010ec045
Separate MovementSolver
2020-03-31 00:38:34 +03:00
Capostrophic
ca6cce0c7e
Separate Stepper
2020-03-31 00:38:34 +03:00
Capostrophic
ce588fb39c
Separate DeepestNotMeContactTestResultCallback
2020-03-31 00:38:34 +03:00
elsid
7ae7cb181d
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
...
# Conflicts:
# apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
2020-02-10 07:58:35 +02:00
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
2020-02-05 17:41:48 +02:00
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
2020-01-26 13:30:28 +02:00
David Cernat
975797c09b
[General] Implement ObjectRestock packet
...
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
...
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
David Cernat
980edac942
[General] Rename PlayerTeam into PlayerAlly
...
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
David Cernat
ecf00af548
[General] Implement WorldDestinationOverride packet, part 1
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Destinations for doors with cell transitions are now overridden.
2019-12-04 16:43:56 +02:00
David Cernat
753e310dd4
[General] Implement PlayerTeam packet
2019-12-02 19:08:03 +02:00
David Cernat
20d1e7654c
[General] Create SystemPacket category and move Handshake packet to it
2019-11-09 05:12:00 +02:00
David Cernat
bde9f7b817
Add OpenMW commits up to 20 Oct 2019
...
# Conflicts:
# apps/openmw/mwgui/recharge.cpp
# apps/openmw/mwrender/globalmap.cpp
# apps/openmw/mwrender/globalmap.hpp
# apps/openmw/mwworld/inventorystore.cpp
2019-10-29 22:26:35 +02:00
David Cernat
d163f1b6da
[General] Turn WorldKillCount into a Worldstate packet
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Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
Andrei Kortunov
c51aba0b13
Recharge items outside of player's inventory (bug #4077 )
2019-10-07 22:59:43 +04:00
David Cernat
3acfbad55d
[General] Implement ClientScriptSettings packet, part 1
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For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
David Cernat
95967ea289
[General] Rename unused ObjectReset packet into ObjectHit
2019-09-01 08:30:03 +03:00
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
353e7d530a
Add OpenMW commits up to 18 Aug 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 22:44:00 +03:00
David Cernat
b57c0bcafe
Add OpenMW commits up to 6 June 2019
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# Conflicts:
# apps/openmw/mwgui/hud.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwgui/waitdialog.cpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-22 11:42:02 +03:00
David Cernat
5181c601c0
Add OpenMW commits up to 2 May 2019
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/statsextensions.cpp
2019-08-22 08:40:32 +03:00
David Cernat
95a5607509
Add OpenMW commits up to 22 Feb 2019
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
cbba81df03
Add OpenMW commits up to 14 Nov 2018
...
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
2019-08-21 09:04:36 +03:00
David Cernat
3efffe92e3
Add OpenMW commits up to 5 Nov 2018
...
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
...
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Ilya Zhuravlev
16d2db8492
android: remove unused file
2019-04-28 18:21:48 -04:00
Ilya Zhuravlev
7865ffa1a7
android: Switch to C++
2019-04-28 18:21:31 -04:00
Andrei Kortunov
31ddb0a482
Allow to calculate UI skin size based on texture resolution (feature #4968 )
2019-04-10 10:34:07 +04:00
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
2019-03-22 21:33:34 +02:00
AnyOldName3
642002b302
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-29 01:19:01 +00:00
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
...
The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
2018-11-05 16:16:09 +00:00
AnyOldName3
d0c254bc7e
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2018-11-01 16:48:21 +00:00
elsid
792a0585c0
Add recastnavigation as subdirectory
2018-11-01 17:01:22 +01:00
AnyOldName3
3785ba6aa0
Merge upstream/master
2018-10-30 22:38:09 +00:00
elsid
dc09674362
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
elsid
70a369f70e
Add command to enable NavMesh render
...
togglenavmesh or tnm
2018-10-13 22:16:28 +03:00
elsid
3d97e96f55
Add dependency to recastnavigation
2018-10-13 22:16:25 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files
2018-10-13 22:16:24 +03:00
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
2018-08-09 18:25:20 +03:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
David Cernat
692ee01340
[Client] Add ScriptController w/ contextType-to-packetOrigin method
2018-07-23 00:48:23 +03:00
David Cernat
9823a77bf2
[General] Turn PlayerRegionAuthority into WorldRegionAuthority
...
WorldRegionAuthority is a Worldstate packet.
2018-07-17 09:21:13 +03:00
David Cernat
0b5cb15f71
[General] Turn GameWeather into WorldWeather, now a WorldstatePacket
2018-07-16 02:20:43 +03:00
David Cernat
3649cf553f
[General] Rename PlayerKillCount into WorldKillCount
...
This should clarify the real meaning of the packet and its associated event.
The event itself has been renamed from OnPlayerKillCount to OnWorldKillCount.
2018-07-15 05:34:59 +03:00
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
2018-07-15 03:16:04 +03:00
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
2018-07-15 00:36:07 +03:00
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
2018-07-15 00:17:13 +03:00
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
2018-07-14 23:51:49 +03:00
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
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Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
2018-07-14 03:57:05 +03:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
2018-06-07 12:51:45 +03:00
David Cernat
5d30a884ba
[Client] Add Worldstate to CMakeLists
2018-05-27 16:00:14 +03:00
David Cernat
416ee77639
[General] Add placeholder for WorldCollisionOverride packet
2018-05-25 07:09:32 +03:00
David Cernat
0be6de6607
[General] Turn RecordDynamic into a Worldstate packet
2018-05-23 07:48:28 +03:00
David Cernat
da66face25
[General] Rename GameTime packet into WorldTime
2018-05-23 00:41:29 +03:00
David Cernat
5af1150ab2
[General] Turn GameTime into a Worldstate packet
2018-05-21 07:14:08 +03:00
David Cernat
43a944ddaf
[General] Add and implement new Worldstate packet type
2018-05-18 06:40:28 +03:00
David Cernat
51698bed48
[Client] Rename WorldProcessor into ObjectProcessor
2018-05-15 22:56:47 +03:00
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
2018-05-13 00:42:24 +03:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
David Cernat
4b501a39f4
[General] Implement DoorDestination packet & associated script functions
2018-04-29 22:32:22 +03:00
David Cernat
9d27f5f154
[Client] Create RecordHelper class with initial NPC and creature methods
2018-04-12 14:18:19 +03:00
David Cernat
37b349c2f6
Merge pull request #390 from OpenMW/master
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Add OpenMW commits up to 28 Feb 2018
2018-03-01 05:33:37 +02:00
scrawl
9e9c278527
Merge pull request #1597
2018-02-27 23:48:45 +00:00
David Cernat
3d80e2db62
[General] Add placeholders for new packet types, part 2
2018-01-30 16:01:33 +02:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
David Cernat
5d4b97645d
Merge pull request #374 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/CMakeLists.txt
2018-01-27 22:52:59 +02:00
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
2018-01-22 15:54:13 +00:00
Ilya Zhuravlev
d2121ccd62
Update android port.
2018-01-16 00:11:27 -05:00
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
2018-01-12 20:09:39 -05:00
David Cernat
14ef2fa791
Merge pull request #369 from OpenMW/master
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Add OpenMW commits up to 9 Jan 2018
2018-01-10 03:49:53 +02:00
Thunderforge
bd072b131b
Moving controller file out of the controllers subdirectory
2018-01-02 20:58:43 -06:00